We've taken our game, Egg Drop, and explored ways to create game physics to react with collision detection and track other useful data, such as lives and a points system. We also worked with customizing physical bodies and created names for our display objects that apply to the game score count.
Next, we'll add a menu system that incorporates the introduction to the game, apply a pause menu during game play, and save high scores when the game is over.
We're on our way to completing an application that has the necessary elements to make it ready for the App Store and Google Play Store.
In this chapter, we will:
So, let's get going!
We have finished the main game portion of Egg Drop as the main base of our application. Now, it's time for us to include how to pause action midgame and also save high scores. We will also add some new scenes that will help us introduce and transition to the game in an easy and quick fashion.
In the Resources
folder of Chapter 8
, grab all the image and file assets inside and copy them to your current Egg Drop
project folder. You can download the project files accompanying this book from the Packt Publishing website. We will use these files to add the final touches to our game.