Playblast is a term used by a famous commercial package to indicate the preview of the animation in true speed; although I've heard only very few people using it in relation to Blender, I thought it might be a good way to indicate the fast OpenGL preview rendering obtained for checking the animated action.
Start Blender and load the Gidiosaurus_lighting.blend
file.
Gidiosaurus_playblast.blend
.Here are the steps to begin with the OpenGL rendering:
The Camera view in Solid viewport shading mode
/
) and press Enter.I used playblast for the folder and plbst for the frame name respectively.
The new directory and the rendered frames name
The two buttons to start the OpenGL rendering (for a still to the left, for the animation to the right)
In our example, the OpenGL playblast rendered single .png
images with an alpha background because, as you can see in the Render window visible in the previous screenshot, these are the settings of the Output subpanel. Be aware that the resolution, the format and the path where the playblast frames are saved, always depend on the settings in the Render window, the same settings that will be used for the final real rendering (but of course the resolution of the playblast can be easily and temporarily be made smaller with the slider of the percentage scale).
Once we have rendered all the frames, we can use an external player to see them in sequence (in Ubuntu, I use the free player DJV Imaging, http://djv.sourceforge.net) or, just quickly build a movie through the Blender Sequencer:
Switching to the Video Editing screen layout
playblast
folder location, click on it and once inside, press the A key to select all the contained frames, then press Enter to confirm. The frames are added to the Video Sequence Editor window as a single strip and the current frame appears in the preview window:Loading the rendered frames in the Video Sequence Editor
The Output and the Post Processing subpanels inside the Render window
The rendering starts and the Sequencer processes all the .png
images outputted by the playblast, transforming them into a single compressed .avi
movie then saved in the same directory as the frames.
The process is visible in the UV/Image Editor window that replaced the Camera view, indicated in the toolbar by the Render Result label on the image datablock to the left (because the Image Editor item is the one selected in the Display slot under the Render subpanel) and by the Sequence label visible in the Layer slot to the right:
The Render Result window