We learned about how Mixed Reality works and a few different techniques we can apply from the theory to practical use. We looked at some examples of Mixed Reality and set up our computers to build for Mixed Reality, using the HoloLens Simulator.
Moving beyond this book, I would suggest going more into the VR side of things or perhaps looking into what Microsoft has done for the HoloLens, as most of its applications and games are open source and on GitHub. There are many fascinating things to learn and incorporate into AR and XR applications; it is still a brand-new aspect of game and application development, so experiment and test out new ideas.