Chapter Sixteen

UP CLOSE WITH THE MASTER, FOR FURTHER READING AND DISCUSSION

“The facts with which we operate are not all the facts, but are merely all the facts available to us at a particular time.”

Spoken by Uncle Rosy (excerpt from E. Dade’s unpublished notes)

 

Friday, September 1, 2695

President Ogg used an automatic thumb to flip through a pile of papers on his desk, pausing to scan a bureau employment summary sheet. The report pleased him. Ogg glanced at his wrist digital and mentoed the desk intercom to call for his first afternoon coffee.

In the outer office, Carla Weaver looked up from her rota-typer screen to watch a pamphlet meckie roll toward her with its purple “TAKE SEVERAL” signs flashing. She thought of the brooch she had found on her coffee table that morning, smiled. Someone really cares about me, she thought, still feeling the effects of a Happy Pill she had taken half an hour earlier. Wonder who it is. Assuming the powers of the brooch to be technological in nature, she surmised that her benefactor might work in Bu-Tech.

“Hi, Wordie,” Carla said cheerily as the pamphlet meckie arrived and waited patiently. She short-stepped down from the rotatyper platform, took five pamphlets and placed them in her purse.

“Ringgg!” A bell sounded across the office. It was time for the first afternoon coffee break.

Billie Birdbright rolled by in a big hurry, dodging the workers who had begun to fill the aisles. “Excuse me! Excuse me, please!” Birdbright said nervously as he pushed his way through. He caught Carla’s pill-glossed gaze for a moment. She watched him disappear into the President’s office.

“Mr. President!” Birdbright exclaimed breathlessly as he rolled into the oval office. “Have you seen?”

President Ogg looked up calmly and replied, “This is my coffee break, Billie. Can’t it wait?”

“No, Mr. President! Look out your window!” Birdbright pointed.

Ogg spun his chair, saw a distant streaking emerald-green-and-red comet moving across the southeastern horizon. His jaw dropped. “Is that IT? I thought Drakus Ohm reported it was going off in another direction!”

“It changed, Mr. President . . . and came out of nowhere!”

Ogg moto-paced around his desk, then stopped and shot a terse command to his Chief of Staff: “Get me a trajectory report on it!”

“Just got it minutes ago, sir. Bu-Tech says the comet came in on us fast, then veered off. It’s in a holding pattern now.”

“A holding pattern? How can a comet be in a holding pattern?”

“That’s what the report said, sir.”

Ogg glared at the comet, saw it flash brilliantly, followed by a wisp of white light. Birdbright moved to the President’s side, and together they watched in astonishment as the comet began a most unusual series of maneuvers. It moved up and around, then back down and in zig-zags, trailing white smoke as it went.

“It’s writing something, Mister President!” Birdbright said.

Ogg did not reply, leaned close to the window to peer at the horizon. “WE . . . ARE . . . NOT . . .” he said, reading the skywriting,” . . . YOUR . . . GARBAGE . . . DUMP!” A muscle on the President’s cheek twitched.

Birdbright furrowed his brow. “What the hell does that mean, Mr. President?”

“How the hell do I know?” Ogg thought for a moment, then said, “Tell Bu-Tech to lay out a thick blanket of clouds until we can find out what’s going on. We can’t have consumers getting upset!”

“Yes, Mr. President,” Birdbright said, rolling quickly to the door.

Euripides Ogg shook his head sadly, muttered: “And I told everyone there was nothing to worry about.”

“What was that, sir?” Birdbright asked, pausing at the door.

“Nothing, Billie,” Ogg said, glaring at his Chief of Staff. “Now get it in gear, man! Get it in gear!”

Birdbright scurried out of the office.

President Ogg watched Birdbright go, then fixed his gaze on the “Faith, Consumption, Freeness” sign over the door. I have a feeling things aren’t going to be the same around here after this, he thought.

 

The End

 

 

 

Look for These & Other Digital Works from WordFire Press

 

by Brian Herbert

Man of Two Worlds (with Frank Herbert)

Frank Herbert’s last published novel, a charming and witty science fiction adventure coauthored with his son Brian. What if the entire universe were the creation of alien minds? After an unfortunate spaceship accident, the hedonistic and ambitious human Lutt Hansen, Jr., finds himself sharing his body and mind with a naive alien dreamer. The two have to survive numerous dangers, schemes and assassination attempts . . . but can they survive each other?

