Pawn

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Higslaff the Pawnshop Owner needs a job done, but the Guild War has taken a toll. Those he’d normally call upon are engaged in some other vital assignment, or dead.

He decides to hire Gurk, Jax, Marigold, Lysine and Kalgore instead. The adventuring party has proven themselves resourceful and effective on previous jobs, not only for himself, but for the local silversmith, and the Church of Apollo. This particular assignment shouldn’t be a problem.

What Higslaff doesn’t know is that details of his job have been compromised. Agents of the Riven Rock Thieves’ Guild are on the move, ready to wrest control of the enchanted item that could tip the balance in the Guild War.

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Praise for Monsters, Maces and Magic

“Ervin’s imagination is fueled by Tolkien's sweat, Willy Wonka's blood, and Clint Eastwood's attitude. A crazy mix to be certain, but a combination that makes for amazing possibilities.” Ray Johnson, LitRPG Audiobook Podcast

“Exciting and hilarious! It feels like a true game with friends.” Dueling Ogres Podcast

“I was pulled into the world and could see the rules of the world unfold. This really does feel like a game. A fun game that I am going to have to continue.” Casia’s Corner

Pawn- Monsters, Maces and Magic Book Five

Copyright © 2020 Terry W. Ervin II

All rights reserved. No portion of this book may be reproduced in any form without permission from the publisher, except as permitted by U.S. copyright law.

Published by Gryphonwood Press

www.gryphonwoodpress.com

Cover art by Mario Barraza

Edited by K.S. Brooks

This is a work of fiction. All characters are products of the author’s imagination or are used fictitiously.