9.1 Introduction
We consider an enclosed hunting area, where the wild animals are grown, such as red deer, wild boar, mouflon. In those areas, humans can have a great influence on breeding. Usually, there is a management team that supervises animal raising, and thus an enclosed hunting area can be understood as a farm.
The overall goals of the management are to protect, sustain, and manage hunted wildlife, provide hunting opportunity, protect and enhance wildlife habitat, and minimize adverse impacts to residents, other wildlife, and the environment [1].
In this work we are particularly interested in the management activities of game population control. Usually this activity is focused on producing high quality trophies: the management controls a number of individuals over some period (or population dynamics) in order to raise the ones with trophy potential. The trophy is usually part a of the animal that the hunter keeps as a souvenir to represent the success of the hunt. It can be horn of a red deer or mouflon, teeth of a wild boar.
Trophy production is usually achieved by following two simple rules: (1) governing population of any initial structure towards the prescribed optimal one and (2) keeping high the number of trophy candidates. The population dynamics that obeys these rules is guided by the so-called Game Management Plan. It is a 10 years time frame document that in particular contains a plan of harvest for each hunting season, which is a main mechanism of population dynamics control.
In our study we focus on red deer population and the hunting area “Vorovo” in Serbia, whose management kindly provided the necessary data. In this case, trophy candidates are male deers 8–10 years old. All the predictions that are made in the Game Management Plan for this hunting area are based on experience and do not rely on any mathematical model, so far. Our aim is to put the problem on mathematical ground and to build a model that will improve the current management strategy keeping its simplicity. This is the first important result in direction of the game population control in enclosed hunting area such as “Vorovo”.
From the mathematical point of view, a very general framework can be derived, that can be applied to any enclosed hunting area that breeds any type of animals. Therefore, the answer that mathematics can provide would be useful all over the world.
This project was originally presented under the title “Red deer import” at the ECMI Modelling Week 2016, that took place in Sofia, Bulgaria. We studied the mathematical model for the Game Management Plan, and this paper partially contains the observations and results we obtained at the time. Besides that, we tried to understand the inbreeding problem, that is known to be the main problem in enclosed hunting areas. After some time living in those areas, the animals start to mate within family members, which provokes malformations and diseases in the new generations, and has irreparable consequences on trophy production. In order to avoid inbreeding, a hunting area imports new animals. The import process requires good strategy. First, the right time should be determined, and then the question of a number and an optimal structure of imported population regarding both sex and age arise. These problems are still open.
The plan of this chapter is as follows. In Sect. 9.2 we will introduce “Vorovo” hunting area and present the current management strategy, as well as some of its shortcomings. Section 9.3 is devoted to the new model for the Game Management Plan which aims to improve the current model, keeping its simplicity. We illustrate our model on the example of “Vorovo” hunting area in Sect. 9.4.
9.2 “Vorovo” Hunting Area
In this work, we are concerned with hunting areas of red deer population. In particular, we study the hunting area “Vorovo”, that is supervised by the Fruška Gora National Park in Serbia. This project aims at improving its strategy for production of the red deer trophies.
9.2.1 The Current Management Strategy
The optimal structure of red deer population in “Vorovo” hunting area
Age of individuals | ||||||||||||
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0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Number of individuals | Male | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 0 |
Female | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 0 |
The first goal of the management is to reach this optimal structure for any initial population state. Achievement of this goal is driven by a 10 years time-frame document, the so called Game Management Plan.
- 1.
optimal structure of population,
- 2.
number of individuals on March 31,
- 3.
number of individuals on April 1 (this date can be understood as “dears birthday”),
- 4.
expected number of newborns,
- 5.
number of individuals before hunting,
- 6.
expected loss,
- 7.
expected harvest,
- 8.
number of individuals after hunting,
- 9.
comparison of the number of individuals after hunting with the optimal structure.
