IF YOU WANTED TO CATCH A MOUSE in a building, one way might be to search around for it. However, the mouse could prove to be quite elusive. It might take hours, if not days, to track it down in order to capture it. A more successful approach might be to place several mousetraps, baited with food, throughout the building. Instead of actively looking for the rodent, you would, in effect, draw it out by attracting it to the mousetrap. Once the mouse made contact with the trap, it would be caught.

In combat sometimes the best way to deal with opponents is to lure them into traps where you can strike them when they are vulnerable. Rather than try to attack in a manner that may not succeed, you bait your opponent into attacking you. Doing that will necessarily expose some part of the body that you can then counterattack. In Jeet Kune Do this is known as Attack by Drawing (ABD).

ABD is sort of a cousin to Progressive Indirect Attack (PIA). Both of them require the use of deception to induce your opponent to react in a certain way, in order to expose a target area for your strike. However, they approach the problem differently. In PIA you launch a feint or false attack to deceive your opponent into believing that you are executing a real attack. Your opponent takes some type of defensive action, such as parrying with the hand, in response to the perceived attack. The parrying hand necessarily moves away from another part of his body. You then execute an actual strike on this newly exposed target area.

In ABD, rather than induce your opponent to take a defensive action, you lure him or her into committing an offensive action, for example, a punch or a kick. Taking such an action exposes some part of the body, and you then counterattack this newly exposed target area.

ABD can be used against all kinds of opponents. However, it may be the best option against an opponent who does not like to initiate a strike, but rather waits for you to attack first and then counterattacks. By applying ABD you can induce your opponent to attack by presenting what appears to be an opportunity for a strike against you. In some instances you can take an offensive action that your opponent tries to counter. You then counter the counterattack.

Elements of ABD

As in other ways of attack in Jeet Kune Do, there are certain elements that must operate in harmony if you want to successfully use ABD. These are as follows:

If you find that your training partners are not taking your bait, you might ask them if your baiting actions are too obvious. They will not fall for your invitation if they realize that you are simply trying to draw them into your trap. Your training partners should provide you with valuable feedback to help you improve.

Types of ABD

There are basically three types of ABD that you can employ:

Examples of ABD

The following are some examples of ABD that you can initiate defensively.

 

 

 

 

 

The following are examples of ABD that you can initiate offensively, either by attacking your opponent’s defense and forcing a reactive attack, or by using feints and false attacks to invite an attack.

Like Progressive Indirect Attack, Attack by Drawing operates by deceiving an opponent into committing to a specific action—in this case, an attack. When the opponent takes the bait, a target is exposed to your counterattack. This method can be particularly useful against an opponent who does not like to initiate a strike, but who can be lulled into attacking. It is a viable option that the Jeet Kune Do fighter should train and have available when the need arises.