We have completed the first half of this game tutorial. Understanding how to structure a Corona project properly makes it easier to keep your code organized and tracks your assets better. We have got a taste of working with blocks of code that pertain to a small part of the game logic needed to allow the application to run.
So far we have:
It's quite an accomplishment of how much we've done so far, including learning a new API in the process of coding the application. We still have a lot more to add before the game can be fully functional.
In the next chapter, we'll be finishing the second half of this game tutorial. We'll be working with collision detection of the paddle, ball, brick, and wall objects. Also, we'll learn how to update the score when a brick is removed from the scene and get our win/lose conditions active as well. We're in the home stretch. Let's keep going!