11

Building Scenario Worlds:

the third stage

Now we are finally ready to build our scenario worlds. This stage involves convergence. We take the fruits of our brainstorming about the external environment and mould them into several scenarios. There are two main process that we can use to do this, but whichever process we use, this stage is not about prediction or probability. It’s about imagining alternative futures that are plausible, robust, and challenging. We also need to ensure that we have created very different futures, from the utopian to the dystopian, and from the incremental to the radical.

Narrowing the Influences

We started by narrowing down the 300 or so influences that we identified in Chapter 10 as having the potential to change the world. We’re not going to drown you with an initial list of all 300 influences — we’ll skip ahead to a shorter, refined list. We used the (I)NSPECT categories once more to both simplify and expand on our brainstorming, and to identify the relevant influences. The following table is the result. Next to each influence we have also given details of the uncertainty that we want to examine.

The Worldview Scenarios Influence Table

INFLUENCE

WHAT WE WANT TO EXAMINE

Nature

Climate change and the weather

Level of volatility

Polar ice-caps

Rate of melting

Fresh water

Availability, price, and quality

Oil and other natural resources

Scarcity and price

Pandemics

Incidence

Natural disasters

Impact of local events on global systems

Society

Neurology

Impact of technology on

Reality

Physical versus virtual

Ageing

Impact on the economy and households

Fertility

Impact on labour supply

Urbanisation

Ubiquity and rate of growth

Households

Dynamics of living spaces

Family life

Nature (e.g. fragmented, nuclear, cohesive)

Generational change

Impact on the economy and society

Multiculturalism

Impact on society

Traditional media

Top-down versus bottom-up

Social media

Active versus passive

Attention spans

Level

Surveillance

Level

Measures of progress

Economic versus humanitarian

Politics

Cyber security

Level of risk

Media

Impact

Government

Big versus small

Governance

Top-down versus bottom-up

Taxation

Level

Regulatory framework

Level (e.g. low/restorative/high)

Infrastructure

Public versus private provision

Values

Conservative versus liberal

Green politics

Level

Global trade

Free versus protectionist

Representative democracy

Relevance

Globalisation

Global versus local focus

Warfare

Tech-based versus physical

Economics

Consumer preferences

Price versus value

Innovation

Level

Crowdsourcing

Level

Crowdfunding

Level

Economic growth

Long boom versus collapse

The economy

Free market versus mixed and ethical

Jobs

Availability and type

The creative economy

Size

Money

Equitability, physical versus digital

Brand loyalty

Level

BRICs

Power base

PIIIGS

Economic health

Capitalism 1

Autocratic versus free market

Capitalism 2

Individualistic versus communitarian

Capitalism 3

Ascendant versus in decline

Culture

Popular culture

Dynamics of participation

Individualism

Me versus we

Worldview

Global versus local

Consumerism

Active versus passive

US culture

Global dominance of

Literacy

Text-based versus visual

Spirituality

Growth

Privacy

Level

Leisure pursuits

Pleasure versus improvement

Maslow’s hierarchy of needs

Survival and utility versus status and fun

Technology

Internet 1

Dependability

Internet 2

Level of neutrality

Internet 3

Access

Mobile

Level of convergence

Landline telephones

Amount

Cloud computing

Global versus local control

Optimism regarding technology

Level

Biotechnology

Organic versus radical

Technology pushback

Level of ‘must have’

Nanotechnology

Impact

Our next task was to sort the list by ranking each of them by importance and level of uncertainty.

Before we did so, we once again reminded ourselves of the framing questions against which this sorting needs to be done: What opportunities and challenges might we face in 2040, in terms of lifestyles that are socially, culturally, and ecologically desirable? What can we do to influence the future as it might unfold to promote more resilient and successful ways of living?

Figure 12 shows how we charted the key influences, the critical uncertainties. In charting them, we could see the environmental conditions that are more likely to shape the relevant alternative futures out to 2040.

Creating a Scenario Matrix

Remember the critical uncertainties we discussed in Chapter 8? When we used them in relation to the Worldview Scenarios, we created an impax chart, shown in Figure 13.

We then created a series of matrices by selecting any pair of impaxes that we believed would be significant shapers of the future. We chose impaxes that were quite dissimilar to ensure that the relationship between the two was orthogonal — that is, that each was qualitatively different from the other.

After several days of play, we settled on the pair in Figure 14: individualism versus collectivism (the prevailing level of emphasis on ‘me’ at one end of the continuum, and on ‘we’ or ‘us’ at the other), and whether society as a whole felt optimistic or pessimistic about the present and the future (optimism, primarily about climate change and economic prospects, at one end, and pessimism at the other). We also considered many other drivers — for example, societal attitudes towards technology — but we felt that while they were uncertain, they did not carry quite the level of impact or uncertainty provided by either climate change or the economy.

We choose this pair as a starting point because we know that we don’t live in a two-variable world — however enamoured you may be of the two-speed economy!

Then we enriched each world by going back to the larger group of impaxes and introducing each instrument, rather in the manner of Peter and the Wolf, until we had a veritable orchestra to create the music of our Worldview Scenarios.

It’s important to name each of the four quadrants, or scenarios, represented on the matrix. After much discussion, we settled upon the following four names.

This matrix was the foundation upon which the Worldview Scenarios stories were built. But before we wrote the stories, we had to enrich the worlds, imagining that we were living in each of them and ensuring that there were more than two characteristics to give each future its individual sex, colour, and movement. We have summarised our thinking about what it would be like to live in each of these futures in the table of scenario characteristics that follow.

Armed with our matrix and the table, we were able to write the narratives to bring our worlds to life.

IMAGINE

Society

Economy

Environment

Politics

Regulation

Technology

Personal relationships

Work

Leisure activities

Spending patterns and currencies

Key needs

Dominant or admired companies and organisations

Epitomised by

In a word

PLEASE PLEASE ME

Society

Economy

Environment

Politics

Regulation

Technology

Personal relationships

Work

Leisure activities

Spending patterns and currencies

Key needs

Dominant or admired companies and organisations

Epitomised by

In a word

DEAR PRUDENCE

Society

Economy

Environment

Politics

Regulation

Technology

Personal relationships

Work

Leisure activities

Spending patterns and currencies

Key needs

Dominant or admired companies and organisations

Epitomised by

In a word

HELTER SKELTER

Society

Economy

Environment

Politics

Regulation

Technology

Personal relationships

Work

Leisure activities

Spending patterns and currencies

Key needs

Dominant or admired companies and organisations

Epitomised by

In a word