You now understand the important aspects of using audio files in the Corona SDK. Now, you can go off adding your own sound effects and music to your games, or even add them to any of the samples you made in the previous chapters. By doing so, you add another part of the user experience that will draw players into the environment you have created.
Until now, you learned how to:
loadSound()
and loadStream()
In the next chapter, you will combine everything you have learned so far to create your final game in this book. You'll also be going over other ways to implement physical objects and collision mechanics that are popular in mobile games in the market today. More exciting information to learn awaits you. Let's power through!