Acetabula et calculi, 76
Active misdirection, 40, 41
Aesthetics, 227
Agency, experience of, 165–167, 221
Agnosia, 124
Alief, 15, 16
Amnesiac barrier, 177
Amodal absence effect, 117–120
Angels, 56
Animal magnetism, 175, 176
Animals’ experience of magic, 25
Anterior cingulate cortex, 19
Anxiety, 205
Applied magic, 189–216
Architecture, 202
Artificial intelligence, 224, 225
Assistants, 231
Assumptions, manipulating, 45
Attentional distraction, 36
Attentional misdirection, 44, 45, 82–85, 92, 221
Auditory attention, 93
Autism, 109, 128
Availability heuristic, 71
Bayesian inference, 48–50
Behaviorism, 211
Belief systems, conflict between, 15, 16
Bistable images, 104
Black light theater, 79
Blind spot, 80–82
Bottom-up control, 88
Breathe Magic, 205, 206
Bullet Catch, 196
Butterfly effect, 150
Camouflage, 196, 197
Cartesian theater, 78
Causality, inference of, 32–34, 166
Cellini, Jim, 75, 76
Central Intelligence Agency (CIA), 154, 197
Change blindness, 94, 95, 137, 168, 220, 221
Chaos theory, 150
Chicago Multiplying Billiard Balls Routine, 115, 116
Children
experience of magic and, 21–25
magical thinking and, 62, 63, 66–70
Choice blindness, 169
Chronophotograph, 209–211
Clippy, 90
Cognitive conflict, 19–21, 24, 25, 50, 51
Cognitive psychology, 96
Collaboration, 143
Compatibilism, 149
Computational approaches, 225
Conjurer, The (Bosch), 76, 77, 195
Conjuring illusions, 207, 211
Conscious experience, gaps in, 75–99
Contagion, law of, 61–64
Continuation, law of, 111–115
Control, 70, 71, 193
Control groups, 178
Convincer, 50
Copperfield, David, 15, 101, 102
Creating magic, 27–51
Creativity, 203, 204
Cups and Balls routine, 76–78, 91, 194, 195, 201
Dead, communicating with, 53–55
Death Saw, 101, 102
Deception, 5–7, 192–198, 236
Depth perception, 105, 106
Design, 201, 202
Determinism, 148–151
Disappearing Lady, The, 199, 200
Disney, Walt, 17
Distancing–embracing theory, 227, 228
Dorsal stream, 125
Dorsolateral prefrontal cortex, 19
Downs Palm, 119, 120
Drugs, mind control and, 154
Dualism, 78, 149
Dual reality, 47, 48
Egg Bag Trick, 38
Egg trick, 1–3, 9
Einstellung effect, 39
Electronic switching system, 193, 194
Emergence, 150
Emotional belief, 15
Enjoyment of magic, 225–230
Episodic memories, 134
Ether, 27–29
Ethereal Levitation Illusion, 27–29
Extroverts, 7
Eye gaze, 40, 91, 123
Eyewitness testimony, 144
False memories, 140–142
False solution, theory of, 38, 39, 48, 214
Female magicians, 230–234
Film, 198–200
Flashbulb memories, 138
Flash-Lag Effect, 126, 127
Flustration Count, 214
Focus groups, 223, 224
Forcing, 30, 31, 35, 151–153, 160, 166, 167, 170, 201, 209, 214, 221
Forgetting, 135–137
Fovea, 85–88
Fox, Margaret and Kate, 53–55
Free will, 148–152, 160–170, 209, 221, 237, 238
French Drop, 22–24, 41
Functional magnetic resonance imaging (fMRI), 18
Future, seeing, 121–129
Gambling, 73, 74
Gang members, 206
Geller, Uri, 13
Gender, 230–234
Gestalt laws, 111–114
Grand Canyon Skywalk, 16
Grouping principles, 111–114
Heavy Box, 196
Hemiplegia, 205, 206
Hemispatial neglect, 157, 158
Hollow Mask Illusion, 108, 109, 125
Homeopathic medicine, 61, 62
Houdini, Harry, 13, 193
Human–machine interaction, 192–194
Human plank, 173, 174
Humor, 226, 227
Hypnosis, 170, 171–188
Ideomotor movements, 161, 162
Illusions, 7–9, 35, 102–110
Imagination, 142
Impossibility, 17–20
Inattentional blindness, 93–96, 157, 208, 220, 221
Indian Rope Trick, 131, 132
Intellectual belief, 15
Introspection, lack of, 167–169
Introverts, 7
Kahneman, Daniel, 71, 72
Kanizsa Triangle, 111
Learned automatic processes, 186, 187
Learning and education, 203–206
