If you enjoyed this book, you may be interested in these other books by Packt:
Mastering Game Development with Unreal Engine 4 - Second Edition
Matt Edmonds
ISBN: 9781788991445
- The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio
- Manage performance tools and branching shaders based on platform capabilities in the Material Editor
- Explore scene or level transitions and management strategies
- Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes
- Implement audio-to-animation timelines and trigger them from visual FX
- Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support
- Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++
Unreal Engine Blueprints Visual Scripting Projects
Lauren S. Ferro
ISBN: 9781789532425
- Set up Unreal Engine and all of its foundational components
- Add basic movement to game objects and create collision mechanism
- Design and implement interfaces to extend player interaction
- Create a dynamically filling inventory system along with a UI to interact with it
- Add audio effects based on triggered events to various parts of the game environment
- Use analytic information to tune their game values
- Create complex enemy AI that can sense the world around it in a multiplayer game
- Deploy your game to multiple platforms and share it with the world