The twelve tribes of Alandria were split into four groups based on how they perceived the use of magic: Woodloch to the wooded west, Viland to the hills of the east, Tosin to the mountains of the north, and Moran to the rocky south. Though the twelve tribes are autonomous, the Society rules over all.
WOODLOCH
Magic should be used for might.
(warriors, weapons, armor)
Galanthea
Herasi
Venatrix
VILAND
Magic should be used for good.
(healing, medicine, art)
Bryonica
Concha
Ibarra
TOSIN
Magic should be used for efficiency.
(everyday tasks, mining, travel)
Erewa
Sayair
Zavala
MORAN
Magic should be used for nothing.
(magical artifacts)
Aude
Elsiande
Genoa