13


Doing It Yourself, Getting the Joke

THE SOUTH BRONX WAS a war zone in 1971. Three-quarters of all kids dropped out of high school, an estimated eleven thousand belonged to violent street gangs, and ongoing turf wars, drug wars, and race wars raged among the Puerto Rican majority and African-American minority. That December, Cornell Benjamin, a leader of the dominant gang, the Ghetto Brothers, was stomped to death for urging rival factions to bury their hatchets. Remarkably, instead of murdering the aggressors, the Ghetto Brothers only pummeled them, turned them loose, and called an historic summit at the Bronx Boys Club. Police snipers surrounded the block; TV crews filmed the scene inside, while members of the borough’s major and minor gangs, many of whom had grown acquainted through lethal combat, filled the gymnasium in bristling détente. In Benjamin’s honor, the Ghetto Brothers and other gang leaders broke the attendees into caucuses and discussed the tenets of a binding treaty. Afterwards they joined their hands as one group: “Peace!” they said, in resounding unison.

The peace treaty didn’t fix the Bronx—the police redoubled their gang-fighting efforts; kids kept settling scores with blood—but in its aftermath the gangs started to disintegrate. Some fell to drug abuse or lost group cohesion. The Black Spades and the Ghetto Brothers, two of the biggest, reconstituted themselves for community action—registering voters, securing health services, and, most auspiciously, throwing block parties.

Clive Campbell, an eighteen-year-old Jamaican immigrant, caught this new wave of urban creativity and restarted American popular culture. Or should bragging rights go to his sister Cindy? In the summer of 1973, she needed money for the freshest back-to-school clothes, so, in the spirit of 1920s rent parties, she hired out their building’s recreation room, bought cheap cases of Olde English 800, papered the neighborhood with James Brown–flavored flyers, and put her brother in charge of the music. Souping up their father’s sound system with tricky wiring that made it the loudest thing these kids had ever heard, Clive—known as Hercules around school for his pumped-up body, and as “Kool Herc” in his graffiti tags—laid the foundation for a style of party making that would coronate DJ Kool Herc the king of the Bronx. That night, behind his decks, after activating the crowd with some funk and soul, he read their excitement like Buddy Bolden. He developed a technique right there on the spot to bring their dancing to a fever pitch. Listening for the licks, beats, and breaks that freaked dancers out the most, he repeated, layered, and compounded those breaks, hour after groovy hour, channeling the flashing electricity of gangland into the rhythmic frenzy of hip-hop.

Forget melody, chorus, songs,” he recalled. “It was all about the groove, building it, keeping it going.” Kool Herc’s spinning was masterful and coy—he took to soaking labels off records (an old Jamaican trick) to keep other DJs from copying his tracks. But it wasn’t just his magic spin. On the mic, as MC, Herc flirted with the crowd—giving shout-outs, rapping rhymes, fashioning with his friends a singular slang as flashy and fresh as the kids’ funky clothes, as their sparkly tags. Herc’s name took flight. Cindy used her clout in student government to throw a party on a cruise boat, and by the next summer they had graduated from rec rooms to block parties. The police ignored large swaths of the Bronx, rendering street permits unnecessary, so Herc plugged his sound system into streetlamps. He took ownership of the streets, as he had learned to do with cans of spray paint. Soon the Campbells were hosting big throbbing parties like the ones they remembered back in Kingston. In the same open air where gangs used to rumble, Herc’s booming voice gave permission and warning, promising to shut down at the first sign of trouble. Under these radically civil conditions, practicing Sons of Liberty restraint from violence, they could rage all night. Rolling from break to break to break, the indefatigable parties “broke daylight.”

The violence wasn’t gone. The violence was evolving. Inner-city dance in the early 1970s ignored the smooth trends in the discotheques. The hip kids adopted the lightning-flash footwork of the Black Power, “Say It Loud” godfather of soul. What James Brown did onstage started in his blurring, stamping feet then rocked and shimmied up his twisting frame. The full-body athleticism of B-boys and B-girls—break dancers or “breakers,” the new Bronx wave—copied James Brown’s fiery bodywork and merged it with the styles of their favorite combatants, most notably Bruce Lee and Muhammad Ali. The block-party scene of Herc and his rivals became the battleground for B-boys and B-girls. Their “crews,” like gangs, competed for turf. But their combat also signified a repertoire of “comic moves,” including, according to the music journalist Will Hermes, “Monty-Python-style funny walks, Charlie Chaplin penguin-stepping, and assorted pantomime riffs.”

Afrika Bambaataa, the son of Jamaican immigrants, had been a leader of the Black Spades during the truce of ’71. He knew the strategies of turf warfare. A charismatic community leader and popular DJ, he politicized Herc’s endless groove; blending a black pride philosophy with the B-boys’ and B-girls’ nonviolent rivalry, he came to “preside,” as the hip-hop historian Jeff Chang puts it, “over a ritual of motion and fun.” Under Bambaataa’s influence and discipline, hip-hop “organization” eclipsed old-school gang warfare. In 1975, when police killed his cousin Soulski, Bambaataa’s constructive response was to turn gangland into “Zulu Nation”—a ferocious crew of rappers and breakers who spread their Zulu motto throughout the tristate area: “Peace, Love, Unity, and Having Fun.”

Like the Lindy Hopping of King Leon’s Jolly Fellows, who ruled Cat’s Corner at the Savoy Ballroom, Zulu fun, despite its peaceful message, imported all of street fighting’s danger, strength, endurance, wits, bravery, skill, and ruthless vengeance into the breaker’s “cypher,” a ring of support and feverous competition as old in its heritage as African storytelling. In the cypher, on the street, whether on scraps of linoleum or on bare concrete, B-boys and B-girls, in their best athletic dress, pushed the limits of flesh and gravity to spin, pop, twist, stop, glide, slide, float, and fly—better than their rivals and always on time. Cuts and abrasions were the battle trophies of this latest rebel fun. But: the smoother the surface the finer your style. And: “If you break on the cement,” B-boy Tiny Love testified, “you’re, like, a raw motherfucker.” So, just as taggers tagged train cars and billboards as prominent tableaux for their illegal art, breakers employed the marble floors of lobbies for impromptu breaking sessions, until security shoved them along. B-boy Trac 2, looking back on that era, remarked “how innocent and pure” he and other preteens “were in that environment … with all those abandoned buildings.” For at-risk kids, devalued by society, break dancing was “very empowering. It allowed us to be who we are and express it the way we wanted to express it.” B-boys and B-girls of the mid-1970s, whether Zulus or otherwise, were the vanguard of a self-sufficient youth culture that didn’t look to cops, teachers, social workers, or parents to show them how civil society works. Their “play” didn’t ask for the “guidance” Duffus advised to an earlier generation. The America they had inherited needed major improvements. They set out to fix it as kids do best—by having fun.

Of course it was the old Gilded Age scam that pure fun can be simulated, packaged, and sold back to the people as mass amusement. DJs like Kool Herc, Afrika Bambaataa, and the newest innovator, Grandmaster Flash, had come to accept that their dance-party subculture could never get bigger than block parties and discos. It was a rolling, organic urban experience that required hip-hop’s “four elements”: DJing, MCing, breaking, and tagging. Like Zulu Nation, it was all about unity. Rapper Chuck D, who was a teenager at the time, remembers thinking hip-hop could never be recorded. “’Cause it was a whole gig, y’know? How you gon’ put three hours on a record?” But then in December 1979, just as hip-hop was dying of old age in the Bronx, a studio found three unknown rappers, called them the Sugar Hill Gang, pressed a fifteen-minute track called “Rapper’s Delight,” and captivated the world with a bright and tinny echo of hip-hop’s original street-level bomb.

IN THE 1970s and early 1980s, young Americans, in cliques and crews, fixed their own society by urging each other to scary new heights—of personal style, of cool expression, of musical power, of physical daring. Discontent with the rebellious styles in stores, kids aggressively reconstructed fashion with scissors, markers, paint, and rejects. Unwilling to trust TVs, magazines, and newspapers to report the news that really mattered, they commandeered photocopiers, Diggers-style, and connected their subcultures through posters and zines. Unamused by the machinery, toys, and playgrounds that were sold to them by the older generations, they went where they wanted and crafted new tools. And unsatisfied with the entertainment industry—with the overproduced hits of hard rock and disco, with the deeply entrenched trends in both movies and sports—they made their own music, invented their own dances, shot films in Super 8, and, inspired by their era’s athletic mavericks, pushed sports into unimaginable new territory.

