In the previous recipe, we saw how easy it was to copy and paste filters from one layer to another or to a group. Sometimes in a Motion graphics workflow, it's necessary to duplicate layers. A problem can occur when we want to change the filters on these layers. Both the duplicate and the original layers would each have to be changed manually. If you begin to change or manipulate filters several times, this can become a very tedious process. This is where cloning comes in handy. Any changes we make to filters on the original layer, the clone will follow along. As an added bonus, it also allows for better performance in Motion. Let's take a look at an example in action.
02_06
project from this chapter's project folder. This project consists of the Arrow 01 group from Motion's Content library.–400
. Clones have independent Scale, Position, and Rotation properties from the original. Press the Space bar to play back and see the two arrows animate.When we move our layer's Position co-ordinates, it's a good practice to know what the values mean.
Having a basic understanding of how Position co-ordinates work in Motion 5 can come in handy. When dealing with the x and y positions, we can easily break down our screen into four basic quadrants. The quadrants hold either positive or negative values. Here is a breakdown of the grid system in Motion 5; the same holds true in FCP X:
If we are working with one layer in a project that has clones and later decide there may be another element that works better in its place, we can actually swap out the source. See the following example. In Picture 1, there was a photo of chalk that was cloned and scaled lower in size. The still picture of the ruler replaced the chalk and its clone. To achieve this, the ruler was dragged on top of the original chalk layer. The clone simply follows suit!