LEVEL UP!
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Congratulations! You have reached level 10! You have 5 new attribute points to distribute.
Would you like to distribute them now?
Yes/No
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TITLE GAINED!
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Through your constant loss of composure, you have gained a new title!
You Won’t Like Me When I’m Angry: Gotta learn to control that nasty temper of yours, pal.
Effect: At the cost of the ‘Enraged’ debuff: +200% Increase to all damage
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ABILITY RANK UP!
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Congratulations! Your Mana Flare ability has advanced from Novice to Beginner!
Mana Flare: Send out a burst of mana in a sphere around you.
Level: Beginner 12 (31%)
Damage: 16-21
Cost: 55 MP
AOE Range: 10 Ft
Cast Time: 2 Seconds
Cooldown: 15 Seconds
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CLASS OPTIONS (MAGE)
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Congratulations! You have reached level 10 and may now select a class. Please choose wisely, as this choice will be permanent.
Mage: Mages are those who specialize in casting spells, and utilizing their intellect, over brute force. The Mage class, like all others, is only the foundation. You will only realize your true potential, once you choose a sub-class.
Mages gain +1 to Intelligence and +1 to Wisdom with each level gained. However, they will suffer penalties to Strength, and Agility, requiring that 2 attribute points be used, for every single point gained. Every 5 levels, you will also have the option to choose an ability. Your options will be based on the choices you make in your selected path, so choose wisely.
The Mage class is divided up into many sub-classes. At this time, you may choose from 11 different sub-classes. (More may become available, should you discover them)
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CLASS CHOSEN
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Congratulations! You are now a Mage!
As a Mage, you now have the option to choose 1 of 3 new abilities available to you.
You may now also browse the sub-classes available to you at this time. Please be aware that you cannot choose a sub-class until Level 18, and a specialization until level 26.
Corrosive Cloud: Summon a cloud of corrosive mana in a targeted area.
Damage: 25-31
Duration: 10 Seconds
Cost: 100 MP
AOE Range: 25 FT (Sphere)
Cast Time: 6 Seconds
Cooldown: 10 Minutes
Sonic Mana Blast: Infuse mana into your hands and clap to disorient.
Effect: Disoriented debuff
Duration: 60 Seconds
Cost: 120 MP
AOE Range: 30 FT (Cone)
Cast Time: Instant
Cooldown: 5 Minutes
Mage Bolt: Fire a branching bolt of mana.
Damage: 20-40
Cost: 180 MP
Range: 20 Ft (Cone)
Cast Time: 2 Seconds
Cooldown: 6 Minutes
Effect: +20% Chance to inflict the Stunned debuff for 30 seconds
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CONGRATULATIONS!
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You have gained a new ability!
Mage Bolt: Fire a branching bolt of mana.
Level: Novice 1 (0%)
Damage: 20-40
Cost: 180 MP
Range: 20 Ft (Cone)
Cast Time: 2 Seconds
Cooldown: 6 Minutes
Effect: +20% Chance to inflict the Stunned debuff for 30 seconds
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SUB-CLASS OPTIONS
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Congratulations! You have chosen a class and may now view your sub-class options. Sub-classes can be gained in one of three ways:
1. Find a trainer willing to teach you
2. Perform a specific action enough times
3. Find an item bestowing the sub-class
You currently have 11 sub-classes to choose from. Would you like to view them all now?
Yes/No
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SUB-CLASS (MAGE)
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Here are your available sub-classes:
Fire-Mage
Water-Mage
Plant-Mage
Force-Mage
Air-Mage
Psyche-Mage
Earth-Mage
Dark-Mage
Light-Mage
Blood-Mage
Super-Mage
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FIRE-MAGE
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The Fire-Mage sub-class is one focused on the area of effect spells and widespread destruction. Fire-Mages focus mainly on damage, have very little in the way of debuffs, and no healing abilities.
Fire-Mages gain +2 Intelligence and +1 Wisdom with each level gained, but suffer penalties to both Strength and Agility.
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FORCE-MAGE
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The Force-Mage sub-class is one focused on causing as much devastation as possible with a single spell. Force-Mages focus mainly on single target damage, have very little in the way of debuffs, and no healing abilities.
Force-Mages gain +3 Intelligence and +1 Wisdom with each level gained, but suffer penalties to Strength, Endurance and Agility.
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PSYCHE-MAGE
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The Psyche-Mage sub-class is one focused on the area of effect debuffs and single target spells. Psyche-Mages have some healing abilities but have little in the way of actual damage.
Psyche-Mages gain +1 Intelligence and +2 Wisdom with each level gained, but suffer penalties to Strength and Agility.
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CHARACTER STATUS (ABBREVIATED)
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Name: Sam
Race: Human
Level: 10
XP: 53/8,000
AP: 1
Class: Mage
HP: 120/120 (Regen 1.2 Per Second)
MP: 330/330 (Regen 2.8 Per Second)
STA: 90/90 (Regen 0.9 Per Second)
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ATTRIBUTES
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Strength: 5 (6)
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Constitution: 12
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Agility: 6
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Endurance: 8 (9)
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Intelligence: 33 +2 (+1 Class)
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Wisdom: 28 +2 (+1 Class)
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Charisma: 19
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Luck: 11 +1
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