Doing it yourself (or DIY, as it came to be known) was nothing new for Americans. Plymouth and Merry Mount were DIY colonies, though with contrary ideas of what “it” was. The Sons of Liberty were DIY revolutionaries, determined to build government from the streets. Antebellum African Americans, deprived of society’s most basic freedoms, designed and sustained DIY liberties as durable as the U.S. Constitution—which, for that matter, was another big DIY project. And the pioneers in covered wagons, the Mormons pulling handcarts, the forty-niners over land and sea, and the millions upon millions of intrepid immigrants were all of them DIY adventurers, leaving behind what was safe and familiar to break something new from the frightening unknown. Historically, DIY is the American way. But its new rising spirit among 1970s youth, who picked up when the sixties counterculture tuned out and made use of what was already at hand, grew in large part from American failure: the inner-city devastation of “urban renewal” projects, the energy crisis, soaring unemployment, runaway crime rates and drug addiction, the moral collapses of Vietnam and Watergate. Many kids whom the system neither helped nor gave hope to made their lives meaningful all on their own. They built their civil society from the urban rubble and, as kids do, made it wild fun.

In the early 1970s, while Clive and Cindy Campbell were jacking into streetlamps and hosting their game-changing block parties, teenagers were risking their lives for fun along the embattled Los Angeles shoreline, where crews and gangs carved up turf south of Wilshire Boulevard—from the mean streets to the breaking waves. At the turn of the century, the tobacco millionaire and real estate developer Abbot Kinney had turned the marshland south of Santa Monica into a Coney Island–style seaside resort. Coursing with Old World canals and gondolas, it earned its name, Venice of America. After 1967, when its last theme park shut down, the derelict pier and its surrounding streets gave way to typical early-seventies decay: gang wars, arson, drug dealing, vandalism. But churning in the center of its waterfront ruins was a natural source of thrilling amusement: the wildest break in Los Angeles, growling through the broken rib cage of the Pacific Ocean Park pier. Among the radical surfers who braved Hell’s Angels and deadly chunks of urban detritus to surf underneath the P.O.P. was a band of fearless, long-haired teens sponsored by the Zephyr Surf Shop—the legendary Z-Boys. Home movies of the era show several kids at once fighting to own a curling wave, swerving and clashing between dock pilings and rebar and executing life-saving cutbacks. Locals chucked bottles and dropped concrete blocks onto outsiders who tried to crash their waves: “Death to Invaders” and “Invaders must die” read the in-dead-earnest spray-painted warnings. But the greatest hazards lurked underwater. “You could get impaled on a fallen roller coaster track or, like, a piling,” Z-Boy Tony Alva recalled. Under the jagged P.O.P., these most radical Californians fairly butchered the Beach Boys’ chipper “Fun, Fun, Fun.” In the same breath they openly mocked the wreckage of George C. Tilyou’s crumbling amusement-park legacy.

The Z-Boys were twelve Asian-American, white, and mixed-race youths, many of them “discarded kids” from low-income, single-parent households. One of their most talented members, Peggy Oki, was a girl. The Zephyr shop was their “clubhouse,” and their den-mothers-of-iniquity were the owners, Skip Engblom, who organized their time and pushed them, in his words, to act like “pirates”; Jeff Ho, a professional surfer who shaped and painted surfboards to mimic graffiti and low-rider street styles; and Craig Stecyk, also a surfboard shaper, as well as a budding journalist and sports photographer whose articles in the mid-seventies for Skateboarder magazine made the Z-Boys national celebrities.

For the Z-Boys didn’t earn their fame on the waves—they earned it on the pavement. In the afternoons, when the surf at P.O.P. was flat, they imported their hell-for-leather style to the wavy asphalt basins of local elementary schools. With the recent invention of polyurethane wheels, skateboarding, a trend that had vanished in the early sixties, was enjoying a rebirth with American kids. The Z-Boys took cues from Ho and Stecyk and crafted performance skateboards of their own from chunks of lumber and old furniture. Like B-boys and B-girls mimicking Bruce Lee, the Z-Boys aped their surfing idol, the shortboarder Larry Bertlemann. Riding low to the ground, fluid, and fast; dragging and planting their hands for leverage (like Bertlemann did on the waves), the Z-Boys reinvented skateboarding for extreme velocity, danger, and style.

The Z-Boys were children of a DIY culture; their mentors, and the rogue sport of surfing in general, demanded quick-thinking ingenuity. Their own guerrilla moment came in 1976, when California suffered from an historic drought and L.A.’s ubiquitous swimming pools were drained. The Z-Boys combed streets and surveyed canyons with binoculars, searching for empty pools to ride. When they found one, they would unload pool-draining equipment from their trunks and post high lookouts for cops—who often came and ran them out. “Part of the thrill was knowing the police could come at any time.” The rest of the thrill, of course, was skating—carving high-speed, surflike turns in the cavernous deep ends of forbidden pools. Under these intense new conditions, each skater ground out an inimitable style (risk and style being the highest achievements), but the Z-Boys’ searing competition, combined with their ganglike group cohesion, kept them raising their collective standards—for individual performance, for rebel pride. Their practice had the conviction of politics. “Skaters,” Stecyk wrote that year, “are by their very nature urban guerrillas: they … employ the handiwork of the government/corporate structure in a thousand ways the original architects could never have dreamed of.” The Z-Boys’ example of the guerrilla skater enthralled the nation’s kids, who followed their story, who imitated their Vans and skater hairstyles, and who scoped their hometowns for auspicious pavement. Skateboarding, like break dancing, inspired America’s youth to flaunt their skills in full public view. It showed them reinhabiting the failing public sphere in creative, daring, and exciting style. “Skateboarding is not a crime” became a common tagline, a postmodern echo of the Declaration of Independence, which dared to declare a higher law. But in 1977, Skateboarder reported a weird new twist on the timeless feud between cops and punks: in response to a mouthy young skater’s taunt (“Bet you can’t ride it, pig!”), an L.A. cop shed his sidearm, took the punk’s deck, borrowed Adidas from one of the “rowdies,” and turned out some “highly technical freestyle routing,” topping it off “with a stylish crossover dismount.” He told the kid “to tighten his mounts as well as his act.”

Some of the Z-Boys achieved international fame. Tony Alva bucked corporate sponsorship and, at age nineteen, started his own popular line of skateboards. Stacy Peralta used the proceeds from his co-owned skate-equipment company to found the Bones Brigade, a Zephyr-style team for the next generation of radical skaters. The Z-Boys’ personal achievements aside, their greatest contributions were to the future of sports. In the fall of 1977, when Tony Alva shot up over the lip of a swimming pool and magically sculpted a turn in the air, he broke into an aerial frontier from which the sport has never returned. With the advent of makeshift half-pipes—and then with publicly sponsored skateparks—the guerrilla efforts of these L.A. daredevils blazed trails for an awe-inspiring realm of sports. From the Z-Boys’ innovations came the aerial-based X Games in which skaters, snowboarders, BMXers, skysurfers, and others still push the limits of soaring midair.

Of course, with the professionalization of such sports, as was the common complaint in the 1880s, a good part of their original fun drops out. Like professional football, baseball, and basketball, the X Games are now big business, subject to the limits of corporate sponsorship and intense regulation. It is fitting, then, that Jay Adams, the wildest Z-Boy with the most original style, the group’s surefire punk, should have lost interest when the others went pro—when, in his words, “guys didn’t seem like they were having as much fun” and skating became “more of a job.” At the same time, however, the urban-guerrilla side of skating—and of BMXing and break dancing and newer activities like European parkour (PK), which turns urban landscapes into aerobatic playgrounds—has inspired kids ever since with its fun of exploration and rebellion. For all the skate parks cropping up across America, the nation’s parking ramps, sidewalks, and staircases still smack and growl under polyurethane wheels.

Z-Boy Shogo Kubo goes vertical in the Dogbowl, Santa Monica, 1977. (Photograph © Glen E. Friedman.)

DIY WAS A PUNK TERM. DIY was a punk ethic. DIY was the punk rocker’s exuberant raspberry at a corrupt, bankrupt, and fucked-up system—a wholesale rejection of the commercial dream. Punks, in the tradition of American pragmatism, shitcanned ideals; they scuffed the cleats of their steel-toed Doc Martens on hippie-dippie idealism. To punks, real punks, even the authorities (cops, presidents, whatever) weren’t considered a worthwhile menace—they were just a lurid joke. And if you didn’t get the joke, you weren’t punk. You were just a poser, a weekend warrior in safety-pinned jeans. And the only thing worse than a poser (who was never punk to begin with) was the sell-out, the punk who becomes a joke.

