- From the Content Browser, go to Add New | New C++ Class. From the menu that pops up, scroll down all the way until you see the Unreal Interface selection and select it. Afterward, click on the Next button:

- From there, verify that the Name of the class is MyInterface and then click on the Create Class button:

- Add the following code to the header file:
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "MyInterface.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI)
class UMyInterface : public UInterface
{
GENERATED_BODY()
};
class CHAPTER_07_API IMyInterface
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that
//will be inherited to implement this interface.
public:
virtual FString GetTestName();
};
- Implement the class with this code in the .cpp file:
#include "MyInterface.h"
// Add default functionality here for any IMyInterface functions that are not pure virtual.
FString IMyInterface::GetTestName()
{
unimplemented();
return FString();
}
- Compile your project to verify that the code was written without errors.