Click here to jump to “The Realms”
Click here to jump to “Places Within The Kingdom Of Lomion”
Click here to jump to “Lomion City”
Click here to jump to “Parts Foreign”
Click here to jump to “Jutenheim”
The Realms
Asgard: legendary home of the gods
—Bifrost: mystical bridge between Asgard and Midgaard
—Valhalla: a realm of the gods where great warriors go after death
Helheim: one of the nine worlds; the realm of the dead
Midgaard: the world of man
—Lomion: a great kingdom of Midgaard
Nether Realms: realms of demons and devils
Nine Worlds, The: the nine worlds of creation
Nifleheim: the realm of the Lords of Nifleheim / Chaos Lords
Vaeden: paradise, lost
Yggdrasill: sacred tree that supports and/or connects the Nine Worlds
Places Within The Kingdom Of Lomion
Dallassian Hills: large area of rocky hills; home to a large enclave of dwarves
Dor Caladrill:
Eotrus Demesne
Dor Eotrus: fortress and lands ruled by House Eotrus, north of Lomion City
— Citadel, The: a generic name for the main part of Dor Eotrus — the castle itself. It is also often used to specifically refer to the castle’’s central tower.
— Courtyard, The: open area between the main citadel walls and the central tower and other buildings.
— Keep, The: synonymous with Citadel
— Odinhome, The: temple to Odin located in Dor Eotrus; also used as a generic terms for temple/church of Odin.
—Outer Dor, The: the town surrounding the fortress of Dor Eotrus. Also used generically as the name for any town surrounding a fortress.
— Underhalls, The: the extensive basement levels beneath the citadel.
Berrill's Bridge: a large bridge over the Ottowhile River, northeast of Dor Eotrus, on the West Road
Eastern Hills: in the northeast section of Eotrus demesne
Markett: a village east of Dor Eotrus, within Eotrus demesne
Mindletown: a town of 400 hundred folk, a few days northeast of Dor Eotrus, in Eotrus demesne. Recently wiped out by trolls.
Ottowhile River: a large river northeast of Dor Eotrus, passable only via bridges for much of the year.
Rhentford: small village on the road between Dor Eotrus and Mindletown. Recently sacked by trolls.
Riker's Crossroads: village at the southern border of Eotrus lands, at the crossroads that leads to Lomion City and Kern.
Roosa: a town
Stebin Pass: a pass through the foothills of the Kronar Mountains, northwest of Dor Eotrus.
Trikan Point Village: village east-northeast of Mindletown, in Eotrus demesne
Vermion Forest: foreboding wood west of Dor Eotrus
Temple of Guymaog: where the gateway was opened in the Vermion Forest
West Rock: at the northwest edge of Eotrus demesne, at the foothills of the Kronar Mountains.
Wortsford: a northern town within Eotrus demesne
Dor Linden: fortress and lands ruled by House Mirtise, in the Linden Forest, southeast of Lomion City
Dor Lomion: fortress within Lomion City ruled by House Harringgold
Dor Malvegil: fortress and lands ruled by House Malvegil, southeast of Lomion City on the west bank of the Grand Hudsar River
Dor Valadon: fortress outside the City of Dover
Doriath Forest: woodland north of Lomion City
Dover, City of: large city situated at Lomion's southeastern border
Dyvers, City of: Lomerian city known for its quality metalworking
Grommel: a town known for southern gnomes
Kern, City of: Lomerian city to the northeast of Lomion City.
Kronar Mountains: a vast mountain range that marks the northern border of the Kingdom of Lomion
Lindenwood: a forest to the south of Lomion City, within which live the Lindonaire Elves
Lomion City (aka Lomion): capital city of the Kingdom of Lomion
—Dor Lomion: fortress within Lomion City ruled by House Harringgold
— Channel, The: moat around Lomion City, 150 ft. wide by 30 ft. deep; connected to Grand Hudsar Bay
—Fister Mansion: a fancy old hotel in Lomion City
—Grand Hudsar Bay: the portion of the Grand Hudsar River that meets Lomion City’s south and east borders.
—Great Meadow, The: picturesque swath of grassland outside the city gates
—Tammanian Hall: high seat of government in Lomion; home of the High Council and the Council of Lords
—Tower of the Arcane: high seat of wizardom in all Midgaard; in Lomion City
—The Heights: seedy section of Lomion City
—Southeast: dangerous section of Lomion City
Portland Vale: a town known for southern gnomes that are particularly skilled bridge building masons
Tarrows Hold: known for dwarves
Parts Foreign
Azure Sea: vast ocean to the south of the Lomerian continent
Black Rock Tower: Glus Thorn’s stronghold
Bourntown:
Darendor: dwarven realm of Clan Darendon
Dwarkendeep: a renowned dwarven stronghold
Dead Fens, The: mix of fen, bog, and swampland on the east bank of the Hudsar River, south of Dor Malvegil
Evermere, The Isle of: an island in the Azure Sea, far to the south of the Lomerian continent.
— The Dancing Turtle: Evermere’s finest inn
Grand Hudsar River: south of Lomion City, it marks the eastern border of the kingdom
Emerald River: large river that branches off from the Hudsar at Dover
Ferd: Far-off city known for its fine goods
Jutenheim: island far to the south of the Lomerian continent (see below for more details).
Karthune Gorge: site of a famed battle involving the Eotrus
Kirth: Par Keld is from there
Kronar Mountains: foreboding mountain range that marks the northern border of the Kingdom of Lomion.
Lent
Minoc-by-the-Sea: coastal city
R’lyeh: a bastion for evil creatures; Sir Gabriel and Theta fought a great battle there in times past.
Saridden, City of:
Shandelon: famed gnomish city
Southron Isles: islands in the Azure Sea
—Hargone Bay:
Thoonbarrow: capital city of the Svarts
Trachen Marches: Theta and Dolan fought the Vhen there.
Tragoss Krell: city ruled by Thothian Monks
Tragoss Mor: large city far to the south of Lomion, at the mouth of the Hudsar River where it meets the Azure Sea. Ruled by Thothian Monks.
Jutenheim
It’s an island continent in the far south of Midgaard’s southern hemisphere. It’s also the name of the primary human settlement (a large town with a significant port) on the continent.
Eye of Gladden, The:
Grasping Grond, The: an inn