In December 1970, writing for Creem, the rock critic Lester Bangs bemoaned the decadence of rock in his article “Of Pop and Pies and Fun.” Designing “A Program for Mass Liberation,” he scorned the new wave of self-important commercial rock in favor of the half-naked, howling Iggy Pop and his loud, simple, ridiculous, and generally offensive band, the Stooges. Bangs praises the Stooges for their “crazed quaking uncertainty” and “an errant foolishness that effectively mirrors the absurdity and desperation of the times.” A grim message? Certainly. A warning? Not really. In 1970 Americans were tired of warnings. Instead, in the Stooges, America’s third proto-punk band (alongside the Velvet Underground and MC5), Bangs also observed “a strong element of cure, a post-derangement sanity.” Bangs’s prospective “Program” involves audiences throwing pies “in the faces of performers who they thought were coming on with a load of bullshit.” It also praises the Stooges for their self-mocking “courage” to admit to fans that their show was a “sham” and “the fact that you are out there and I am up here means not the slightest thing.” Obliteration of the sacred stage had a long American history: in the Jackson Age, b’hoys and g’hals behaved as if they owned their celebrities; in Buddy Bolden’s Jazz Age, musicians and dancers kept a hot rapport; and for a few minutes in the West, in the early sixties, the Mime Troupe and the Charlatans rose to meet their crowds in edgy showdowns of shared satire. The “rock revolution” reclaimed the stage, but Bangs wanted both sides to crush it, both the prankster crowd and the puckish rockers. All he requested was a shared sense of “fun”—the joy of smashing the Gilded Age myth of celebrity-centered enjoyment. His “Program,” in a word, was punk.

In the early seventies, Andy Shernoff, a mouthy adolescent from Queens, started a disorderly fanzine, Teenage Wasteland Gazette, while studying music at SUNY New Paltz. Not given to the usual fanzine fawning, the Gazette took a cheeky Mad Magazine stand on the sex, drugs, and general damage of the rock ’n’ roll lifestyle—which is to say, it reveled in it. It invented fake bands. It reviewed fake shows. So true was it to the dangerous fun of rock that it received the unprintable castoffs of major rock critics like, yes, Lester Bangs and the gleefully anarchistic Richard Meltzer, who reported in its pages on a blow-out party where furniture, records, and art were destroyed; where sex was had right out in the open; where Meltzer scrawled obscenities on the walls; and where the host, “Handsome Dick Manitoba” (this was his parents’ house), met the cops at the door wearing “a jock strap with red lipstick swastikas drawn all over [his] body.” Out of such orgies and the wasteland revelry of the Gazette, America’s first bona fide punk band was born. Disgusted by the decadent softening of rock by noodlers like Emerson, Lake, and Palmer; tickled by the New York Dolls’ rude camp theater; enthralled by the raw-boned, three-chord assaults of MC5 and the Stooges, as well as by the equipment-wrecking spectacles of the Who, Shernoff and Manitoba and some friends from Queens and the Bronx—the genuine teenage wasteland where hip-hop was born—formed the brash, hilarious, reckless, gross, and supremely adolescent Dictators. Asked how they settled on that name, Shernoff said it was the “funniest.”

They had been practicing for half a year in a farmhouse in the Catskills when, thanks to Meltzer’s connections, some producers from Epic Records took their DIY rock ’n’ roll parody seriously. The Dictators Go Girl Crazy!, released in 1975, struck a sweet harmony between insult and irony. The album’s signature track, “Master Race Rock,” reads like Manitoba’s lipstick swastikas—or Mel Brooks’s “Springtime for Hitler”: if you didn’t catch the wisecrack from a song that precedes it (“We knocked ’em dead in Dallas / They didn’t know we were Jews”), you might think they were Nazis, but that tension is the point, and the offense is the joke. Stepping on toes was the Dictators’ stock-in-trade; they devoured sensitive types like White Castle cheeseburgers. “Hippies,” after all, as this song opines, “are squares with long hair, they don’t wear no underwear.” The band’s comedy roars in their mock-macho choruses, ripples in Ross Funicello’s lead guitar, and rides on vocalist Shernoff’s comic timing. Only a loser wouldn’t get the joke. Still, not to be underdone by losers, they giddily, idiotically, spell it out: “We tell jokes to make you laugh, we play sports so we don’t get fat.”

The most auspiciously punk gesture on The Dictators Go Girl Crazy! may be its two cover tunes—blistering guitar tributes to Sonny and Cher’s number-one 1965 hit, “I Got You Babe,” and the Riviera’s number-five 1964 hit, “California Sun.” These covers poke fun at the seventies’ American Graffiti nostalgia and refine rock ’n’ roll’s essential nonchalance. In the tradition of Thomas Morton’s satires nailed to the Maypole, or of Alfred Doten’s correspondence about Wild West bacchanalia in the pages of the Plymouth Rock, the Dictators’ Benzedrine-pitched pop-rock tributes revel in their unwelcome intimacy with an audience that they have every intention of offending. Such rankling punk parodies send an all-American message: We’re in this together, like it or not. All of us are tapping the same cultural keg, so we may as well enjoy our differences. The Dictators’ most obvious musical inspiration was the bubblegum surf-pop of the early 1960s. Like the Z-Boys, however, they gleefully rubbed their feet on early surfing’s beach-blanket innocence. The album’s closing number, “(I Live for) Cars and Girls,” rips off the Beach Boys’ trademark “Ooooo-wheee-aaah-ooooo” and relocates the party to teenage wasteland. It opens, “I’m the type of guy / who likes to get high / on a Friday afternoon.” The lifestyle this song equally razzes and celebrates entails pretty much the same reckless hedonism that nearly killed Jan Berry of Jan & Dean, but the Dictators mock and embrace its anarchy: “Cars-girls-surfing-beer / Nothing else matters here!” It’s California fun by way of the outer boroughs, where kids were never promised anything, and its tongue-in-cheek patriotism looks ahead to the anti-neotraditionalism of Reagan-era hardcore: “It’s the hippest scene, it’s the American dream, and for that I’ll always fight!”

Kids were slow to catch on. The Dictators went right over their heads. Critics dismissed them as novelty rock, which of course they were, but four guys from Forest Hills, who attended their shows and imitated their streetwise dress (leather jackets, T-shirts, jeans, and sneakers), understood their subversive force. Posing as a dysfunctional family called the Ramones, they turned surf-punk shtick into performance art, and by 1976 they were dominating the art-rock scene that had coalesced around a lower Manhattan bar called CBGB-OMFUG. The Ramones tempered their humor with gormless cool and punched it out in one- to three-minute anthems: “Blitzkrieg Bop” (“Master Race Rock” redux), “Beat on the Brat” (drubbing rich kids), “Let’s Dance” (punk tribute), “Judy Is a Punk.” If the Dictators gave the lie to their chuckleheaded rock with smarting swipes at the oil industry, the Ramones, despite the aggressive idiocy of songs like “Now I Wanna Sniff Some Glue,” mocked their own political and historical educations with smartass polemics like “Havana Affair”: “Now I’m a guide for the CIA / Hooray for the USA!”

Early New York punks—often suburban social dropouts who adapted the modern-primitive looks of their working-class (and largely unemployed) English brethren—embraced these bands’ overeducated stupidity as the antidote to so much bullshit: hippie earnestness, disco excess, government corruption, bourgeois materialism. In the tradition of 1960s undergrounds and the Teenage Wasteland Gazette, with a contact buzz from the English Sniffin’ Glue, they published and distributed handwritten fanzines that flouted all taste, decorum, and polish. Transatlantic/transcontinental zines like New York Rocker, Maximum Rock ’n’ Roll, Ripped and Torn, and Legs McNeil’s superlative Punk were aggressively childish and obscene publications. Interviewers insulted bands (and vice versa). Editors insulted readers. Badly written articles and badly drawn cartoons espoused nihilism, drinking, insolence, vandalism. But even as they promulgated the anarchic lifestyle that (ironically) brought punks closer together, zines also functioned like Sons of Liberty screeds in defining the punks’ civil society. As the historian Tricia Henry has shown, zines intervened as a sort of conduct manual between unruly bands and their audiences, whose most creative response to angry acts like the Sex Pistols could be to spit or throw beer bottles. While the mainstream press liked to sensationalize punks’ garish public fury, making them a caricature of society’s decay, the zines, which knew better, showed readers “that there was a line between good-natured, high-spirited fun and senseless, destructive violence.” The enemy wasn’t the bands or other punks. The enemy was boredom. Even, especially, Johnny Rotten—the “I is anarchy” porte parole of violent 1970s punk—stressed the carefree pleasure of his profession: “Rock ’n’ roll is supposed to be fun. You remember fun, don’tcha?”

