For this recipe, you'll need to have an Actor subclass ready to instantiate. You can use a built-in class such as StaticMeshActor, but it would help to practice with the custom Actor you made in the previous recipe.
For this recipe, you'll need to have an Actor subclass ready to instantiate. You can use a built-in class such as StaticMeshActor, but it would help to practice with the custom Actor you made in the previous recipe.