How to do it...

  1. From the Epic Games Launcher, click on the Launch Unreal Engine 4.21.2 button on the left side of the screen. Once you are inside the engine, an option to create a new project or load an existing one will present itself.
Note that depending on when you are reading this book, the version number could be different, but the steps should be the same, if not incredibly similar.
  1. Select the New Project tab.
  2. Decide whether you will be using C++ to code your project, or blueprints exclusively:

For the purpose of this book, we will always be using a C++ project:

  1. Take a look at the three icons that appear beneath the template listing. There are three options here to configure:

If you don't like the Starter Content package, try the packages in the UE4 Marketplace. There is some excellent free content there, including the GameTextures Material Pack.
  1. Select the drive and folder in which you will save your project. Keep in mind that each project is roughly 1 GB in size, and you will need at least that much space on the destination drive.
  2. Name your project. Preferably, name it something unique and specific to what you are planning on creating.
  3. Hit Create. Both the UE4 Editor and Visual Studio 2017 windows should pop up, enabling you to edit your project.
In the future, keep in mind that you can open the Visual Studio 2017 Solution using one of two methods. The first is using your local file explorer. Navigate to the root of where your project is stored and double-click on the ProjectName.sln file. The second way is from UE4: click on File | Open Visual Studio.