And yet, in the late 1970s, while the Dictators and the Ramones were remembering fun and Sid Vicious, late of New York, broke any and all rules and laws, there remained a skittish disconnect between the surly, stylish fans and the bands and zines making all the noise. In England, it was popular for punks to “pogo,” a thuggish, jostling, hopping dance that matched the music’s 4/4 time. Stateside, however, at CBGB and elsewhere, arty crowds would stand by in toleration while a shrill, pounding, and screaming ensemble like Cleveland’s excoriating Dead Boys—which Nicholas Rombes calls “one of the first punk bands to drive off the cliff”—showered them in abuse. Lester Bangs’s “Program for Mass Liberation” had not yet come into its own.

But then sometime around 1980, rather appropriately in San Francisco and Los Angeles, American punks remembered their California education and the crowds themselves got in on the act. As a new breed of “hardcore” punk bands (the Dead Kennedys, Germs, Circle Jerks, Black Flag) hit the gas and sped the music up to 8/4, 8/8, and faster (and gnarlier), a furious synergy gushed up from the crowd and rose to meet the action onstage. With the birth of the mosh pit—that sloshing mass of unchecked youth that chewed like a blender in front of the band—punk became a full-contact sport. Suddenly punk was American fun. This rude and sweaty new California fun lacked the skill of the B-boys’ cypher, lacked the soaring elegance of the Z-Boys’ aerials, but what it shared with both of them—and with the 1850s miners’ ball that J. D. Borthwick saw at Angels Camp—was a raw, reckless, rebellious pleasure that pulled the outcast crowd together. What all of these revelers shared, throughout history, was respect for radical civility: a rough balance of individual and communal pleasures. Mosh-pit fun pushed civility to its limits. Lifesaving rules were honored in the pit (they would pick you up if you fell to the ground), but mostly (and this was the point) all bets were off. If you joined the mosh pit, you were in it for pushing, thrashing, kicking, head-butting—whatever. Buddy Bolden invented early jazz by reading the crowd. Punk musicians dove right in—riding, surfing, often fighting the crowd.

Hardcore fulfilled the Dictators’ promise of unsafe, unclean, politically tainted fun. From 1979 to 1982, hardcore metastasized throughout America’s urban centers, growing its most pernicious cells up the East Coast’s I-95 corridor—from the turf of D.C.’s Minor Threat and Bad Brains to Boston’s Negative FX and Gang Green. Self-sufficient “scenes” cropped up around hardcore, much as they had around hippie “tribes.” Connected by word of mouth, DIY publications, and late-night shows on college radio stations, the hardcore explosion enthralled American youth with its virulent amateurism. Hardcore dropped all pretense of art. Anyone, it seemed, could throw together a band, write some deliberately terrible songs, and successfully enrage a crowd.

Punks hated money with all the fervor of the Diggers and Yippies. Crafting a barter-and-forage economy, they parasitized the system they scorned and lived bare lives of urban primitivism. They gathered their food, clothing, and furniture from curbs, dumpsters, and alleyways. If hippies “dropped out” and inhabited crash pads, punks went them one further and “squatted”—overtaking abandoned buildings where they “pirated” plumbing and electricity and burned indoor bonfires for heat. Often these “punk houses” assumed an identity—around a band, around a purifying belief system like veganism or “straight edge” (the refusal to drink or take drugs). Punk houses let the squatters form radically defined communities in the cracks of mainstream civil society. Punks were clannish like hippies had been, but their larger subculture wasn’t defined by psychedelia and peace-and-love “being.” Restless, irreverent, and violently pissed off by the stark incongruities of Reagan’s America (union busting, runaway unemployment, material excess, “trickle-down” economics), punks, for all their competing identities, were defined by the rage and blistering ironies expressed in their anti-rock-star music. To listen to their scorching diatribes, it is clear that hardcore punks, like their predecessors the Dictators, held hippies and other rockers in contempt. But for this reason, they showed a sneaking kinship with the Merry Pranksters, Diggers, and Yippies. Jello Biafra, the Dead Kennedys’ superlative frontman, recalls the band’s only Bill Graham show, when they opened for the Cramps and the Clash. Graham was still playing the hand-wringing chaperone. Biafra: “I did my usual swan dive in a crowd of about 3000 jocks, and when I emerged, the only clothes left on my body were my belt, shoes, and socks. I did the rest of the show nude while Bill Graham smoldered by the edge of the stage.”

An early 1980s mosh pit at Merlyn’s Club in Madison, Wisconsin. (Photograph © Hank Grebe.)

By the sociologist Ryan Moore’s interpretation, punk culture was an “exclamation point” on the sixties counterculture’s “decline into impotence.” Which is to say, the subcultures were syntactically linked—by rock, by rebellion, by DIY resistance. But like Z-Boys’ surfing and skating in the debris of California’s failed leisure class, hardcore punks gloried in the rot of the hippies’ flower-waving optimism. They grinned bloody grins of pessimism.

A hardcore punk show was frightening to witness. To cops, to parents, to the uninitiated, the mutual destruction between the stage and the crowd signaled the failure of civilization. The punk show was a rehearsal of raw social violence that flaunted its bloodshed and broken bones. And as the historian Lauraine Leblanc shows, hardcore punk’s mosh pit—Jello Biafra’s “3000 jocks”—was intensely masculine. The gender-inclusive art-punk scene of the late 1970s had given way to a physically aggressive arena where women were assaulted as freely as men (to this extent, the violence was democratic) but also, often, groped—a fact, however, that didn’t stop a rash of female hardcore bands from forming. The mosh pit wasn’t pretty. It was a consensual bloodsport for self-selecting thrashers. And yet, for this reason, it was the practice of anarchy, whose danger was as attractive to the leftist and pacifist as it was to the most divisive, racist skinhead. In the mosh pit these strangers could thrash like bosom enemies in spite of their ideological differences. To the uninitiated, the mosh pit looked mirthless, merciless, the polar opposite of fun, but for the willing and exhilarated participants—who dove back in, night after night, with the stamina of ring dancers on Congo Square—thrashing was the sheerest, funnest expression of all the outrage that made punk punk. Thrashing was the hardest-core way to show that you got (and could take) the big cosmic joke.

ONE MORE STORY. (One more joke.) America’s original punk allegory was published by Nathaniel Hawthorne in 1831, four years before his “May-Pole of Merry Mount.” Now a staple in high school literature courses, “My Kinsman, Major Molineux” tells the revolutionary-era tale of Robin, a “shrewd youth,” who comes to Boston from his home in the sticks expecting a break from his kinsman, the governor. As it turns out, Major Molineux is nowhere to be found. Robin starts asking around, and at first he is puzzled by the citizens’ coarse reactions. Shouldn’t his connections get him some respect? He is indignant toward the gentleman who offers to throw him in the stocks. Despite his Puritan upbringing, he feels warmth for the drinkers he finds conspiring in a tavern, and vows to join them when he has earned some money, but they turn hostile when he mentions his kinsman. Next, a pretty wench in a “scarlet petticoat” tries to drag him through her door, insisting his kinsman dwells within, but then a night watchman scorns their impropriety and prods Robin along, leaving him more frustrated than ever.

Long story short, he spends the night in the streets, bemoaning his outcast fate and listening to an approaching band of merrymakers. Talking with a stranger about this “multitude of rioters,” he proposes that they, too, should take their “share of the fun.” But when the musical procession rounds the corner, he is quickly intimidated by their savage democracy: some are “wild figures in the Indian dress,” others “fantastic shapes without model,” and all of them—both spectators and participants—raise “shrill voices of mirth or terror.” More to the point, at the head of their procession, carted along like an obscene punch line, is Major Molineux himself, “in tar-and-feather dignity.”

