background
and ground
display objects to the drawBackground()
function. Insert the objects in the group called gameGroup
:local drawBackground = function() background = display.newImage( "background.png" ) background.x = 240; background.y = 160 gameGroup:insert( background ) ground = display.newImage( "ground.png" ) ground.x = 240; ground.y = 300 local groundShape = { -240,-18, 240,-18, 240,18, -240,18 } physics.addBody( ground, "static", { density=1.0, bounce=0, friction=0.5, shape=groundShape } ) gameGroup:insert( ground ) end