The equilibrium state
Age of individuals | ||||||||||||||
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Population dynamics | Sex | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Sum | |
Optimal number | Male | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 0 | 75 | 150 |
Female | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 0 | 75 | ||
Number on March 31 | Male | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 0 | 75 | 150 |
Female | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 0 | 75 | ||
Number on April 1 | Male | xx | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 75 | 150 |
Female | xx | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 75 | ||
Expected growth | Male | 21 | xx | xx | xx | xx | xx | xx | xx | xx | xx | xx | 21 | 42 |
Female | 21 | xx | xx | xx | xx | xx | xx | xx | xx | xx | xx | 21 | ||
Number before hunting | Male | 21 | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 96 | 192 |
Female | 21 | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 96 | ||
Expected loss | Male | 2 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 5 | 10 |
Female | 2 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 5 | ||
Expected harvest | Male | 4 | 4 | 2 | 0 | 0 | 0 | 0 | 1 | 1 | 4 | 0 | 16 | 32 |
Female | 4 | 4 | 2 | 0 | 0 | 0 | 0 | 1 | 1 | 4 | 0 | 16 | ||
Number after hunting | Male | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 0 | 75 | 150 |
Female | 15 | 10 | 8 | 8 | 8 | 8 | 7 | 6 | 5 | 0 | 0 | 75 | ||
Relation to optimal number | Male | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Female | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
As we have already mentioned, besides this 10 years time frame document, hunting area organizes a lot of activities during the hunting year.
At the beginning, these activities are related to the observation of the real situation. First, in March (when the vegetation is still low) game counting is organized, when the real data is collected. Then the management makes a first version of the Annual Plan in April, which mostly aims at planning the harvest so that at the end of the hunting year the number of species coincides with the number from the Game Management Plan. In April, calving of females starts. Until the mid June, game warden monitors the hunting area, and in particular pays attention on losses. In mid June, with counted losses, hunting area makes a final version of the Annual Plan with a definite harvest prediction.
Then, the hunting is organized. First, in June and July hunting area organizes hunting for selective culling of newborns. Then, the main event is trophy hunting in September.
For the Modelling Week, “Vorovo” provided necessary data, more precisely the two Game Management Plans, for the intervals 2009–2019 and 2015–2025, as well as Annual Plans for hunting years 2010/2011, 2011/2012, 2012/2013, 2013/2014 and 2014/2015.
9.2.1.1 Some Shortcomings of the Current Management Strategy
When analyzing the data obtained from the park “Vorovo”, it can be noticed few shortcomings of the current management strategy. First, it is supposed to become stable in a short time, or in other words, the equilibrium state is supposed to be reached shortly after the period starts. According to the real data we get from Annual Plans, this seems unrealistic, since even the Annual Plan as a sort of control of the Game Management Plan is not successful in reaching desired structure at the end of hunting year.
Besides that, the population dynamics of newborns was not accurately modelled. According to the current model, the number of newborns was predicted as 70% of the number of females 2 years old and older. From the data we obtained, it was clear that the number of newborns was actually much higher.
Our main contribution is at improving this current management strategy. In the rest of the paper we explain our new proposed model and compare it with the current one. We intent to make a more accurate model for prediction of number of newborns, and to build a new model for the Game Management Plan that is less ambitious in how fast the equilibrium should be reached (and therefore seems more realistic) and that offers a good chance for trophy hunting.
9.3 A New Proposed Model for the Management Strategy
- 1.
it predicts well the number of newborns,
- 2.
it reaches the optimal structure within 10 years,
- 3.
it keeps high the number of males older than 8 years, which are candidates for hunting trophies.
9.3.1 A New Model for the Number of Newborns
According to the current strategy, the number of newborns in one hunting year is planned as 70% of the number of females 2 years old and older on the date March 31 that hunting year. If one wants to check this model, it is needed to deal with the real data. This information is not available for the newborns. What is known is the number of “0” years old deers the following hunting season. In the meantime, we had harvest and some loss. Assuming that the harvest is realized with 100%, then one strategy for estimating the real number of newborns in one hunting year is the following: count number of “0” years old deers the next year and add the expected number of hunted and lost newborns the current year.