 

Sidney’s Comet

Bestselling author Brian Herbert’s hilarious first novel. For centuries the slops that inhabit the Earth have been rocketing their refuse into the Galaxy, carelessly littering the cosmos with wrappers and peelings and bottles and cans. But now the universe is about to get even. An immense comet of garbage has been sighted on a collision course for Earth! Only one man can stop it: a human discard, a lowly government worker who dreams of becoming a Space Patrol Captain but could never pass the physical—the unheroic, the imperfect, the one-and-only Sidney Malloy!

 

Sudanna, Sudanna

On the peanut-shaped planetoid of Ut, a 150-million-year-old computer named Mamacita rules with dictatorial control. Her every whim is a steadfast rule, and no command is stronger than the ban of Sudanna, the wind that sweeps across Ut spreading the liberating sounds of music.

Hiley OIV is one of Ut’s most conscientious inhabitants, a man so afraid of losing his head (Utpeople have very precarious necks) that a Bad Thought almost never enters his mind. But now his teenage daughter has fallen in love with Prussirian BBD—Ut’s most notorious outlaw—a man who has broken Mamacita’s cardinal rule: he makes music.

 

Timeweb Trilogy Omnibus

Timeweb—Brian Herbert creates a universe of wondrous possibilities that is populated by sentient spaceships, shapwshifters, intriguing robots, and miniature aliens with mysterious powers. Humanity has become a mercantile society that has spread throughout the galaxy, ruled by wealthy merchant princes who live in decadent splendor—entirely unaware of another realm just beneath the fabric of the universe.

When galactic ecologist Noah Watanabe discovers the cause of a strange, cosmic disintegration, he embarks on an epic journey to restore the ancient balance to the crumbling galaxy. Noah must work with warring, alien races to unlock the secrets to a vast celestial puzzle.

The Web and the Stars—The web is unraveling, threatening to plunge the universe into oblivion.

Galactic ecologist Noah Watanabe is struggling to hold the cosmic filigree together, while the evil shapeshifter race of Mutatis threatens to use a doomsday weapon against humanity. Noah has his own paranormal ability to journey into the depths of the universe, but he has made enemies of his own, including a third powerful force determined to destroy humans and Mutatis alike.

Webdancers—The conclusion to Brian Herbert’s epic Timeweb trilogy. As the human race and the sinister shape-shifting Mutatis continue their epic war, the connecting filigree of Timeweb strands that hold the universe together, begins to unravel. Sentient podships travel the strands of the web, but the cosmos itself is disintegrating.

Galactic ecologist Noah Watanabe, possessed of special powers, is the one person who has a chance of saving all races. He is immortal, and faced with the crisis to the universe, he is also evolving, changing both mentally and physically . . . but into what? Noah is swept on a tidal wave of destiny and knows there is no turning back.

 

The Timeweb Chronicles 1: Timeweb

Brian Herbert creates a universe of wondrous possibilities that is populated by sentient spaceships, shapeshifters, intriguing robots, and miniature aliens with mysterious powers. Humanity has become a mercantile society that has spread throughout the galaxy, ruled by wealthy merchant princes who live in decadent splendor—entirely unaware of another realm just beneath the fabric of the universe.

When galactic ecologist Noah Watanabe discovers the cause of a strange, cosmic disintegration, he embarks on an epic journey to restore the ancient balance to the crumbling galaxy. Noah must work with warring, alien races to unlock the secrets to a vast celestial puzzle.

 

The Timeweb Chronicles 2: The Web and the Stars

In Timeweb, Brian Herbert introduced readers to the fantastically beautiful galactic web of space and time that interconnects the cosmos, which can be used as a transportation infrastructure for sentient starships. But the web is unraveling, threatening to plunge the universe into oblivion.

Galactic ecologist Noah Watanabe is struggling to hold the cosmic filigree together, while the evil shapeshifter race of Mutatis threatens to use a doomsday weapon against humanity. Noah has his own paranormal ability to journey into the depths of the universe, but he has made enemies of his own, including a third powerful force determined to destroy humans and Mutatis alike.

 

The Timeweb Chronicles 3: Webdancers

The conclusion to Brian Herbert’s epic Timeweb trilogy. As the human race and the sinister shape-shifting Mutatis continue their epic war, the connecting filigree of Timeweb strands that hold the universe together, begins to unravel. Sentient podships travel the strands of the web, but the cosmos itself is disintegrating.

