- Abandon Normal Devices festival, 251
- Activetainment, 68
- Addiction, 43
- Adidas, 77, 213, 229
- Advertising, 119
- Africa, 23
- Agenda 2020, 233
- Ambush marketing, 139
- Ambush media, 234
- Apple, 24
- Arts Council England, 215, 221
- Atari, 26
- Athens 2004 Olympics, 119, 159–161
- Atlanta 1996 Olympics, 45
- Attention economy, 234
- Augmented reality, 113–115
- Avatar (film), 47
- Barcelona 1992 Olympics, 156
- Baseball, 40
- BBC, 134, 211, 112
- Beijing 2008 Olympics, 31, 38, 119, 128, 141–145, 162, 163
- Berners-Lee, Tim, 241
- Berlin 1936 Olympics, 31
- Big data, 107, 245
- Billboard replacement, 34, 117
- Biotechnology, 1, 48
- Blade Runner (film), 48
- Blogger platform, 25
- Bobsled events, 72
- Bowling for Columbine (film), 89
- Brazuca ball, 250
- British Airways, 213
- British Olympic Association, 185
- British Petroleum, 4, 119, 231
- Byron, Tanya, 88
- Chalkbot, 247
- Championship Gaming Series, 96
- Channel 4 (UK), 211, 212, 222, 251
- China, 24, 141–145
- Cinemagraphs, 147
- Cloudmakers (virtual community), 91
- Coca-Cola, 95, 97
- Columbine incident, 89
- Computer games, 5, 26, 27, 50, 60, 88–90. Also see names of individual games.
- Convergence, 7, 55
- Cultural Olympiad, 190
- Cyberathlon Games, 244
- Cyberlibertarians, 22
- Cyborgs, 1, 2, 68
- Daley, Tom, 83
- D-Box, 55, 115
- Dance Dance Revolution (game), 90, 91
- de Coubertin, Pierre, 36
- Defense of the Ancients (game), 97
- Digital divide, 7, 22
- Digital literacy divide, 8, 25, 234
- DirectTV, 96
- Discovery Communications, 33
- EA Sports, 31
- eBay, 29
- EDF (energy company), 213
- Electronic Sports League, 96
- Elephant (film), 89
- Electronic Sports World Cup, 96
- Embodied intelligence, 12, 66
- Emoto project, 213
- Energy of the Nation campaign, 213–215
- ESPN, 98
- eSport, 7, 63, 81, 82, 86, 93–103, 239
- Ethics, 79, 80
- European Broadcast Union, 32
- Eurosport (television network), 33
- ExerGaming, 42, 92
- Facebook, 4, 27, 151, 173, 174, 191, 208, 216
- Fantasy sport, 94, 112, 245
- Fencing, 79
- Flixels, 147
- Football, American, 76
- Football Manager (simulation game), 101
- Formula E auto racing, 238
- FourSquare, 208
- FoxTrax, 109
- Fry, Stephen, 23
- FusionSport, 70
- Gamework, 86
- Gamification, 86
- Gender, 45, 91
- Goal line technology, 74
- Golf, 72, 112
- GolfLogix, 74
- Google Cardboard, 52
- Google Glass, 49, 60, 107, 244
- GoPro, 12, 107
- GPS jacking, 116
- Grand Theft Auto (game), 5, 89
- Greenfield, Susan, 42, 89
- Hashtags
- #CheersToSochi, 231
- #citizenrelay, 227
- #media2012, 227
- #NBCfail, 200, 201
- #oneweb, 241
- #savethesurprise, 190
- Hawkeye technology, 9, 76
- Hearthstone (game), 97
- Her (film), 47
- HEROCast, 108
- HoloLens, 47
- Hopkins, Duane
- Hot Wheels, 94
- HTC Vive, 51
- IBM, 107
- Ice hockey, 108, 109
- If This Then That application, 197
- Impact seating, 55, 115
- Infographics, 146
- Ingestible technology, 237
- Instagram, 217, 218
- Interactivity, 51
- International e-Sport Federation, 96
- iRacing, 60
- Iran, 23
- iTunes, 24
- JO’BULANI ball, 77, 78
- Jordan, Michael, 177
- Journalism
- citizen, 134, 173, 219–235
- data-driven, 146, 233
- LambdaMOO, 49
- League of Legends (game), 95
- Les Mills Immersive Studio, 68
- Lexulous (game), 28
- LiveSites, 117, 167
- London 2012 Olympics, 5, 28, 79, 81, 83, 119, 128, 186, 200–206, 227
- ManifestAR, 116
- McDonalds, 231
- Minecraft (game), 25
- Mixed reality, 61, 81
- Mobile health (mHealth) applications, 92
- Mobile phones, 44
- Monetization, 192
- Moral panic, 88
- Munich 1972 Olympics, 36
- Nagano 1998 Olympics, 72
- Nanjing 2014 Olympics, 141
- NBC, 129, 193, 211
- National Football League, 240
- Nintendo Wii, 92, 94
- Nissan, 60
- Oculus Rift, 2, 51, 108
- Olympic Broadcasting Services, 150
- Olympic broadcast rights, 128
- Olympic Channel, 81, 126, 151, 153
- Olympic Charter, 32, 138, 194, 195
- Olympic Games, 30, 42, 83, 117. Also see names of host cities.
