© 2021 Massachusetts Institute of Technology

All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.

Library of Congress Cataloging-in-Publication Data

Names: Levin, Golan, author. | Brain, Tega, author.

Title: Code as creative medium : a handbook for computational art and design / by Golan Levin and Tega Brain.

Description: Cambridge : The MIT Press, [2021] | Includes bibliographical references and index.

Identifiers: LCCN 2020022997 | ISBN 9780262542043 (paperback)

Subjects: LCSH: Computer art—Study and teaching. | Computer art—Problems, exercises, etc. | Computer programming—Problems, exercises, etc.

Classification: LCC N7433.83 .L48 2021 | DDC 776.07—dc23

LC record available at https://lccn.loc.gov/2020022997

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This project was supported in part by the National Endowment for the Arts, through Art Works grant #1855045-34-19 in the Media Arts discipline. To find out more about how National Endowment for the Arts grants impact individuals and communities, visit www.arts.gov.

This project was also made possible through support from the Frank-Ratchye Fund for Art @ the Frontier (FRFAF), and the generosity of Edward H. Frank and Sarah G. Ratchye, administered by the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University; and from the Integrated Digital Media Program at NYU Tandon School of Engineering.

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