Any C++ class you create that has the Blueprintable tag in its UCLASS macro can be blueprinted within the UE4 editor. A blueprint allows you to customize properties on the C++ class in the visual GUI interface of UE4.
Any C++ class you create that has the Blueprintable tag in its UCLASS macro can be blueprinted within the UE4 editor. A blueprint allows you to customize properties on the C++ class in the visual GUI interface of UE4.