Lighting in Motion in any project can make all the difference. Use and animate lights to create complex animations for all your clients. Let's see a few of the light types available to use once we've made our groups 3D.
From this chapter's exercise folder, double-click the 10_07
project. Press the Space bar to play back the project. It's the same project from the last recipe including the Framing behavior moves we made. Make sure you have two horizontal viewports displayed. Set the upper view to Active Camera and the bottom view to Front. Reposition the scene as necessary in the Front view using the camera controls. We're going to change the lighting in our scene a bit. We're going to add three lights: an ambient light to illuminate the overall scene and two spotlights that we'll animate to turn on when we move in on the clock. Select the camera and each of its behaviors to familiarize yourself with the timing.
45
and Falloff to 9
. Press F1 to go to the Properties tab of the Inspector and set the light's Z Position to -500
. Use the following screenshot as a reference. The silhouette effect was made possible by separating the characters in Z Space from the back of the clock.Spot TV
. With the light selected, press Command + D to duplicate it. Name the duplicate Spot Work
.200
, -125
, -125
for its X, Y, and Z position respectively. For Rotation X, enter -10
. Go to the Light tab in the Inspector and set Intensity to 80, Falloff to 2.5, and Soft Edge to 11, as shown in the following screenshot. For the time being, turn off the Spot Work light by clicking the checkmark next to it in the Layers tab.0
. A keyframe is added automatically. Move to five seconds and click the diamond shape next to Intensity to lock the value at 80
. Move to six seconds and change the Intensity value back to 0
. Play back the animation. The light now fades in as the camera zooms on the TV and fades out when it leaves.Use the following screenshot for reference:
When you make your objects 3D, your objects have full interactivity with lights, including the option to cast and receive shadows. As long as you have Shadows enabled under the Render menu from the Properties tab, you can choose how shadows for the selected layer interact in your 3D project.