Let's set up the help screen and HUD elements that need to be displayed during the game:
hud()
:local hud = function()
helpText
at the start of the game for 10 seconds. Have it transition by sliding it to the left and turning visibility to false
. Add helpText
to the hudGroup
group:local helpText = display.newImage("help.png") helpText.x = 240; helpText.y = 160 helpText.isVisible = true hudGroup:insert( helpText ) timer.performWithDelay( 10000, function() helpText.isVisible = false; end, 1 ) transition.to( helpText, { delay=9000, time=1000, x=-320, transition=easing.inOutExpo })
counter
and scoreText
near the top of the screen. Add scoreText
to the hudGroup
group as well. Close the function with end
:counter = display.newText( "Time: " .. tostring(numSeconds), 0, 0, "Helvetica-Bold", counterSize ) counter:setFillColor( 1, 1, 1 ) counter.xScale = 0.5; counter.yScale = 0.5 counter.x = 60; counter.y = 15 counter.alpha = 0 transition.to( counter, { delay=9000, time=1000, alpha=1, transition=easing.inOutExpo }) hudGroup:insert( counter ) scoreText = display.newText( "0", 470, 22, "Helvetica-Bold", 52 ) scoreText: setFillColor( 1, 1, 1 )--> white scoreText.text = gameScore scoreText.xScale = 0.5; scoreText.yScale = 0.5 scoreText.x = (480 - (scoreText.contentWidth * 0.5)) - 15 scoreText.y = 15 scoreText.alpha = 0 transition.to( scoreText, { delay=9000, time=1000, alpha=1, transition=easing.inOutExpo }) hudGroup:insert( scoreText ) end
The helpText
object appears before the game starts and stays on the main device display for 9 seconds and transitions to -320 in the x direction in 1 second. This happens through transition.to( helpText, { delay=9000, time=1000, x=-320, transition=easing.inOutExpo })
.
The counter
object displays "Time: " .. tostring( numSeconds )
, where numSeconds
denotes the seconds that are counted down, starting from 30. It is located near the top-left corner of the screen.
The scoreText
object displays gameScore
and is updated for every star collision made. This will be placed on the top-right corner of the screen. All the objects in local hud = function()
are inserted in hudGroup
.