It's time to talk a bit about a very useful Blender tool: the Quick Edit tool.
Through this tool, it's possible to export a screenshot of the model in our favorite 2D painting software (Gimp or Photoshop, or whatever), paint on it using a new alpha background layer, and reassign the painted layer to the model in Blender, which is UV-mapped on the selected UV coordinates layer. All this, in just a few clicks.
In our case, we don't actually need to use this tool to refine the textures for the Gidiosaurus, so this recipe is going to be just an example. By the way, to fully understand how to use the tool, I suggest you to follow all the steps; just don't save the file at the end (or save it with a different name in a different directory if you want to keep it). So, carry on with the following:
gimp
:The Image Editor path in the File tab of the User Preferences panel under Linux Ubuntu
Once you've set the path to the image editor, let's load our Gidiosaurus file:
Gidiosaurus_painting_BI.blend
file and maximize it as much as possible in the 3D viewport.You can use both the User or the Camera view; it doesn't make any difference for the tool to work. By the way, it would be a good idea to use the Camera view so as to have a fixed point of view for any other case.
The External Image Editor subpanel
After a while, the image editor automatically starts (in my case, it's Gimp 2.8) and opens the screenshot of the model:
The screenshot previously visible in the Blender Camera view opened in Gimp
Tribal painting on the Gidiosaurus warrior
.png
image inside the blend file directory with the name Gidiosaurus_painting_BI_02_Gidiosaurus_lowres.png
; export the painted layer by saving it as Gidiosaurus_painting_BI_02_Gidiosaurus_lowres.png
as well:The Gimp layer with the tribal painting "a solo"
This is necessary for Blender to find it in the next step.
The tribal painting transferred on the 3D model
The editing we did in Gimp is now correctly transferred on the image textures:
The tribal painting transferred on the image map