Galactic ecologist Noah Watanabe, possessed of special powers, is the one person who has a chance of saving all races. He is immortal, and faced with the crisis to the universe, he is also evolving, changing both mentally and physically . . . but into what? Noah is swept on a tidal wave of destiny and knows there is no turning back.

by Kevin J. Anderson

Mythical Creatures

An original, standalone story in the TERRA INCOGNITA universe: A prester in search of penance accepts an assignment to the rugged Soeland Islands, but he must confront his faith after he is cast overboard and then rescued by a mythical creature that the Scriptures tell him cannot exist. BONUS: Also contains the complete story and lyrics (written by Kevin J. Anderson & Rebecca Moesta) for the two TERRA INCOGNITA crossover rock CDs performed by Roswell Six.

 

Alternitech

“Alternitech” sends prospectors into alternate but similar timelines where tiny differences yield significant changes: a world where the Beatles never broke up, or where Lee Harvey Oswald wasn’t gunned down after the Kennedy assassination, where an accidental medical breakthrough offers the cure to a certain disease, where a struggling author really did write the great American novel, or where a freak accident reveals the existence of a serial killer. Alternitech finds those differences—and profits from them.

 

Kevin J. Anderson’s Alien Landscapes 1

Collection of four science fiction tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Landscapes,” “Fondest of Memories,” “Controlled Experiments,” and “Human, Martian—One, Two, Three.”

 

Kevin J. Anderson’s Dark Labyrinth 1

Collection of four horror tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Final Performance,” “Special Makeup,” “Much at Stake,” and “The Sum of His Parts.”

 

Kevin J. Anderson’s Fantastic Realms 1

Collection of four fantasy tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Loincloth,” “Frog Kiss,” “Short Straws,” and “Technomagic.”

 

RESURRECTION, INC.

In the future, the dead walk the streets—Resurrection, Inc. found a profitable way to do it. A microprocessor brain, synthetic heart, artificial blood, and a fresh corpse can return as a Servant for anyone with the price. Trained to obey any command, Servants have no minds of their own, no memories of their past lives.

Supposedly.

Then came Danal. He was murdered, a sacrifice from the ever-growing cult of neo-Satanists who sought heaven in the depths of hell. But as a Servant, Danal began to remember. He learned who had killed him, who he was, and what Resurrection, Inc. had in mind for the human race.

 

CLIMBING OLYMPUS

They were prisoners, exiles, pawns of a corrupt government. Now they are Dr. Rachel Dycek’s adin, surgically transformed beings who can survive new lives on the surface of Mars. But they are still exiles, unable ever again to breathe Earth’s air. And they are still pawns.

For the adin exist to terraform Mars for human colonists, not for themselves. Creating a new Earth, they will destroy their world, killed by their own success. Desperate, adin leader Boris Tiban launches a suicide campaign to sabotage the Mars Project, knowing his people will perish in a glorious, doomed campaign of mayhem—unless embattled, bitter Rachel Dycek can find a miracle to save both the Mars Project and the race she created.

 

“Drumbeats”

A chilling story cowritten with Rush drummer and lyricist Neil Peart. A rock drummer bicycling through the African wilderness encounters a village that makes very special drums. This one will make your heart skip a beat. Includes essays by Neil Peart and by Kevin J. Anderson.

 

BLINDFOLD

Atlas is a struggling colony on an untamable world, a fragile society held together by the Truthsayers. Parentless, trained from birth as the sole users of Veritas, a telepathy virus that lets them read the souls of the guilty. Truthsayers are Justice—infallible, beyond appeal.

But sometimes they are wrong.

Falsely accused of murder, Troy Boren trusts the young Truthsayer Kalliana . . . until, impossibly, she convicts him. Still shaken from a previous reading, Kalliana doesn’t realize her power is fading. But soon the evidence becomes impossible to ignore. The Truthsayers’ Veritas has been diluted and someone in the colony is selling smuggled telepathy. Justice isn’t blind—it’s been blinded.

From an immortal’s orbital prison to the buried secrets of a regal fortress, Kalliana and Troy seek the conspiracy that threatens to destroy their world from within. For without truth and justice, Atlas will certainly fall. . . .

 

Gamearth Trilogy 1: GAMEARTH

It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations—humans, sorcerers, dragons, ogres, panther-folk, cyclops—now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth—warriors, scholars, and the few remaining wielders of magic—band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic—magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world.

 

Gamearth Trilogy 2: GAMEPLAY

The Gamearth Trilogy continues. It was written in the Rules—Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves—all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.

 

Gamearth Trilogy 3: GAME’S END

The finale to the Gamearth Trilogy. It’s all-out war between the players and characters in a role-playing game that has taken on a life of its own. The fighter Delrael, the sorcerer Bryl, as well as famed scientists Verne and Frankenstein, use every trick in the Book of Rules to keep the world of Gamearth intact while the outside group of players does everything possible to destroy it.

