21. THROW-AND-FIND

By the time I was ten, I had adapted almost every friendship activity there is into either a single-player format, or a format that supports two players, but one of them is a dog that hates games.

That’s how Shrimp Hide-and-seek was invented.

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I also figured out how to play a crude version of tag by exploiting a basketball’s natural tendency to roll downhill.

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A few years ago, I came across the official rules for an original game I created called Throw-and-Find. I don’t know how necessary it was to write down the rules for Throw-and-Find, but I did. You know—for the scenario where you remember your favorite game is Throw-and-Find, but you don’t remember the exact details of how to play.

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Here are the official rules:

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Maybe you think you want to find a potato today, but you’re wrong. Marbles are what you want to find. Or perhaps “(marbles)” is a friendly suggestion. It’s okay if you can’t think of anything to find… here’s an example to get you started!

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Every direction. Throw those marble sonsabitches in so many directions you don’t know where’ta even START lookin’.

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The exclamation point is heartbreaking. Are you ready, Scooter? Really, really ready? Ready to find some marbles? Okay… go get ’em!!

There was no points system, no strategy. I didn’t need them. I just liked finding things, but didn’t know anyone who would hide them for me.