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I’m deep underwater, so deep there’s no sunshine, no waves, no gulls—just me, my oxygen tank, and my flashlight. And my diving buddy, Victor. We can’t see much farther than five feet from our masks. Poisonous stingrays suddenly appear in our line of sight, and we know there are sharks in these waters. But we swim on, because we also know—based on the careful research I did before we made this dive—that the remains of the U.S.S. Victoriana are somewhere around here.

At least, we’re pretty sure we know this.

Yes, we strongly believe the wreck is in the area.

Well, we think so.

Let me put it this way: We hope so. We hope so because we’d like to be the first people to reach the Victoriana, which is supposed to be filled with millions of dollars’ worth of jewelry, gold coins, and silver. But we also hope so because we only have ten minutes of air left, and if there’s one thing we’ve learned from earlier dives, it’s the importance of getting back to the surface slowly.

I keep saying we and, of course, I mean me and my buddy Victor. Victor lives, so to speak, in my computer. This is a good thing and a bad thing. The good thing about it is that when I want him to go away, all I have to do is turn off the DeepSea Danger Hunt game, and, click, he disappears. I wouldn’t mind if it was that easy to make some other people I know disappear.

Victor has this annoying habit, which I know he can’t help. He’s just programmed to say dumb things, like giving obvious advice when we’re in tight spots.

“Remember, Gabe, we’re out of poison darts, so if there’s a shark around, stay very still.”

Ya think?

Victor’s so busy offering useless advice that he sometimes forgets to tell me stuff that would really help me out. Like on our last dive, he didn’t say anything when our tanks were empty. Instead, he just made the thumbs-up sign. (That means “going up!”) So I sped to the surface way too fast, which caused nitrogen bubbles to form in my bloodstream, which resulted in my painful death. My virtual death, that is. Which is why, now, with five minutes of oxygen left, I start getting my stuff together so I can get to the surface safely.

The bad thing about Victor being just a guy inside my computer—a creation of little pixels and computer code—is that I can’t make him listen to me when I have something to say. Sometimes I wish I could, though. It would be cool if he could listen, because sometimes I feel like I’ve got so much to say that I’m going to explode.

Am I the only kid who feels like that? And the only one who feels like time is moving way too slowly, and I’m never going to grow up and be independent and successful and, hopefully, hugely famous? I feel like that a lot. It’s not even really that I’m in such a huge hurry to be an adult. It’s just that sometimes I’m so ready not to be a kid. Because being a kid can be such a pain.

Like most days after school, the other kids in the neighborhood play pick-up games of soccer in the street. Me, I don’t like soccer. I’m not good at soccer, and I don’t care about getting good at soccer. My mom’s always dropping hints about how I should go outside and get some fresh air—code for Gabe, you should go play soccer.

I care about deep-sea diving. I love the idea of exploring underwater and seeing all kinds of weird sea creatures and discovering shipwrecks. I’m thinking of becoming an oceanographer, maybe even being the next Jacques Cousteau. “Gabe Livingston,” people will say. “He’s a young Jacques Cousteau.”

If I’m going to be the next Jacques Cousteau, why should I waste my time running after a soccer ball?

I have to admit I don’t have much experience in deep-sea exploration, or even shallow-water exploration. Actually, I don’t have any experience. None at all. I’ve never been scuba diving, or even snorkeling. The closest I’ve gotten is hanging out at Tanks for You, a store in the shopping center near our house, where they sell aquariums and tropical fish. And—I think this counts for something—I like to swim at our neighborhood pool. Swimming is the only sport I do, and it’s the only team I don’t hate being on. I’m pretty good at breaststroke, and I’m very good at holding my breath underwater.

Then there’s this DeepSea Danger Hunt game, my other connection to the underwater world. It’s a complicated game. You have to make smart decisions based on knowledge of the undersea landscape and creatures that live there, and then use that intelligence to stay alive in the game. I can play for hours and not get bored.

Then again, sometimes I feel like I’m going to explode because time is moving too quickly, not too slowly, and I’m growing up too fast, and before I know it I’ll be old enough to drive, to vote, and to go to college—and it’ll turn out I have no talents at all. None. Whatsoever. I should have played soccer as a kid, and I should have gone along with whatever the other kids did, because they were smart and I was stupid. Not only stupid, but ridiculous, with my dreams of being the next Jacques Cousteau by spending all my time on a dumb computer game. I mean, I won’t be the next anybody.

Well, I’ve got two minutes and forty-five seconds of oxygen left. I swim to Victor and make the thumbs-up sign (CTRL-U on the keyboard). He nods and we kick our way—slowly, slowly—to the surface. We didn’t find the Victoriana. But we also didn’t get eaten by sharks, stung by rays, or chased off by rival wreck-divers. We’ll climb aboard our small craft where John, Alison, and the other citizens of this digital world await us, and we’ll head back to the dock. In the lab, we’ll plot our expedition on the large map that keeps track of our findings. Then I’ll save the game to my computer’s hard drive, exit the program, switch off the power, and run out the door, because if I don’t start walking, like now, I’ll be late for school.