 

by Frank Herbert

Direct Descent

Earth has become a library planet for thousands of years, a bastion of both useful and useless knowledge—esoterica of all types, history, science, politics—gathered by teams of “pack rats” who scour the galaxy for any scrap of information. Knowledge is power, knowledge is wealth, and knowledge can be a weapon. As powerful dictators come and go over the course of history, the cadre of dedicated librarians is sworn to obey the lawful government . . . and use their wits to protect the treasure trove of knowledge they have collected over the millennia.

 

Destination: Void

The starship Earthling, filled with thousands of hybernating colonists en route to a new world at Tau Ceti, is stranded beyond the solar system when the ship’s three Organic Mental Cores—disembodied human brains that control the vessel’s functions—go insane. An emergency skeleton crew sees only one chance for survival: to create an artificial consciousness in the Earthling’s primary computer, which could guide them to their destination . . . or could destroy the human race.

Frank Herbert’s classic novel that begins the epic Pandora Sequence (written with Bill Ransom), which also includes The Jesus Incident, The Lazarus Effect, and The Ascension Factor.

 

The Heaven Makers

Immortal aliens have observed Earth for centuries, making full sensory movies of wars, natural disasters, and horrific human activities . . . all to relieve their boredom. When they finally became jaded by ordinary, run-of-the-mill tragedies, they found ways to create their own disasters, just to amuse themselves. However, interfering with human activities was forbidden, and by the time Investigator Kelexel arrived to investigate, things were really getting out of hand. . . .

 

The Jesus Incident (with Bill Ransom)

A sentient Ship with godlike powers (and aspirations) delivers the last survivors of humanity to a horrific, poisonous planet, Pandora—rife with deadly Nerve-Runners, Hooded Dashers, airborne jellyfish, and intelligent kelp. Chaplain/Psychiatrist Raja Lon Flattery is brought back out of hybernation to witness Ship’s machinations as well as the schemes of human scientists manipulating the genetic structure of humanity. Sequel to Frank Herbert’s Destination: Void, the first book in Herbert & Ransom’s Pandora Sequence.

 

Man of Two Worlds (with Brian Herbert)

Frank Herbert’s last published novel, a charming and witty science fiction adventure coauthored with his son Brian. What if the entire universe were the creation of alien minds? After an unfortunate spaceship accident, the hedonistic and ambitious human Lutt Hansen, Jr., finds himself sharing his body and mind with a naive alien dreamer. The two have to survive numerous dangers, schemes and assassination attempts . . . but can they survive each other?

 

by Kevin J. Anderson & Doug Beason

ASSEMBLERS OF INFINITY

Nebula Award Nominee. The crew of Moonbase Columbus make an amazing discovery on the far side of the Moon—a massive alien structure is erecting itself, built up atom by atom by living machines, microscopically small, intelligent, and unstoppable, consuming everything they touch. The mysterious structure begins to expand and take shape, and its creators begin to multiply.

Is this the first strike in an alien invasion from the stars? Or has human nanotechnology experimentation gone awry, triggering an unexpected infestation? As riots rage across a panicked Earth, scientists scramble to learn the truth before humanity’s home is engulfed by the voracious machines.

 

ILL WIND

A supertanker crashes into the Golden Gate Bridge, spilling oil. Desperate to avert environmental & PR disaster, the oil company uses an oil-eating microbe to break up the spill. But the microbe, becomes airborne . . . and mutates to consume petrocarbons: oil, gas, synthetic fabrics, plastics. When all plastic begins to dissolve, it’s too late. . . .

 

IGNITION

NASA—you have a problem. In this high-tech action adventure from Kevin J. Anderson and Doug Beason, terrorists seize control of the Kennedy Space Center and hold the shuttle Atlantis and its crew hostage on the launchpad. But astronaut “Iceberg” Friese, grounded from the mission because of a broken foot, is determined to slip through the swamps and rocket facilities around Cape Canaveral and pull the plug on the terrorists. With their years of experience in the field, Anderson and Beason have packed Ignition with insider information to create an extremely plausible, action-packed thriller.

 

THE TRINITY PARADOX

Activist Elizabeth Devane wished for an end to nuclear weapons. Surely, she thought, if they’d known what they were unleashing, the scientists of the Manhattan Project would never have created such a terrible instrument of destruction. But during a protest action, the unthinkable happened: a flash of light, a silent confusion, and Elizabeth awakes to find herself alone in a desolate desert arroyo . . . and almost fifty years in the past. June 1944. Los Alamos, New Mexico. While the Allies battle in the Pacific and begin the Normandy invasion in Europe, Nazi Germany deviates from the timeline Elizabeth knows and uses its newfound nuclear arsenal against America. Somehow, someway, Elizabeth has been given the chance to put the genie back in the bottle . . . yet could she—should she—attempt the greatest sabotage in history?