The crowd goes silent while Robin takes it in. The disgraced kinsman is pitiable, to say the least: “His whole frame was agitated by a quick, and continual tremor, which his pride strove to quell, even in those circumstances of overwhelming humiliation.” But then as Robin locks eyes with his elder, “a bewildering excitement” fills his head, and as the members of the crowd start to chuckle, then to laugh, the “contagion” of hilarity soon envelops Robin:

He sent forth a shout of laughter that echoed through the street; every man shook his sides, every man emptied his lungs, but Robin’s shout was the loudest there. The cloud-spirits peeped from their silvery islands, as the congregated mirth went roaring up the sky! The Man in the Moon heard the far bellow; “Oho,” quoth he, “the old Earth is frolicsome to-night!”

As in his tale of Merry Mount, Hawthorne seems ambivalent about all this fun. “On they went,” he continues, “in counterfeited pomp, in senseless uproar, in frenzied merriment, trampling all on an old man’s heart.” And in the orgy’s postcoital aftermath, Robin rather dejectedly wants to return home, but a crowd member urges him to stay on a few days, suggesting his participation in the “congregated mirth” may help him to “rise in the world, without the help of [his] kinsman, Major Molineux.” Robin has contracted the wild power of the people. In getting the joke, Hawthorne seems to say, he is on his way to becoming a citizen—a DIY citizen, of course.

The story’s “senseless uproar” and “frenzied merriment” pretty accurately depicts the seventeenth-century “rough music” with which colonists tarred and feathered outcasts. The fun was scary, one-sided, sadistic, and often it did the Puritan authority’s bidding. Rough music was in most cases glorified bullying, and it seldom advanced democratic virtues—even when it was employed during the Revolution to overthrow Royalists. But the governor’s humiliation is only part of the pleasure. Hawthorne tells us how to become an American citizen. You become a citizen by getting the people’s joke. In Robin’s case, the joke is complicated. He comes to town thinking he will cash in on the monarchy. But at the same time he develops a taste for the people’s joys—their taverns, their brothels, their riotous fun. So when it turns out that authority has fallen, and that the joke is on him, he finds himself laughing louder than anyone because self-rule is what he wanted all along. The rioters crack the joke, but Robin takes it best because it means most to him.

And so it has gone throughout American history. The “Merry, Merry Boyes” got Thomas Morton’s joke that Plymouth Plantation was a joyless prison—and that people were made for frolic and freedom. The American colonists got the Sons of Liberty’s joke that England didn’t have a clue—and that government should rise up from the streets. Antebellum blacks got Brother Rabbit’s joke that the master was himself a trickster, if a duller one—and that the purest freedom was in having fun. And the forty-niners got each other’s joke that the United States was turning stiff and stodgy—and that civility was only stifled by manners. All of these American citizenry-building jokes took aim at some humorless authority or other: if you laughed at the joke, you either got it or took it, or—as in Robin’s case—both. More powerful and personal than even ideology, these American jokes created steely citizens out of their most chest-racking pleasures. They hard-wired an electric sense of humor into the national character.

Their twentieth-century beneficiaries got the big American joke: that fun—especially fun in the midst of struggle—is the personal and communal experience of freedom. All it requires is a cavalier attitude toward killjoys, tyrants, limits, and timidity. In these terms, the 1920s and the 1960s were arguably the nation’s funnest decades. They were also decades of extreme upheaval. This is no coincidence. But while many Americans responded to upheaval (clashes in values, race-and-culture wars) with hardheaded resistance and bloody rioting, the ones who got the joke had the times of their lives. (It was like surfing in the rubble under the P.O.P. pier.) All the better if a square majority thought they could shut the rebels down—that was what made it a joke to begin with! That was what made it a laugh riot! Laughter, in these cases, is a powerful metaphor for how such citizens responded to struggle: with ebullience—dancing, capering, cracking jokes. Laughter, as such, is the perfection of citizenship. It is the joy of the one joining the joy of the many in a powerful wave of common purpose.

“Congregated mirth.” “Joyous revolt.” “Revolution for the hell of it.” These are fundamentally American phrases. They capture citizens being born of laughter at moments of widespread social struggle: the Revolution, the Jazz Age, and the sixties, respectively. Such snapshots of citizens coming of age, and recognizing their exhilarating power, have inspired Americans during the barren periods, when democracy itself can look like a joke, but these images may be more than inspiring snapshots. They may be the nation’s most enduring icons, alongside Old Glory and Lady Liberty. For as the post-colonial theorist Frantz Fanon brilliantly argued, a nation’s “consciousness” and its most binding “culture” isn’t created during the easy times, the peaceful times, when it can seem as if the arts and the public flourish. They are created during the periods of highest struggle, when the people’s liberties are under attack and their identity is under reconstruction. So it is that Americans have embraced fun—the playful practice of threatened liberties—during the eras examined in this book. So it is, too, that the blackface minstrels and the Buffalo Bills who amused Americans during times of leisure simulated and packaged pure American fun. As these entertainers seemed to know, such wild acts of liberty and rebellion were among the nation’s great treasures, and audiences loved to kick back and relive them.

But nostalgia isn’t the same as fun. Nostalgia, a dreamy and passive pleasure, may even be the death of fun: it is the vicarious enjoyment of your ancestors’ fun. The pioneering youth of the 1970s showed a healthy sense of the past: They dismantled it. They made it useful in the moment. Funk artists cracked gunpowder from black culture’s firecrackers; they packed it into a big, fat space-age bomb. B-boys and B-girls used their parents’ records to jimmy a head-spinning street-corner art form. Z-Boys stripped the hotdogging from sixties surf culture and retrofitted it for their urban reality. And punks, inspired by primitive rock ’n’ roll, repurposed its native thrills and rebellion to suit their own fuck-you attitudes. Each of these classes of DIY pioneers spawned a billion-dollar industry that, left to its own devices, would have erased its humble origins. But the fun they invented was so pure, so raw, that it still hits the people where they live—not out of nostalgia, but in practice. The practices themselves have become global ambassadors for radical American fun. George Clinton’s P-Funk All Stars are as mad as ever, and they still inspire insanely grooving crowds. Skateboarding and its many extreme-sport spin-offs still inspire thrashers young and old to shred, carve, rail-slide, and fly. The heritage of punk is visible everywhere—from the mainstreaming of piercings and tattoos to the guerrilla distribution of music. And breakdance crews, taggers, MCs, and DJs have become unshakable institutions among the world’s youth; indeed, hip-hop (in its many cross-pollinating forms) has become the global instrument of celebration and protest. To be sure, hip-hop was the dominant cultural expression during the 2011 Arab Spring uprisings.

The legacy of these 1970s thrills raises an important question: Is it still fun if you’re paying for it? Is it still fun if you buy a Burton skateboard and carve the half-pipe at your local skatepark? The answer, of course, is yes. It’s a scream. Even wearing the regulation pads and a helmet, you can tear it up on your $200 deck, and you can hone your thrashing skills. But it isn’t the fun of DIY invention, urban exploration, physical danger, and civil disorder that the Z-Boys enjoyed in 1976. It is fun within serious limits, and for all of its thrills it is (by contrast) scripted. And rather obedient. The fact that there are public skateparks and high-performance skateboards signals progress: America has embraced this sport, as it did bicycles in the nineteenth century. Towns want to make skating safe and acceptable. The economy has more opportunity to grow. America is better off for all of this. Yet such government and commercial intervention in a sport that was born of radical liberty means that the fun itself has changed; it has become mediated. For the skaters who take pride in their flashy store-bought equipment have already missed the Z-Boys’ joke: Skating is a guerrilla activity. It’s the fun of beating, not supporting, the system.

P. T. Barnum said it himself: all of business is humbug. How else could business turn a profit, if it didn’t trick you with advertising? If it didn’t hook you with its product? This particular brand of humbug was perfected in the late 1960s, when merchandise was developed and marketed and sold to make Americans feel like rebels. Now, as then, customers always pay for this privilege, and purveyors keep it safe (and generally clean) to curb their liability. They can’t afford customers taking real risks. Plus it’s bad for business to encourage real rebellion. And yet, marketers know Americans love fun—they have known this for centuries. And they know that Americans, especially kids, crave autonomy and participation, so they simulate the DIY experience at franchises like the Build-A-Bear “workshops,” where kids construct teddy bears from limited options, or “DIY” restaurants, where customers pay to grill their own steaks, fry their own pancakes, make their own Bloody Marys. These pay-to-play stores and restaurants are, in a sense, more active, more “fun,” than their traditional competition: that’s their big selling point. But in both cases (as Barnum knew) the joke is still on you: the personalized bear is a standardized mishmash, the personalized food is often inedible. As Las Vegas knows, the house always wins.