Lies and lying, 6, 7
Long-term memory, 134
Magical thinking, 55–74
Magic conventions, 4
Magician’s choice force, 153
Magician’s Conviction, 41
Magician’s force, 151–153
“Magic stuff,” 29–34
Magnetic therapies, 175, 176
Masking, 42–44
Mechanical Turk, 189–191
Memory, 45, 59, 60, 133–135, 221
Memory illusions, 131–145
Memory misdirection, 135–137
Mental illness, 57
Mentalism, 30, 229
Mesmer, Franz, 175, 176
Mind control
magician’s force and, 147–170
through hypnosis, 171–188
Misdirection, 25, 35–51, 82–85, 91–93, 96, 198, 214
Misremembering, 139–140
Mobile phone use, 98
Müller-Lyer Illusion, 8
Multitasking, 98
Nature of magic, 1–26
Necker Cube, 104
Negative emotions, 226–228
Negative hallucinations, 208
Neodissociation theory, 177
Neural Activation Mapping project, 163–165
Neuroimaging, 185, 186, 213
Neurolinguistic programming (NLP), 31
Neurological activity, 162, 163
Neuromagic, 212, 213
Neuroscience, 18–20
Newton’s laws, 149, 150
Nonstate theories, 176, 177
Objective measures, 222, 223
Object permanency, 22–24
Obsessive-compulsive disorder (OCD), 57
Openness, 236, 237
Optic nerve, 80
Ostrich Effect, 7
Ouija boards, 161, 162
Paddle Move, 42
Pain management, 205
Palming, 3
Passive misdirection, 40
Patter, 232
Peekaboo, 23
Pepper’s Ghost, 107, 108
Perception
gaps in, 79–81
interpretation and, 104–105
memory and, 133
Perceptual illusions, 106–120, 214
Peripheral vision, 86
Phantom Vanish, 127, 128
Physical misdirection, 40–42
Piaget, Jean, 22–24, 66
Pick a Card Trick, 30, 31
Pictures, 65
Placebo effect, 62, 178
Poacher’s Pocket, 195
Political deception, 194–198
Positive hallucinations, 208
Positron-emission tomography (PET), 185
Practice, 4
Prestige, The, 46
Priming, 14, 148, 151, 154–160
Project MKUltra, 154
Pseudoexplanations, 29–34
Psychological misdirection, 40–42
Psychology of magic, 1, 2, 5, 211–214, 218
Psychometric testing, 223
Quantum mechanics, 150
Real magic, belief in, 53–74
Real-simulator design, 179–182
Real-world deception, 194–198
Religion, 56
Representational momentum, 127
Robert-Houdin, Jean-Eugène, 27–29, 195, 196, 217, 218
Royal Commission of Inquiry into Animal Magnetism, 175, 176
Ruse, 41, 46, 47
Saccades and saccadic suppression, 84, 85
Schizophrenia, 57, 109
Science of magic, 207–216, 219–225
Science of Magic Association (SOMA), 216–218
Scientific method, 224, 233
Séances, 54, 55, 59, 60, 160, 207
Shell Game, 194, 195
Short-term memory, 134
Similarity, law of, 64–65
Social attentional strategies, 90, 91
Social cognitive theory, 177
Social compliance, 180–182
Social conformity, 143
Source-monitoring errors, 142
Special effects, 10, 11, 200
Speed Cards, 31
Spirits and spiritualism, 53–55, 58–60
Spoon-bending trick, 113, 114
Stage hypnosis, 172–174, 177
State theories, 176, 177
Stereopsis, 106
Stocking experiment, 168
Streets of Growth, 206
Stroop task, 186, 187
Subliminal perception, 154–157
Subliminal persuasion, 154–160
Supernatural forces, 11–14
Superstitions, 57–60, 70–73
Suspension of disbelief, 14, 15
Symmetry, principle of, 112, 113
Sympathetic magic, 61–65
Table turning, 160, 161, 207
Temporal misdirection, 41
Thinking, Fast and Slow (Kahneman), 71, 72
3-D effects, 106
Too-perfect theory, 46, 164
Topit, 195
Turning the Tables, 8, 9
Twelve Magicians of Osiris, 225
User illusion, 70, 192
Vanishing Ball Illusion, 121–124, 127, 128, 141, 142, 211
Video games, 201
Virtual reality (VR), 201
Visual saliency force, 152
Visual system/perception, 80–90, 103–106, 110–113, 122–129
Voodoo magic, 64
Water trick illusion, 10, 11
Well-being, 202–207
Wonder, 20
Zig Zag Illusion, 114