Setting up a development environment

Basically, we have a choice among the following approaches:

  1. Install a prepackaged, preconfigured development environment that contains all the components we need.
  2. Install various components separately and configure them to work together. Within this approach, we may do either of the following:
    • Use a prepackaged, preconfigured version of OpenCV
    • Configure and build OpenCV from source

Let's look at each of these alternatives in detail.

Tegra Android Development Pack (TADP) contains a complete, preconfigured development environment for Android, OpenCV, and some other libraries. TADP builds apps that are optimized for NVIDIA's Tegra processors. Despite being optimized for Tegra, the apps are compatible with other hardware too.

To set up TADP, we just need to download and install it from a secure section of NVIDIA's website. Here are the required steps:

  1. Join the NVIDIA Registered Developer Program at https://developer.nvidia.com/user/register. (It is free.)
  2. Log in at https://developer.nvidia.com/user/login.
  3. Complete your user profile at https://developer.nvidia.com/user/me/profile/rdp_profile.
  4. Apply to join the Tegra Registered Developer Program at https://developer.nvidia.com/rdp/applications/tegra-registered-developer-program. (It is free, too!) Wait for NVIDIA to send you an acceptance email. Normally, you might receive it a few minutes after applying.
  5. Go to https://developer.nvidia.com/tegra-resources and find the download link for TADP's latest version. At the time of writing, the latest version is 2.0r2. There are installers for Windows (32-bit or 64-bit), Mac, and Ubuntu (32-bit or 64-bit). Download and run the appropriate installer.
  6. When the installer presents the Installation Directory step, we can enter any destination, which we will refer to as <tadp>. By default, <tadp> is C:\NVPACK (Windows) or ~/NVPACK (Mac and Ubuntu).
  7. When the installer presents the Installation Options step, we may select any option: Complete, Express, or Custom. Compared to an Express installation, a Complete or Custom installation may include additional versions of Android SDK and binary images of Tegra Android OS, which is NVIDIA's customization of Android. If in doubt, choose Express.
  8. When the installer presents the Proxy Configuration step, we may leave all fields blank unless we are using a proxy server.
  9. After finishing all of the installer's configuration steps, wait for TADP's content to be downloaded and installed.

That's all! Before proceeding, let's just take a note of the locations where TADP has installed certain components. For TADP 2.0r2 (the latest version at the time of writing), the locations are as follows:

Now, we can proceed to Building the OpenCV Samples with Eclipse, later in this chapter.

Tip

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you. The example code for this book is also available from the author's website at http://nummist.com/opencv/.

Instead of using TADP as a ready-made solution, we may assemble our own development environment. Broadly, this task has two stages:

Let's start by looking at the setup steps for a general-purpose Android development environment. We will not delve into very much detail here, because good instructions are available at the given links and, because you, as an Android developer, have probably been through similar steps before.

Here are the steps:

  1. If we are using Windows or Linux, we may need to obtain JDK 6 manually. (On Mac, if JDK 6 is not present, the operating system will automatically offer to install it when needed.) The JDK 6 installers or packages are available for Windows and many Linux distributions at http://www.oracle.com/technetwork/java/javase/downloads/jdk6downloads-1902814.html. Alternatively, on Linux, check your repository for the JDK packages. Install JDK 6.
  2. Download Eclipse and unzip it to any destination, which we will refer to as <eclipse>. There are many versions from which we may choose. Google provides an Eclipse distribution called Android Developer Tools (ADT) Bundle, which comes with Android SDK and the ADT plugin prepackaged and preconfigured. ADT Bundle is available at http://developer.android.com/sdk/index.html. Many other up-to-date Eclipse distributions are available at http://www.eclipse.org/downloads/. Of these, Eclipse for Mobile Developers is a good and minimalist choice as a foundation for an Android development environment.
  3. If we did not get the ADT Bundle, we now need to set up Android SDK and the ADT plugin for Eclipse. Go to http://developer.android.com/sdk/index.html and get the download named Android SDK Tools. Install or unzip it to any destination, which we will refer to as <android_sdk>. Open Eclipse and install the ADT plugin according to the official instructions at http://developer.android.com/sdk/installing/installing-adt.html. Restart Eclipse. A window, Welcome to Android Development, should appear. Click on Use Existing SDKs, browse to <android_sdk>, and click on Next. Close Eclipse.
  4. If we are using Windows, download and install Cygwin from http://cygwin.com/install.html.
  5. Download Android NDK from http://developer.android.com/tools/sdk/ndk/index.html. Unzip it to any destination, which we will refer to as <android_ndk>.
  6. Edit your system's PATH to include <android_sdk>/platform-tools and <android_sdk>/tools. Also, create an environment variable named NDKROOT with the value as <android_ndk>. (If you are unsure how to edit PATH and other environment variables, see Appendix A: Editing environment variables.)

