3.

 

 

 

AT FALU FFAIL KING CASMIR RECEIVED DAILY DISPATCHES from all quarters of the Elder Isles. For a time he learned nothing to cause him dismay or disturb his sleep. A few situations remained untidy, such as the Ulfish occupation of the Cape Farewell province, but this was only a temporary annoyance and surely would be remedied in good time.

From the west of Dahaut the news continued good. King Dartweg of Godelia had invaded North Ulfland, compensating for the Ulfish foray into the Cape Farewell Province. Prince Cassander’s great army continued to sweep to the west, smiting the hapless King Audry hip and thigh. According to his last advices, the Dauts had been backed up against the Long Dann and could flee no farther; the end, so it seemed, was in sight.

On the following morning a courier rode up from the south to bring disquieting news: Troice ships had put into the harbour at Bulmer Skeme; Troice troops had landed and had reduced Spanglemar Castle, and now controlled the city. Further, there was a rumor to the effect that the Troice had already taken Slute Skeme, at the southern terminus of Icnield Way, and in effect controlled the entire Duchy of Folize.

Casmir pounded the table with his fist. This was an intolerable situation, which forced awkward decisions upon him. But there was no help for it: the Troice must be dislodged from the Duchy of Folize. Casmir sent a dispatch to Duke Bannoy, ordering him to augment his army with all the power to be had at Fort Mael: raw recruits and veterans alike. All must march south into Folize Duchy and expel the Troice.

On the same day that Casmir sent off the dispatch, a courier arrived from the west, with news of the Celtic defeat and the death of King Dartweg, which meant that King Aillas and his Ulfish armies would not be preoccupied doing battle with the Celts.

A day passed, then late in the following afternoon another courier arrived, bringing news of staggering dimension: in a battle beside the Long Dann Prince Cassander had been killed; his great army had been utterly smashed. Of all the proud host only a few hundred still survived, hiding in ditches, skulking through the forest, hobbling along the back roads disguised as peasant women. Meanwhile, King Aillas with an army of Ulfs and revitalized Dauts marched east at best speed, picking up strength along the way.

Casmir sat slumped for an hour, bewildered by the scope of the disaster. At last he gave a great groan and set himself to doing what needed to be done. All was not yet lost. He sent another courier riding south to Duke Bannoy, ordering him to turn back from Folize Duchy and to march north up Icnield Way, assembling all strength along the way: every knight of Lyonesse capable of wielding a sword; the training cadres at Fort Mael, the raw levies, and every aging veteran or yeoman competent to wing arrow from bow. Bannoy must bring this makeshift army north at best speed, that it might meet and defeat the armies of King Aillas advancing from the west.

Bannoy, who had been well down Icnield Way toward Slute Skeme, was forced to turn his army about and return the way he had come, with an added hardship: the Troice and Dasce they had been sent south to attack now followed them north, harassing the rear guard with light cavalry. Bannoy was therefore slow in arriving at his rendezvous with King Casmir, who already had retreated south from Avallon, by reason of King Aillas’ proximity.

King Casmir joined Bannoy’s army near Lumarth Town and set up camp on a nearby meadow.

King Aillas brought up his army with deliberation and established a position at Garland’s Green, ten miles west of the Cambermouth and a few miles northwest of Lumarth. Aillas seemed in no hurry to come to grips with King Casmir who, in his turn, felt grateful for the reprieve, since it allowed him better to organize his own forces. Still, with growing perturbation, Casmir wondered as to Aillas’ delay; for what might he be waiting?

The news reached him presently. The Troice and Dasce who had taken Folize Duchy were now at hand, and joining them were the entire might of Pomperol, Blaloc and also the former kingdom of Caduz, which Casmir had assimilated. These were formidable armies, motivated by hatred, and they would fight like men possessed: this Casmir knew. The combined forces moved northward with ominous deliberation, and Aillas’ army of Ulfs and Dauts moved toward Lumarth.

Casmir had no choice but to shift his position to avoid entrapment between the two armies. He ordered a retreat eastward toward the Cambermouth, only to receive news that forty Troice warships and twenty transport cogs had sailed to the head of the Cambermouth and there had discharged a great force of Troice and Dasce heavy infantry, supported by four hundred archers from Scola, so that armies now moved upon Casmir from three directions.

In a tactic of desperation Casmir ordered full and vehement assault upon Aillas’ army, which was closest at hand, and included components of the Daut warriors whom he had already chased the width of Dahaut. The two armies met on a stony field known as Breeknock Barrens. Casmir’s warriors knew themselves to be fighting a lost cause, and their assault was listless, almost tentative, and was at once thrown back on itself. The other two armies now appeared and Casmir found himself pressed from three directions, and he realized that the day was lost. Many of his untried troops were slaughtered in the first ten minutes; many surrendered; many fled the field, including King Casmir. With a small troop of high-ranking knights, squires and men-at-arms he broke through the battle-lines and fled to the south. His only hope now was to arrive in Lyonesse Town where he would commandeer a fishing vessel and attempt the passage to Aquitaine.

Casmir and his comrades outdistanced pursuit, and in due course rode unchallenged down the Sfer Arct into Lyonesse Town.

At the King’s Parade, Casmir turned aside toward Haidion, where he met a final bitter surprise: Troice troops commanded by Sir Yane. They had overcome the weakened garrison several days before and now occupied the city.

Casmir was unceremoniously clapped into shackles and taken to the Peinhador, where he was confined in the deepest and dankest of the thirty-three dungeons, and there left to brood upon the vicissitudes of life and the unpredictable directions of Destiny.