Modelling the number of newborns: estimated number of newborns according to different models over hunting seasons
Hunting season | |||||
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2010/2011 | 2011/2012 | 2012/2013 | 2013/2014 | 2014/2015 | |
Real data with 100% realized harvest | 102 | 110 | 90 | 68 | 81 |
Real data with 70% realized harvest | 91 | 101 | 82 | 60 | 71 |
Current model | 78 | 66 | 73 | 68 | 66 |
New model | 86 | 76 | 90 | 82 | 70 |
Having discovered an inaccuracy of the current model, let us try to fix it. Still, we want to keep two main properties of the current model: (1) we want to have the number of newborns modeled as a certain percentage of certain population on the current year i.e. on March 31, and (2) once the equilibrium is reached, we need to stay in that state.
The big error in expected and real (under the assumption of 100% realization of harvest) number of newborns led us to assume that the harvest is realized with 70% of success. These new estimated real data are shown in the second row of Table 9.3.
In order to keep the main ideas of the current model, we looked into relation of number of newborns (real, with weighted harvest by 0.7) with respect to many cases: number of females of 2 years old and older, the sum of females older than 2 years and males older than 6 years and the whole population. We obtained that the relation of the number of newborns with respect to the whole population on date March 31, had the least standard deviation with respect to the average that we approximate with 21∕150. Moreover, as we will see, this number preserves the equilibrium state.
9.3.2 A New Model for the Game Management Plan
The current schema for the Game Management Plans do not follow any mathematical model, so far. It is based solely on experience. Given the real data on March 31 the first year of the Game Management Plan, the number of newborns is predicted, as well as losses and harvest within the whole population. So we obtain the state of population after the hunting current hunting year, which is precisely the population state on the date March 31 the next year. Then again newborns, losses and harvest are predicted and we obtain the population structure after the hunting the following hunting year. This procedure is repeated for the whole period of 10 years. We observed that (1) the Annual Plans as a sort of control of the Game Management Plan show that the real state differs significantly from the predicted one, and (2) the equilibrium state is reached very fast, in 2–3 years, which seems unrealistic (according to the Annual Plans, the equilibrium state was actually never reached!).
We propose a new model for the Game Management Plan that drives population dynamics for the next 10 years. Our model is more relaxed regarding expected harvest, in the sense that it predicts less hunting activities (and therefore seems more realistic than the current one). Consequently, the population structure according to our model does not go to the equilibrium state very fast, but it achieves the original goal of the Gama Management Plan, that is, it reaches equilibrium state within 10 years.
We resume the idea of our population dynamics model: take the initial state matrix (for the season 0/1), calculate the number of newborns according to the model we presented in Sect. 9.3.1, model the survival probabilities p i;0∕1, i = 0, …, 10, and then get the population (of 1 year old deers and older) prediction for April 1 the next season 1/2. We repeat the procedure: calculate the number of newborns (for the season 1/2), from the modelling of survival probabilities p i;1∕2, i = 0, …, 10, obtain the population (of 1 year old deers and older) prediction for April 1 the following season 2/3. The aim is to repeat this procedure iteratively for 10 years. Therefore, the main aspect of our model is to get the survival probabilities.
9.3.2.1 The Survival Probabilities for 1 Year Old Deers and Older
Determining the survival probabilities
Equilibrium survival probabilities
| p 1 | p 2 | p 3 = p 4 = p 5 | p 6 | p 7 | p 8 | p 9 = p 10 |
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| 1 |
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| 0 |
For deers 1 year old and older for the survival probabilities we take the equilibrium ones. Only for newborns we make a different model in the following section.
9.3.2.2 The Survival Probability for the Newborns
In this section we model the probabilities p 0;j∕j+1, for j = 0, …, 9.
9.4 The Game Management Plan 2015–2025 According to the New Proposed Model
From Table 9.6 it can be seen that we control the population mainly by controlling the lower diagonal part. We reach the equilibrium state by significantly reducing the population of newborns. This strategy has a great benefit—it gives the possibility of a good deer selection. When the optimal number of 1 year old deer is reached the second year (in this case 2016/2017) and successively for all the following years, it starts to propagate the equilibrium property, due to the equilibrium survival probabilities. From the other side, the upper diagonal part does not influence population dynamics (as the lower part does), so we leave high equilibrium probabilities. Leaving deers growing up in the upper diagonal part has a strong advantage—the number of candidates for the hunting trophies is high over the years.