In the history of radical American fun, pleasure comes from resistance, risk, and participation—the same virtues celebrated in the “Port Huron Statement” and the Digger Papers, in the flapper’s slang and the Pinkster Ode. In the history of commercial amusement, most pleasures for sale are by necessity passive. They curtail creativity and they limit participation (as they do, say, in a laser-tag arena) to a narrow range of calculated surprises, often amplified by dazzling technology. To this extent, TV and computer screens, from the tiny to the colossal, have become the scourge of American fun. The ubiquity of TV screens in public spaces (even in taxicabs and elevators) shows that such viewing isn’t amusement at all but rather an aggressive, ubiquitous distraction. Although a punky insurgency of heedless satire has stung the airwaves in recent decades—from equal-opportunity offenders like The Simpsons and South Park to Comedy Central’s rabble-rousing pundits, Jon Stewart and Stephen Colbert—the prevailing “fun” of commercial amusement puts minimal demands on citizens, besides their time and money. TV’s inherent ease seems to be its appeal, but it also sends a sobering, Jumbotron-sized message about the health of the public sphere.

Computer screens are more pernicious yet, since they seize on our native DIY desires. They offer narrow, fascinating involvement—in a safer, simpler, duller realm. In this age of iPhones, iPads, and so on, tiny screens shape our consciousness from early infancy—when babies have yet to find their footing in the risky, exciting world of things—and cleverly precede our 3-D reality with flashy, lifelike 2-D simulacra. Before we can draw or read or write, we swipe and tap and click like pros. After that, from early childhood to post-retirement, we learn to funnel our entire lived experience through chintzy hand-held pixillated screens—snapping photos, shooting videos, e-mailing, texting, tweeting, updating, mapping, Googling, Foursquaring, ad nauseam. Our free time (mealtime/playtime/facetime) is forever interrupted by “snack” entertainment: bite-size junk-food games and gifs and sugar-salty puffs of news. At night, our quiet and docile crowds resemble eerie blue candlelight vigils, but our downturned faces are staring at Facebook. And when Google has its way—coming soon!—all of us will see the world through the hyperreality of screen-colored glasses.

In the digital assault on American fun, video games pack the biggest wallop. Video games, which can be the products of extraordinary creativity, replicate high levels of risk and participation (warfare, car crashes, zombie invasions) when in fact the players—like Build-A-Bear customers—fashion their avatars from the designers’ choices and spend hours, years, within prescripted worlds that demand nothing obvious in the way of personal stakes. Most deceptive may be the so-called interactive games—Wii (with its no-impact, weightless, plastic pantomime of rackets, bats, clubs, and jump ropes); Guitar Hero and Rock Band (whose would-be rock stars spend hundreds of hours becoming “expert” at punching colored buttons in sequence); and the cynically named Dance Dance Revolution (whose would-be Vera Sheppards, Shorty Snowdens, and B-boys tap out buttons instead of executing gravity-defying moves). Are the thousands of hours Americans clock with their thumbs and forefingers … fun? Or does the fun soon corrode into compulsive behavior? An endless rat maze of binary decisions? The video-game proponent Jane McGonigal, one of BusinessWeek’s “ten innovators to watch,” argues that video games are what she calls “hard fun,” a term she coins from the phrase “hard work,” because they create “positive stress” for the gamer and a sense of accomplishment. In particular, they generate an “emotional rush” of “pride,” which game designers call by its Italian name, fiero, and which is “one of the most powerful neurochemical highs we can experience.” This habit-forming rush of “hard fun,” she argues, can motivate gamers to inhabit “alternate realities,” to have “fun with strangers” under disguised identities, and ultimately, she believes, to reengage with fellow citizens in the real world. She even argues that video games will make us “dance more.”

All while staring at a television screen. The student of American fun, real fun, has to ask “Why?” Why would a vigorous and youthful and (to consider the costs of such equipment) prosperous population sacrifice its enjoyment to the screen? To the habit-forming tricks of a game designer? Clearly, as with any kind of fun, the pleasure of gaming is a reason in itself, possibly the only reason. But what sort of nation does this amusement foster? What sort of “global happiness”? A twitchy one, to be certain, and sedentary. Even for all of the vaunted worldwide connectivity of multiplayer systems, for their celebrated “fun with strangers,” gaming fosters physically isolated citizens, an atomized citizenry that finds it harder, not more inspiring, to break free from their screens and to engage face-to-face. To the student of American fun—of lively, risky, rebellious action that has set people free for four hundred years—it all just looks so safe.

When in fact it isn’t. McGonigal, in describing the neurochemistry of fiero (the gamer’s emotional benefit), locates the sensation in the “reward circuitry of the brain … which is most typically associated with reward and addiction.” As McGonigal only passingly acknowledges, fiero’s relevance to addiction is real, and a serious problem among game-playing youth. Sure, fiero, as a neurochemical fact, is a thrill that arises from any accomplishment, from an ace serve in tennis to scientific triumphs (cut to NASA’s astrophysicists wild-partying over a Mars landing, particle physicists popping champagne over the Higgs boson discovery), but the mind-blowing humbug of video games is to deliver higher and stronger fiero for lower levels of accomplishment, and to keep it coming in rapid doses. What is more, the effects that enhance this often violent experience make it larger, and larger than life. Games have amplified television’s habit formation by making it minimally interactive and by overpowering the brain’s reward center: after winning the World Cup, or World War II, or saving the world from aliens or zombies, gamers lose interest in real accomplishments. Or they become intimidated: after spending months in front of the television, perfecting your free throw becomes a distant achievement. Like the lethal “Entertainment” in David Foster Wallace’s novel Infinite Jest, video games dead-end their players’ willpower into a cul-de-sac of absolute withdrawal.

Tom Bissell tells a harrowing tale in his brilliant book Extra Lives: his video-game addiction led to a cocaine addiction that allowed him to play more video games. A recent Google search for “Video Game Addiction Treatment” yielded 207,000 hits and treatment centers around the world. The American Psychiatric Association has the condition slated for inclusion in its next edition of the Diagnostic and Statistical Manual of Mental Disorders, but the research is in its infancy. Video gamers feel the thrill of reward, but what “rewards” do they actually reap after hours, days, and years of “hard fun”? And what rewards does the nation reap? McGonigal acknowledges such hazards, and she also mentions an industry-specific anomie called “gamer regret,” but in downplaying them she rather games the facts, hailing a new generation of games that “go beyond flow and fiero” and “provide a more lasting kind of emotional reward.” This may be so, but such nutritious fare doesn’t account for video games’ runaway popularity; first-person-shooter junk food does. She also says that “very big games represent the future of collaboration,” and she may be right. The student of fun thinks it’s too soon to celebrate.

IN 2010, the Supreme Court’s Citizens United v. Federal Election Commission ruling declared that corporations merit the free speech of any legal citizen and thus are allowed unlimited political broadcasts. That same year, the “American” corporation General Electric earned $14.2 billion worldwide, $5.1 billion of that in the United States, and paid $0.00 in U.S. taxes. GE even claimed a $3.2 billion tax benefit. When these figures hit the news, the public was outraged, but GE’s spokesperson was unflappable: “We did not owe any,” she said. According to the Supreme Court decision, corporations deserve all the rights of citizens, including a bully pulpit for electing government leaders, but at the same time their immense collective power—especially when they assume “multinational” identity—lets them shirk the citizen’s basic responsibilities. This fact spells despair for the nation’s vitality—if its “vitality” (as the word denotes) rests with actual human beings. Hence, in March 2011, when GE recanted and announced that they were returning their $3.2 billion “refund,” the Associated Press immediately published the story. What great news! GE revealed that it had the conscience of an everyday citizen! But the press release was a hoax, of course. It was the latest coup of the ingenious Yes Men, a pair of trickster citizens who have been calling out corporations since the 1990s. In this case, all the nation got back from GE’s staggering profits was congregated—if bitter—mirth.