    Tip

    Editing environment variables on Windows

    The system's Path variable and other environment variables can be edited in the Environment Variables window of Control Panel.

    On Windows Vista/7/8, open the Start menu and launch Control Panel. Now, go to System and Security | System | Advanced system settings. Click on the Environment Variables button.

    On Windows XP, open the Start menu and go to Control Panel | System. Click on the Advanced tab. Click on the Environment Variables button.

    Now, under System variables, select an existing environment variable, such as Path, and click on the Edit button. Alternatively, make a new environment variable by clicking on the New button. Edit the variable's name and value as needed. For example, if we want to add C:\android-sdk\platform-tools and C:\android-sdk\tools to Path, we should append ;C:\android-sdk\platform-tools;C:\android-sdk\tools to the existing value of Path. Note the use of semicolons as separators.

    To apply the changes, click on all the OK buttons until we are back in the main window of Control Panel. Now, log out and again log in.

    Editing environment variables on Mac

    Edit ~/.profile.

    To append to an existing environment variable, add a line such as export PATH=$PATH:~/android-sdk/platform-tools:~/android-sdk/tools. This example appends ~/android-sdk/platform-tools and ~/android-sdk/tools to PATH. Note the use of colons as separators.

    To create a new environment variable, add a line such as export NDKROOT=~/android-ndk.

    Save your changes, log out, and again log in.

    Editing environment variables on Ubuntu

    Edit ~/.pam_environment.

    To append to an existing environment variable, add a line such as PATH DEFAULT=${PATH}:~/android-sdk/platform-tools:~/android-sdk/tools. This example appends ~/android-sdk/platform-tools and ~/android-sdk/tools to PATH. Note the use of colons as separators.

    To create a new environment variable, add a line such as NDKROOT DEFAULT=~/android-ndk.

    Save your changes, log out, and again log in.

Now, we have an Android development environment but we still need OpenCV. We may choose to download a prebuilt version of OpenCV or we may build it from source. These options are discussed in the following two subsections.

The prebuilt versions of OpenCV4Android can be downloaded from http://sourceforge.net/projects/opencvlibrary/files/opencv-android/. Look for files that have opencv-android in the name, such as OpenCV-2.4.5-android-sdk.zip (the latest version at the time of writing). Download the latest version and unzip it to any destination, which we will refer to as <opencv>.

Alternatively, the process for building OpenCV4Android from trunk (the latest, unstable source code) is documented at http://code.opencv.org/projects/opencv/wiki/Building_OpenCV4Android_from_trunk. For a summary of the process for building from trunk, continue reading this section. Otherwise, skip ahead to Building the OpenCV samples with Eclipse, later in this chapter.

To build OpenCV from source, we need the following additional software:

Once we have these prerequisites, we may download the OpenCV source code to any location, which we will refer to as <opencv_source>. Then, we may build it using an included script. The steps are platform-specific, and are described as follows:

On Windows, copy <opencv>\android\scripts\wincfg.cmd.tmpl to <opencv>\android\scripts\wincfg.cmd. Edit <opencv>\android\scripts\wincfg.cmd. The locations of several of the prerequisites are declared in this file. Modify them so that they are correct for your system. Save your changes. Then, open Git Bash (Git's command prompt) and run the following commands:

On Mac, Ubuntu, or other Unix-like systems, open Terminal (or another command line shell) and run the following commands:

If all goes well, we should get a build of OpenCV4Android in <opencv_source>/android/build. We may move it elsewhere if we wish. We will refer to its final location as <opencv>.