 

Craig Kreident 1: VIRTUAL DESTRUCTION

At the Lawrence Livermore National Laboratory in California—one of the nation’s premier nuclear-weapons design facilities—high-level physicists operate within heavy security to model and test new warhead designs. But politics can be just as dangerous as the weapons they design, and with gigantic budgets on the line, scientific egos, and personality clashes, research can turn deadly.

When a prominent and abrasive nuclear-weapons researcher is murdered inside a Top Security zone, FBI investigator Craig Kreident is brought in on the case—but his FBI security clearance isn’t the same as a Department of Energy or Department of Defense clearance, and many of the clues are “sanitized” before he arrives. Kreident finds that dealing with red tape and political in-fighting might be more difficult than solving a murder.

Written by two insiders who have worked at Lawrence Livermore, Virtual Destruction is not only a gripping thriller and complex mystery, but a vivid portrayal of an actual US nuclear-design facility.

 

Craig Kreident 2: FALLOUT

They call themselves Eagle’s Claw, one of the most extreme militia groups in the United States. They have infiltrated the Device Assembly Facility at the Nevada Nuclear Test Site, and the most frightening display of nuclear terrorism is about to unfold.

Only the Nebula-nominated collaboration of Kevin J. Anderson and Doug Beason could masterfully blend hard-as-nails high-technology with hard-driving intrigue to deliver such an explosive thriller. FBI Special Agent Craig Kreident—the unforgettable hero from Virtual Destruction—returns in this breathtaking tour de force of terrorism, cutting-edge technology, and raw emotional power.

Written by two insiders who have worked at the nation’s nuclear design laboratories and high-security research facilities, including the Nevada Nuclear Test Site, Fallout is a pulse-pounding thriller of an extremist group and stolen nuclear weapons, as well as a detailed portrait of what happens behind the fences of government facilities.

 

Craig Kreident 3: LETHAL EXPOSURE

At Fermilab near Chicago, researchers use the world’s largest particle accelerator to unlock the secrets of the subatomic universe. While working late one night, Dr. Georg Dumenico—candidate for the Nobel Prize in physics—is bombarded with a lethal exposure of radiation. He will die horribly within days.

FBI Special Agent Craig Kreident knows it was no accident—but he has to prove it, and the clock is ticking. The nation’s most valued research is at stake, and only Dumenico himself knows enough to track down his own murderer . . . if he survives long enough to do it.

by Bill Ransom

Burn

A vivid and gritty thriller in the vein of Michael Crichton and Tom Clancy, Burn takes today’s genetic research one step into a terrifying future, a “Hot Zone” world gone mad about a man-made contagion that literally leaves no one untouched. It is called GenoVax, and the death it brings is horrifying. It is the most frightening weapon mankind has ever created, and when it is unleashed, the human race will know what it is like to burn. . . . Sequel to ViraVax. From the author of Jaguar and ViraVax and the coauthor, with Frank Herbert, of The Jesus Incident.

 

Jaguar

In waking life, he is a combat vet with a mysterious sleep disorder, confined to a VA hospital bed. When he sleeps, he roams the plains of another world, invading the minds of the people as they dream and forcing them to do his will. They call him . . . Jaguar.

In both worlds, there are those who know the Jaguar’s secret. They are learning to link their minds across the void between worlds, following the dreampaths the Jaguar created—all the way back to where his body lies helpless . . . an easy target for their justice.

 

The Jesus Incident (with Frank Herbert)

A sentient Ship with godlike powers (and aspirations) delivers the last survivors of humanity to a horrific, poisonous planet, Pandora—rife with deadly Nerve-Runners, Hooded Dashers, airborne jellyfish, and intelligent kelp. Chaplain/Psychiatrist Raja Lon Flattery is brought back out of hybernation to witness Ship’s machinations as well as the schemes of human scientists manipulating the genetic structure of humanity. Sequel to Frank Herbert’s Destination: Void, the first book in Herbert & Ransom’s Pandora Sequence.

 

ViraVax

In the private laboratory known as ViraVax, Rico Toledo has uncovered a horrifying truth. In this place, run by a mysterious group called the Children of Eden, the worst suspicions of ex-intelligence officer Toledo have been confirmed: his partner has been genetically programmed for assassination—and Toledo may have been altered too.

 

 

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