Our nation’s vitality doesn’t rest with corporations. It rests with people—not only as voters but as active citizens with the potential energy of “physical bodies,” as Saul Alinsky, legendary activist extraordinaire, writes in his classic Rules for Radicals. Bodies are the agents of political action, especially among those whom he calls the “Have-Nots,” those whose resources are “no money” and “lots of people.” His advice for activating the citizens’ bodies might as well be a recipe for American fun: “Use the power of law,” he suggests, “by making the establishment obey its own rules. Go outside the experience of your enemy, stay inside the experience of your people”—or, in other words, if you’re an American colonist in the 1760s, bewilder the British by parading your freedom and acting like Samuel Adams’s “True Patriots.” Alinsky goes on: “Emphasize tactics that your people will enjoy. The threat is usually more terrifying than the tactic itself”—emphasize tactics, that is to say, like the decades of fun on Pinkster Hill and, a century later, in the Savoy Ballroom, enjoyable tactics that may have threatened uptight contemporaries but ultimately harmed nobody. “Once all these rules and principles are festering in your imagination,” he concludes, “they grow into a synthesis.” And that synthesis—that prank, that party, that hoax, that joke—could plant the seeds of what the moral-sense philosopher Adam Ferguson called “national felicity,” the rough, raw, and widespread fellow-feeling that can keep a nation feeling young and that can, in the best cases, unite its citizenry, from the least of the have-nots to the richest of the haves.

Our nation’s vitality rests with people. It rests with prisoners and illegal immigrants; with the homeless, unemployed, and poor; and with the ever-dwindling middle class as well as with presidents and CEOs. Rereading history, where the people are heroes and creativity flourishes in times of greatest struggle, one sees the vitality of American democracy cropping up in some low-down places: trading posts, dockyards, mining camps, taverns. Most remarkably, America’s most original culture, America’s most durable culture—now an immeasurable international rhizome of hip-hop, techno, rock, dance, style, slang, humor, sports, whatnot—got its roaring start in the southern slave quarters, among Americans who valued possibly more than anyone the liberty and equality that they were denied. Among people who held tight to their forbidden African heritage while embracing their new American conditions. Among people who were witty enough to tell the joke, nimble enough to get the joke, and tough enough to take the joke.

Doing it yourself is individualist fun. Getting the joke is collectivist fun. Together they foster a strong, smart nation. American democracy hasn’t been fortified by passive citizens, not by the obedient, gullible, or accepting, not by citizens who wait to be governed and not by thugs doing demagogues’ bidding, but by active, resistive, DIY citizens who take pleasure in agency and group definition. It’s a fundamentally American idea: citizens should be defined as much by their fun as by their work or service or duty. It’s also a distinctly American phenomenon that these four principles (work, service, duty, and fun) can and should be one and the same—as they were for the “Mohawks” storming Griffin’s Wharf, as they were for the Yippies showering the NYSE with cash, as they were for the Yes Men writing GE’s press release. They may not have known it at the time, but when, in 1973, Cindy and Clive Campbell threw their back-to-school bash and urged the crowd to new levels of ecstasy, they were doing the work of exemplary citizens, honoring the past and providing for the future. For all they knew they were just having fun, but they did it with a shrewd and playful creativity that unleashed the people’s constructive power.

Americans in recent decades—gender activists, in particular—have been deliberate in binding these four principles. In 1985, the Guerrilla Girls, a pseudonymous collective of female artists, took on the overwhelmingly male New York arts establishment with comic posters, a “penis count” at the Met, and other street actions—all executed in gorilla masks. (Their antic movement is still going strong.) Also in the 1980s, New York’s drag balls, whose heritage stretches back to the Savoy Ballroom, gained new force and splendor and acceptance, thanks in part to Jenny Livingston’s documentary, Paris Is Burning (1990), and to this day are a spinning disco-ball hub for the nation’s transgender community.

In the early 1990s, B-girls and Riot Grrrls pushed back hard against male-chauvinist rap and punk. On Thursday nights in L.A.’s Leimert Park, for example, at the hip-hop institution called Project Blowed, female MCs like Venus, Tasha Kweli, and the legendary Medusa—considered “the queen and high priestess” of the L.A. underground—defeated men and women in fierce rap battles and on the floor in break-dance cyphers. Flashing her double-W hand sign and honoring the long heritage of African-American women, Medusa—like Bessie Smith, with whom a male competitor once respectfully compared her—also made daring claim to her sexuality, even in rap battles with tough male opponents quick to write her off as a “ho.” But her deft lyricism and ferocious irony put the best of rappers on their back feet. As the hip-hop scholar Marcyliena Morgan demonstrates, Medusa’s “crowd-pleasing anthem,” “My Pussy Is a Gangsta,” flips the street code and satirizes both men and women: men, by “us[ing] gangsta, a hiphop term associated with misogynistic, predatory, and sadistic men,” to refer to “a woman’s sexual and reproductive organ”; women, by calling out the ones who wield their “femininity,” as Medusa puts it, “to their extreme advantage.”

Also in the early 1990s, when macho hardcore had lost its momentum, giving way to less political (and more commercial) speed metal, the Riot Grrrl punk scene launched in Washington State and shot across the country. Technically and musically masterful Grrrl bands—spearheaded by the likes of Bikini Kill and Bratmobile—revitalized the punk ethos for a new generation of do-it-yourself, up-yours, uncompromising feminists. If NOW inspired the “second-wave” feminists in 1966, rejecting the counterculture’s cavalier tone in favor of unambiguous anger, then Riot Grrrls energized the young “third wave” with all the irreverence, obscenity, and swagger of the hardcore punk movement. They resuscitated Lester Bangs’s “Program for Mass Liberation,” rejecting the music industry’s love affair with grunge and running with small labels like Kill Rock Stars; mocking “beergutboyrock” and needling self-important male rockers who lacked what the band Sleater-Kinney called “rock ’n’ roll fun.” Riot Grrrls’ new wave of fire-breathing zines (Fuckapotamus, Something Smells, Puberty Strike, Teenage Gang Debs) sported creativity, power, and comedy and declared independence from male-dominated rock. Riot Grrrl attitude made a comeback in 2011, when women staged “SlutWalks” in seventy-six cities around the world and reclaimed their miniskirts as symbols of power. “When was the last time feminism was this much fun?” The Nation’s Katha Pollitt asked. Riot Grrrl–inspired stunts made world news in 2012, when three members of Pussy Riot, Russia’s multicolored-balaclava-sporting feminist punk collective, were sentenced to two years of penal-colony time for performing their anti-Putin, putatively blasphemous “Punk Prayer” in a Moscow cathedral. That same year, oversize-underpants-wearing female “Volunteers” staged disruptive pranks and playfully resistive feminist street theater throughout the People’s Republic of China.

A look back over the past half century shows a groundswell of ethnic- and identity-based groups whose long-standing parties, conventions, and parades broke the levees in the eighties and nineties. For more than a century “Mardi Gras Indians”—New Orleans neighborhoods and gangs paying tribute to Native Americans who sheltered blacks during slavery—have staged once-violent, now intensely playful showdowns of masquerade and mimicry. For generations a New Year’s Day Mummers’ Parade has strutted and blared its outlandish mummery through the center of Philadelphia. Gay Pride parades, originating in the 1969 Stonewall riots, have grown the world over into weeklong hootenannies. Plus: Chicanos’ Cinco de Mayo, black Texans’ Juneteenth, Trekkie conventions, Civil War reenactments, underground-comics fairs, Coney Island’s Mermaid Parade, San Francisco’s Folsom Street leather fair, Deadhead tribes, sock-burning sailors, grrrl-powered roller derby leagues, and the riotous Sturgis Motorcycle Rally whose participant population every year since 2000 has eclipsed that of South Dakota, in whose Badlands the party goes down. While the nation’s teenagers blow major bucks on the official holidays of Homecoming and Prom, they still fight for their rights to unchaperoned dances, heedless house parties, and, most fun of all (sorry, administrators), Senior Skip Day and Senior Prank.

And in the long tradition of revolutionary-era broadsides, Washoe newspapers, sixties undergrounds, and punk-rock zines, a DIY bonanza in fun information dominates the Internet. On blogs, YouTube, Facebook, Twitter, Urban Dictionary, people get the joke. These technologies and more—many of them “free,” if not always in the Diggers’ purest sense—have excellent potential for creative fun: they foster public debate and media parody; they get people producing their own films and music and forming networks without corporate sponsorship; they allow strangers to throw spontaneous parties on sidewalks and department-store floors—the site, indeed, of the first millennial flash mob, when some one hundred citizens answered the call to pile onto a rug at the flagship Macy’s. Whether triggering nonpartisan pillow fights in Union Square, or politicized ones at the NYSE, the swarming trends in the millennium’s first decade seemed to marry the nineteenth-century mass hoax with the twenty-first-century mass prank.

