This is all well and good, but let’s take one more look with a HoloLens example this time around. Take a look at this:
During the E3 demo of the HoloLens and Minecraft in 2015, we saw an AR projection of the game in the real world along with the person using the HoloLens in VR mode.
One last example with the HoloLens and Windows Mixed Reality (WMR) should suffice, as I think all of these examples combined into one really exemplify the MR or XR full experience. Let's take a look at this:
The game in this screenshot is called Fragments, which is an adventure-style detective game. What makes this MR or XR over pure VR is that the game will scan where you are and allow the objects and characters in the game interact with it seamlessly. As you can see from the screenshot, the character is sitting on the player’s sofa.
What we have learned in this section is that XR or MR is essentially taking VR and AR elements and incorporating them into real-world environments and situations with seamless integration. This is the backbone of how we can take AR or VR to the next level for a proper Mixed Reality integration.