Contents

Notes on Contributors

Editors’ Introduction

Part I Introduction

1 Imagining the New Media Encounter

Part II Traditions

2 ePhilology: When the Books Talk to Their Readers

Introduction

Background

The Future in the Present

Building the Infrastructure for ePhilology

Cultural Informatics

Conclusion

3 Disciplinary Impact and Technological Obsolescence in Digital Medieval Studies

Premature Obsolescence: the Failure of the Information Machine

Content as End-product: Browser-based Projects

SGML-based Editions

XML, XSLT, Unicode, and Related Technologies

Tools and Community Support

Future Trends: Editing Non-textual Objects

Collaborative Content Development

Conclusion

4 ‘‘Knowledge will be multiplied’’: Digital Literary Studies and Early Modern Literature

Developing a Canon

Electronic Texts

Literary Scholarship and Criticism Online

Renaissance Information

Case Study – A Funeral Elegy

5 Eighteenth‐Century Literature in English and Other Languages: Image, Text, and Hypertext

Introduction

Bibliographies and Related Resources

Texts

Project Sites and E-journals

Conclusion

6 Multimedia and Multitasking: A Survey of Digital Resources for Nineteenth‐Century Literary Studies

Introduction

Nineteenth-Century Multimedia

Electronic Scholarship and the Digital Guild

The Nineteenth Century as the Final Frontier

Survey

Additional Resources

7 Hypertext and Avant‐texte in Twentieth‐Century and Contemporary Literature

1. Time

2. Space

3. Toward Hyperfiction: Translation into a Digital Format

4. The Interaction between Hyperfiction and Print

5. Time and Space: the Hypertextual Structure of Literary Geneses

Part III Textualities

8 Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing

Introducing Digital Literature

Models for Reading Digital Literature

Reading Tale-Spin ’s Outputs

Locating Tale-Spin ’s Traversal Function

Tale-Spin ’s Simulation

Observations on the Simulation

Tale-Spin ’s Traversal Function

A New Model

Employing the Model

Resurfacing

9 Is There a Text on This Screen? Reading in an Era of Hypertextuality

A Mythical Cyberspace

What Texts Are We Reading?

The Linked Computer

Constraints on the Act of Reading

Risks of Manipulation

A Logic of Revelation

Conclusion

10 Reading on Screen: The New Media Sphere

From Print to Screen

The Issue of Legibility

Handling the Flow of Text

The Advent of Hypertext

The Disappearance of the Column

The Birth of the E-book

The Future of Reading

11 The Virtual Codex from Page Space to E‐space

12 Handholding, Remixing, and the Instant Replay: New Narratives in a Postnarrative World

13 Fictional Worlds in the Digital Age

1. The Pleasures of World-building

2. Worlds as Playgrounds

3. Expandable Worlds and Worlds out of Worlds

4. Living Worlds

5. Online Worlds between Fiction and Reality

14 Riddle Machines: The History and Nature of Interactive Fiction

Introduction

A Brief History

Contexts of Interactive Fiction

Suggestions for Play

Conclusion

15 Too Dimensional: Literary and Technical Images of Potentiality in the History of Hypertext

Vannevar Bush and Memex

Doug Engelbart and NLS/Augment

Ideas and their Interconnections: Xanadu

The Thin Blue Line: Images of Potentiality in Literary Hypertext

Hypertext’s Long Shadow

16 Private Public Reading: Readers in Digital Literature Installation

Introduction

Site-specificity

The Third (or Fourth) Dimension

Materiality and/of the Text

Embodied Reading

Public Reading

Closing

17 Digital Poetry: A Look at Generative, Visual, and Interconnected Possibilities in its First Four Decades

Introductory Overview of Forms

Contemporary Perspective

In a Literary Context

Theoretical Touchstones

Critical Commentary

18 Digital Literary Studies: Performance and Interaction

Hypermedia and Performance Pedagogy

Modeling Performance Spaces

Digital Simulations of Live Performance

Computers in Performance

Telematic Performance

Net Performance

Conclusions and Queries

19 Licensed to Play: Digital Games, Player Modifications, and Authorized Production

Introduction

Post-Fordism, Ideal Commodities, and Knowledge Flow

Modding History

Unleashing Doom

Managing Modding: Communities and End-User License Agreements

Relations in Flux

20 Blogs and Blogging: Text and Practice

Weblogs

Constituent Technologies of Blogging

Genres of Blogs

Reading Blogs

Writing

Blogging in Literary Studies

Part IV Methodologies

21 Knowing … : Modeling in Literary Studies

Introduction

Modeling

In Humanities Computing: an Example

Experimental Practice

Knowledge Representation and the Logicist Program

22 Digital and Analog Texts

Digital and Analog Systems

Minds and Bodies

The Nature of Texts

23 Cybertextuality and Philology

What is Cybertextuality?

Cybertextual Simulations

The Cybertextual Cycle

The Author’s Self-monitoring

Computer Text Analysis and the Cybertextual Cycle

A New Philology

24 Electronic Scholarly Editions

Why Are People Making Electronic Editions?

Digital Libraries and Scholarly Editions

Unresolved Issues and Unrealized Potentials

Cost

Presses and Digital Centers

Audience

Possible Future Developments

Translation

25 The Text Encoding Initiative and the Study of Literature

Introduction

Principles of the TEI

Textual Criticism and the Electronic Edition

Customization: Fragmentation or Consolidation?

Conclusions

26 Algorithmic Criticism

27 Writing Machines

Writing

Topographies for Transmutation

Art

28 Quantitative Analysis and Literary Studies

History, Goals, and Theoretical Foundation

Methods

Applications

Four Exemplary Studies

A Small Demonstration: Zeta and Iota and Twentieth-Century Poetry

The Impact, Significance, and Future Prospects for Quantitative Analysis in Literary Studies

29 The Virtual Library

Introduction

Discovery

Mass: Virtual Library Collections

Mass Ambitions

Malleability

The Library as Laboratory

The Library as Repository and Publisher

Conclusion

30 Practice and Preservation – Format Issues

Introduction

XML

Portable Document Format (PDF)

TIFF and JPEG

31 Character Encoding

Introduction

Character Encoding and Writing Systems

What is a Character?

History of Character Encoding

Unicode

Representing Characters in Digital Documents

Conclusions

Annotated Overview of Selected Electronic Resources

Introduction

Digital Transcriptions and Images

Born-Digital Texts and New Media Objects

Criticism, Reviews, and Tools

Index