The American ringleader of this global circus, a not-for-profit P. T. Barnum of hands-on high jinks, is the neo–Merry Prankster Charlie Todd. Influenced by such twentieth-century troublemakers as situationist Guy Debord, comedian Andy Kaufman, his mentors in the Upright Citizens Brigade, and, naturally, Abbie Hoffman, Todd founded an organization called Improv Everywhere—a Web-based collective, based in New York City, devoted to “causing scenes”—or what they called “missions” performed by “agents.” Starting small in 2001 with spoof celebrity sightings and bemusing performances in downtown Starbucks, they stepped up their game in 2006 by swarming a Best Buy with employee look-alikes. Their instructions, which forbade agents to bring cameras (and being spectators), made this caveat: “only show up if you are wearing the proper dress and are ready to participate and have fun.” Eighty agents turned out in khakis and royal-blue polos; otherwise they made for a “really diverse group of agents,” which as Todd recalls “added to the fun.” Harmless chaos ensued. It tickled agents and customers and “lower-level employees” alike. But as Todd had discovered with other retail pranks, “the managers and security freak[ed] out.” (The cops, when called, were superfluous: as usual, their prank was perfectly legal.) In 2007, in Grand Central Terminal, 207 agents froze in place for five minutes, and Improv Everywhere’s name went viral: agents repeated the prank worldwide, morning talk shows wanted replays (Improv Everywhere pranked them for the favor), and commercial interests staged copycat ads—passing the joke on to unwitting consumers.

But Improv Everywhere—and its many affiliates in the Urban Prankster global network—keep switching the rules. Best known for its annual No Pants! Subway Ride, which boasted four thousand participants in 2012, and also for its free downloadable MP3 missions, which gather thousands of strangers in New York’s parks for conga lines and squirt-gun fights, Improv Everywhere holds tight to its cheeky motto of “caus[ing] scenes of chaos and joy in public places.” In the oldest American tradition, it exploits general gullibility and the desire to play along. Their book signing in Union Square by long-dead playwright Anton Chekhov played beautifully to all different members of the crowd: the “clueless” were amazed, the “misinformed” were baffled, and clued-in citizens got the full joke. No wonder Improv Everywhere’s bumptious high jinks have been embraced by the “Fun Generation,” as Anand Giridharadas pointedly calls them. Their way of “doing, doing, doing” is fiercely witty and radically inclusive. “The golden rule of pranks,” for Charlie Todd, is that “any prank should be as much fun for the person getting pranked.” Which is to say, with an excellent prank, all of society gets activated, and only the killjoys miss the joke.

Improv Everywhere is radically civil, not overtly political, and it acts on the distinctly millennial impulse to seize on any chance for fun. Indeed, even the terrorist attacks of 9/11 raised the stakes for collective fun, which historically has comforted Americans in crisis. The Onion, with its schticky midwestern irreverence, lived up to its slogan as “America’s Finest News Source,” when, having taken a respectful break during the week after the attacks, it rose above the sanctimony, jingoism, and fear-mongering that dominated the “serious” twenty-four-hour news cycle and galvanized, broadened, and soothed their readership with a flash of real patriotic fun. They put crosshairs on a map of the United States and gave it an all-American headline: “Holy Fucking Shit—Attack on America.” Who, after all, didn’t get this joke?

Post-9/11 fun also rose from the streets. Antiwar activists staged festive protests, while smaller tribes of merry pranksters—Green Dragons, Billionaires for Bush—gloried in the myopia, irony, and hypocrisy generated by Bush doctrine politics. Antic activism in the face of tragedy came, for many, to define this century’s first decade. Down in New Orleans, five months after Hurricane Katrina, twenty-seven krewes honored Congo Square’s spirit by holding defiant Mardi Gras parades, many of them mock-celebrating the sorest spots of the catastrophe—the flood damage, the looters, FEMA, the “Sewerdome,” all of the natural and social disasters that tried to drag the city down. By making their agenda delightful and comic, or by following Saul Alinsky’s “rules for radicals,” these aggrieved citizens and political activists invited even their opponents to participate and laugh—if not necessarily to get the whole joke. And for several weeks in the winter of 2011, thousands of Americans seized the Wisconsin State Capitol—chanting and singing in exhilarating defiance of the governor’s assault on state workers’ unions. The Occupy movement, formed in the rubble of the worst financial crisis since the Great Depression, spread this fight-the-power fun all across the globe.

OVER THE COURSE of four centuries, as if in pursuit of Thomas Morton’s wild dream, Americans have rigged up delightful new ways of busting down barriers that keep them apart, on sandlots and street corners, at parks and on beaches, forever diving back into the skirmish with other fun-loving, party-throwing, pranks-pulling, footballing, jitterbugging, motorcycling, double-dutching, masquerading, spray-painting, scav-hunting, zombie-parading, “yarn bombing,” tough-mudding, melon-launching, banner-wielding, nation-building…

And over the course of four centuries, in the spirit of William Bradford, some of the nation’s most authoritarian citizens have marveled at America’s lust for freedom. Sometimes they have tried to get involved, like slave masters joining the dance with their slaves, and sometimes they have matched the rebels’ wits, like Justice Julius Hoffman crossing swords with Abbie Hoffman during the Chicago conspiracy trials. But time and again, much to their dismay, authoritarians’ efforts to quell American liberty have only inspired wilder and wittier outbursts.

FOR THE PAST THREE DECADES, out in Mark Twain’s old Washoe Territory, in the week preceding Labor Day weekend, up to seventy thousand wild-minded citizens of the world have met in the Black Rock Desert, where they’ve built a flammable Wild West town devoted to the thrills of radical civility. In agreement that activity is the lifeblood of community, trusting in each other’s basic decency, trusting in each other’s appetites for pleasure while shedding any semblance of law, the risky citizens of Black Rock City found their town on maximum fun: artists build makeshift theme-park rides, acrobats and fire-breathers roam the desert floor, composers and musicians stage avant-garde concerts, massive dance parties rumble round the clock, bicycles circulate, “mutant” cars parade, costumes sparkle, nudity abounds—as do comedy, drugs, good manners—and the ever-present torches and camp- and bonfires grow in significance as the last night approaches, and the crowds crowd together, and the towering wooden man that has loomed all week like a hollow frame of law and order is torched at sunset with weapons-grade fireworks. This great conflagration inspires the citizens to join in the hollering fire-making frenzy and, like Bradford’s “Maenads or mummers,” to burn their own art and clothes and garbage into the echoey, smoky black sky.

What began in 1986, on San Francisco’s Baker Beach, with twenty partiers burning an eight-foot-tall driftwood anthropomorph, has exploded into a multimillion-dollar incendiary city, typically pushing radically civil fun beyond all recognizable limits. It has become an international destination, a mass-media darling, an academic cottage industry. Who knows but that Burning Man—as unlikely as Hollywood or Washington, D.C.—may actually be here to stay? Who knows but that Americans may need it? Its critics are legion. Many call it silly, dangerous, perverse. Others call it self-parody, a commercial sellout, or say it has lost its authenticity. But the participants still dive in and have a ball. And every year there are more of them. In a related trend, this one truly commercial, the rave craze of the late 1980s and early 1990s, when guerrilla youth gathered in derelict urban spaces for Ecstasy-flavored all-night dance parties, has unearthed yet another entertainment gold mine: at events like the Electric Daisy Festival, where three hundred thousand ravers crowd the Las Vegas Speedway to dance to the latest celebrity DJs, the rage for electronic dance music (EDM) eclipses even Woodstock-inspired music festivals. It’s all the latest in Barnumism, without a doubt. But is that all? Burning Man, EDM, and the viral pranks of the Cacophony Society and Improv Everywhere may signal another change in mainstream tastes. At a time when billions are staring at smartphones, glued to Facebook, shackled by ever more sophisticated shackles to their ever-larger television screens, people may be growing weary of being spectators. Maybe they’re intrigued by the chaos of the crowd. Maybe they see possibility down there. Who could blame them? Who could blame them for getting out into the air, like Plato’s hero who springs from the cave and lives a livelier life in the sun?

This spirit of renewal is as old as the land. It comes from the young, or the young at heart, and acting on it is wicked fun.

ON NOVEMBER 27, 1760, twenty-five-year-old John Adams walked into a bar. He was paunchy, tetchy, a wallflower by temperament. But this fine young Puritan was a red-blooded American, and he had an afternoon to kill. So he kicked back with a pipe, and a good sense of humor, and he watched our nation’s great story get started.