Tribes

The twelve tribes of Alandria were split into four groups based on how they perceived the use of magic: Woodloch to the wooded west, Viland to the hills of the east, Tosin to the mountains of the north, and Moran to the rocky south. Though the twelve tribes are autonomous, the Society rules over all.


WOODLOCH

Magic should be used for might.

(warriors, weapons, armor)


Galanthea

Herasi

Venatrix


VILAND

Magic should be used for good.

(healing, medicine, art)


Bryonica

Concha

Ibarra


TOSIN

Magic should be used for efficiency.

(everyday tasks, mining, travel)


Erewa

Sayair

Zavala


MORAN

Magic should be used for nothing.

(magical artifacts)


Aude

Elsiande

Genoa