Games

for Nick Laird

What gave the game away in the end wasn’t one of those ghost-ship or Rapture standbys –

the half-eaten bowl of porridge, the open shears below the half-trimmed hedge, or the smoking wand

in the deserted milk bar or the pool hall. (Though now I think of it, it was always

the same Virginia Slim two long draws down, its filter hooped with lipstick like old blood.)

No, it’s that I knew that small developers – I’m damned if there’s any money behind this thing –

often have to economise on assets. One day I noticed that every house I’ve ever lived in

has the same copy of The Lady with the Little Dog on the bookshelf, the same John Lewis puffball lamp

left on overnight on the kitchen table, the same Hitachi radio beside each identically disordered bed

and, set to dry by every kitchen sink, the same chipped green mug that reads YOGA KILLS. And then it clicked.

Yes, I am familiar with ‘the dream fallacy’: the claim that ‘all this is mere apparition’

is academic, if one never actually wakes. Nonetheless one’s suspicions seem too easily confirmed.

In the meantime, all I can tell you is that ‘I have some good and some bad days’

and in the early years I did indeed smash every mirror I could find with a little hammer

that I carried for this purpose. But before you pity me, look around and consider

the happy game you’re playing: the one where you are not already wholly forsaken.