More from Andrew Q. Gordon

 

 

Champion of the Gods: Book One

 

In a war that shook the earth, the six gods of Nendor defeated their brother Neldin, god of evil. For three thousand years, Nendor and the Seven Kingdoms have known peace and prosperity and Neldin’s evil was nearly forgotten.

But then Meglar, wizard king of Zargon, unleashes the dark magic of the underworld and creates an army of creatures to carry out his master’s will. One by one, the sovereign realms fall as a new war between the gods threatens to engulf Nendor.

Leading the opposition to Meglar is Grand Master Farrell. Young and untried, Farrell carries a secret that could hold the key to defeating Meglar—or it could destroy the world.

Farrell is joined by Nerti, queen of the unicorns and Miceral, an immortal muchari warrior the Six have chosen as Farrell’s mate. As Farrell and his new allies make plans to counter Neldin’s evil, Meglar forces their hand when he invades a neighboring kingdom. Rushing to help their ally, Farrell and Miceral find themselves in the middle of the battle. Cut off from help, Farrell attempts an untried spell that will either turn the tide or cost he and Miceral their lives.

 

 

 

Champion of the Gods: Book Two

 

In a war that shook the earth, the six gods of Nendor defeated their brother Neldin, god of evil. For three thousand years, Nendor and the Seven Kingdoms have known peace and prosperity and Neldin’s evil was nearly forgotten.

But then Meglar, wizard king of Zargon, unleashes the dark magic of the underworld and creates an army of creatures to carry out his master’s will. One by one, the sovereign realms fall as a new war between the gods threatens to engulf Nendor.

Leading the opposition to Meglar is Grand Master Farrell. Young and untried, Farrell carries a secret that could hold the key to defeating Meglar—or it could destroy the world.

Farrell is joined by Nerti, queen of the unicorns and Miceral, an immortal muchari warrior the Six have chosen as Farrell’s mate. As Farrell and his new allies make plans to counter Neldin’s evil, Meglar forces their hand when he invades a neighboring kingdom. Rushing to help their ally, Farrell and Miceral find themselves in the middle of the battle. Cut off from help, Farrell attempts an untried spell that will either turn the tide or cost he and Miceral their lives.

 

 

 

A Champion of the Gods Story

Prequel to the Last Grand Master

 

On a visit to Yar-del with Grand Master Heminaltose to celebrate his age of majority birthday, Farrell catches the eye of Lieutenant Cameron, a handsome young officer in the Queen’s Guard. But having spent most of his life cooped up at Heminaltose’s school for wizards, Farrell is clueless as to palace intrigue. He is unaware that his access to the queen is something others would greatly prize. When the queen points out that his suitor is the son of a social climbing minor noble, Farrell must decide whether to heed the warning or meet with Cameron anyway.

 

 

 

Forty years ago the Spirit of Vengeance—a Purpose—took William Morgan as its host, demanding he avenge the innocent by killing the guilty. Since then Will has retreated behind Gar, a façade he uses to avoid dealing with what he’s become. Cold, impassive, and devoid of emotion, Gar goes about his life alone—until his tidy, orderly world is upended when he meets Ryan, a broken young man cast out by his family. Spurred to action for reasons he can’t understand, Gar saves Ryan from death and finds himself confronted by his humanity.

Spending time with Ryan helps Will claw out from under Gar’s shadow. He recognizes Ryan is the key to his reclaiming his humanity and facing his past. As Will struggles to control the Purpose, Ryan challenges him to rethink everything he knew about himself and the spirit that possesses him. In the process, he pushes Will to do something he hasn’t done in decades: care.