How it works...

In time, you'll become familiar with the standard code, so you will be able to just create new classes from Visual Studio without using the Unreal wizard.

In MyFirstActor.h, we have the following aspects:

Note that, in this case, Chapter_04 is the name of the project, and your project may have a different name.

Inside the MyFirstActor.cpp file, we have the following aspects to note: