Particle presets are already powerful on their own but turn them into 3D and you'll find that a few of them will actually look like they have been extruded. Let's take a look!
From this chapter's exercise folder, double-click on the 07_06
project. Play back the project. There is a particle system of thin water being projected across the screen. Go to the Properties tab in the Inspector and click the rotation disclosure triangle to see the object rotate 90 degrees on its y axis. The water becomes invisible because it's flat the minute you change perspective. If we promote a particle system to 3D, we can get rid of this problem and have a few additional options available to us in terms of the way we emit the water.
Let's get rid of the flatness of our particle system by making it 3D:
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. Click the diamond shape next to Rotation Y to add a keyframe. Move to the end of the Timeline; and change the parameter to 720
. Play back the project and see that, no matter what angle it is, the particle system never goes flat, as shown here: