Activating event listeners

The event listeners in this game basically turn the movements of the objects on and off. We have already coded the functions that carry out the actions of our game objects to run the level. Now, it's time to activate them using a certain type of events. As you've noticed from the previous chapter, we can add event listeners to display objects or have them run globally.

Collision events within the physics engine occur through Corona's event listener model. There are three new event types, which are as follows:

Collisions are reported between pairs of objects and can be detected either globally, using a runtime listener, or locally within an object, using a table listener.