- Press and hold the Middle Mouse Button and drag the pointer to rotate the part such that the back face of the part is displayed.

- On the CommandManager, click Sketch > Sketch
.
- Click on the back face of the part.
- Activate the Convert Entities
tool and convert the circular edge into a sketch entity.
- Click OK on the Convert Entities PropertyManager.

- Draw two lines, as shown below (follow the steps, as discussed earlier in this chapter).


- Press Esc to deactivate the Line tool.
- Press the Ctrl key and click on the lines.
- On the PropertyManager, under the Add Relations section, click Vertical.
- Click Equal, and then click OK on the PropertyManager.
- Activate the Smart Dimension
tool and apply a dimension of 12 mm distance between the vertical lines (follow the steps to create dimensions, as discussed earlier).

- Activate the Trim Entities
tool.
- Click the Power Trim icon on the PropertyManager.
- Press and hold the left mouse button, and then drag the pointer across the right side arc; the arc is trimmed.
- Release the left mouse button.
- Likewise, trim the left side arc by dragging the mouse across it.


- Click Exit Sketch.
- Extrude the sketch up to 10 mm depth.
- Click OK on the PropertyManager.

To magnify a model in the graphics area, you can use the zoom tools available on the View (Heads Up) toolbar or View > Modify menu or on the Shortcut menu.



Click Zoom to Fit
to display the part full size in the current window.
Click Zoom to Area
, and then drag the pointer to construct a rectangle; the area in the rectangle zooms to fill the window.
Click Zoom In/Out
, and then drag the pointer. Dragging up zooms in; dragging down zooms out.
Click on a face, edge, vertex or any object, and then click Zoom to Selection
on the Context Toolbar. You will zoom to the selection.
To move the part view, click the right mouse button and select Pan
.
Drag the part to move it around in the graphics area.
Select Rotate About Scene Floor from the right-click shortcut menu helps you to rotate the view about axis perpendicular to the scene floor. After enabling this option, you can use the Roll View
option to rotate the view.