After you initially format your text, it's time to look at the stylizing options available. Motion has a Style pane with four sections to help you get your desired color and look finalized.
Locate the exercise folder for this chapter and navigate to the 05_02
project. Double-click on it to open it.
Like text format, to change the text style, we head to the Inspector:
Dawn
(alternate).2
.50
.10
and Blur to 7
as shown in the following screenshot. Deactivate Face and Outline to see how the drop shadow looks by itself.15
. See how you can change the other corners by playing with the values.We can also achieve this effect by adding a texture to our text.
We can add any texture to the Face and Outline of our text. A texture can be a still image or even a movie file. All we need to do is make sure we have the texture we want to use in the Layers tab. With it, select the texture from the appropriate section and drop the texture into the source well. As a final step, turn off the texture in the Layers tab.
You may have noticed the quality of the video was not as sharp as the other projects. This is because the render quality has been turned down for better playback. At anytime, you can go to the render menu and choose a different resolution and quality to have a faster playback. Keep this in mind for render-intensive projects. Since you're reading this book, it's going to happen sooner rather than later.
Setting the play range to a smaller value than your project length can make all the difference.
Rather than playing your whole project, sometimes it's better to isolate a section we're working on so that Motion doesn't have to play back the entire animation. Simply drag the play range handles to your desired location. Use the following screenshot for reference. Press the Space bar and notice your project will only play between your two designated points.
Loading your project to RAM may be necessary in order to ensure you are seeing an accurate preview.
In the last exercise, our projects didn't play back in real time. In order to do that, we need to go to the Mark menu and choose an option under RAM Preview, as shown in the following screenshot. This will use our computer's memory to create temporary files in order to play back our full project or play our range in real time. Just note, as soon as you make a change, RAM Preview will be lost!