The game play construction of our application is now completed. Now that we're familiar with a variety of ways to use the physics engine, it goes to show the ease of using Box2D for designing other games that involve physics bodies.
We now have a better idea of:
In the next chapter, we will complete the gaming experience by creating versatile menu screens by using the Composer API. You will also learn how to add the pause action, save high scores, and understand more about data saving and unloading files.
Using Corona SDK has helped us design and develop games in a minimal amount of time. Let's continue adding the final touches to our game!