- Olympic Rule 40, 29, 30
- Olympic solidarity, 32
- Olympic torch relay, 31, 202
- Olympic Truce, 37, 249
- Olympic values, 36
- Pac-Man (game), 89
- Papachristou, Voula, 83
- Paralympic Games, 211
- Participatory media, 81, 234
- Pervasive games, 91
- Physical education, 12
- Pinball, 26
- Pistorius, Oscar, 67, 212
- Pokémon Go (game), 92
- Pong (game), 89
- Privacy, 192
- Pro Evolution Soccer, 96
- Prosthetic devices, 244
- Prosumers, 2, 174
- ProZone, 72, 100
- Quantified self, 85
- Quest Visual, 250
- Rehm, Markus, 67
- ReturnServe project, 107
- RideOn goggles, 61
- Rio de Janeiro 2016 Olympics, 9, 29, 182
- Riot Games, 95
- Rugby, 45
- Run Keeper (application), 92
- Samsung Gear VR, 51
- Scrabulous (game), 27
- Second screen viewing, 35, 117
- Serious games, 12
- Setanta Sports, 32
- Simulation, 72–74, 86, 112
- Slow motion, 106
- Snapchat, 192, 193
- Soccer, 28, 74
- Sochi 2014 Olympics, 127, 133, 182, 230
- SochiReporter initiative, 228
- Space Hijackers, 146
- Speed skating, 72
- Starcraft (game), 2, 97
- State of Exception (documentary), 9
- Straub, William, 85
- Storify, 183
- Supponor, 117
- Sustainability, 37
- Sydney 2000 Olympics, 40, 45, 118, 132, 135, 157, 158
- Sydney Media Center, 158
- Symmonds, Nick, 28, 29, 83, 177, 182
- Tennis, 75–78, 107, 108
- The Games (television series), 134
- The Matrix (film), 46, 53
- The Swimmer (film), 250
- Tokyo 2020 Olympics, 31, 80
- Torino 2006 Olympics, 161, 162
- Tour de France, 246
- True North Media House, 226, 227
- Tumblr, 25
- Tweetdeck, 197
- Twenty Twelve (television comedy), 135
- Twitch TV, 98
- Twitter, 23, 29, 83, 197, 210–213, 229, 240
- Uncle Roy All Around You (game), 91
- United Nations, 37
- Unreality, 10, 41, 43, 86
- User-generated content, 173
- Vancouver 2010 Olympics, 72, 190, 191, 217, 223–225
- Virtually Live, 2, 3, 53
- Virtual reality, 39, 51–57, 107–109
- VISLINK, 12, 108
- VROX, 83
- Wang, Jiao, 99
- Wearable technology, 81
- Web 2.0, 8, 54, 173–175
- Wikileaks, 51
- Wikipedia, 172
- Wimbledon tennis venue, 118
- Word Lens, 250
- Wordpress, 25, 173
- World Anti-Doping Agency, 96
- World Cup, 31, 74, 77
- World Cyber League, 94
- World E-Sports Association, 96
- World of Warcraft (game), 25, 97
- Youth Olympic Games, 141–145
- You Tube, 199, 201–206
- Zapatistas, 51
- Zidane, 250
- Zombies, Run! (application), 86, 250
- ZX Spectrum, 26