Table of Contents
1.2 End-to-End 3D Visual Ecosystem
1.4 Challenges and Opportunities
Chapter 2: 3D Graphics and Rendering
2.1 3DTV Content Processing Procedure
2.2 3D Scene Representation with Explicit Geometry—Geometry Based Representation
2.3 3D Scene Representation without Geometry—Image-Based Representation
2.4 3D Scene Representation with Implicit Geometry—Depth-Image-Based Representation
3.1 Depth Cues and Applications to 3D Display
3.5 Recent Advances in Hologram System Study
Chapter 4: 3D Content Creation
4.1 3D Scene Modeling and Creation
Chapter 5: 3D Video Coding and Standards
5.1 Fundamentals of Video Coding
5.2 Two-View Stereo Video Coding
5.3 Frame-Compatible Stereo Coding
5.6 Multi-View Video Plus Depth (MVD) Video
Chapter 6: Communication Networks
Chapter 7: Quality of Experience
7.3 QoE Oriented System Design
Chapter 8: 3D Video over Networks
8.1 Transmission-Induced Error
8.5 Multiple Description Coding
9.1 Glass-Less Two-View Systems
9.2 3D Capture and Display Systems
Chapter 10: Advanced 3D Video Streaming Applications
10.1 Rate Control in Adaptive Streaming
10.2 Multi-View Video View Switching
10.3 Peer-to-Peer 3D Video Streaming