Painting the color maps in Cycles

There are no differences in painting in Blender Internal or in Cycles, because the Paint Tool is exactly the same; the only difference is in the preparation of the materials.

In this recipe, we are not going to repeat the procedure already explained in the previous one; we'll just set up the file for the painting and test whether it's possible to paint in real time on all 5 image textures at the same time, as it is in Blender Internal (spoiler: it is).

Let's start with the Gidiosaurus_painting_BI.blend file; in that file, we already have the UV/Image Editor windows set and the 5 materials assigned to the 5 different UDIM tiles and parts of the mesh.

In case you want to start with a brand new file, here you need to repeat the steps of the Preparing the model to use the UDIM UV tiles recipe in this chapter. Then, continue with the following:

Now, the steps are really simple: