Contents
1 Imagining the New Media Encounter
2 ePhilology: When the Books Talk to Their Readers
Building the Infrastructure for ePhilology
3 Disciplinary Impact and Technological Obsolescence in Digital Medieval Studies
Premature Obsolescence: the Failure of the Information Machine
Content as End-product: Browser-based Projects
XML, XSLT, Unicode, and Related Technologies
Future Trends: Editing Non-textual Objects
Collaborative Content Development
4 ‘‘Knowledge will be multiplied’’: Digital Literary Studies and Early Modern Literature
Literary Scholarship and Criticism Online
5 Eighteenth‐Century Literature in English and Other Languages: Image, Text, and Hypertext
Bibliographies and Related Resources
6 Multimedia and Multitasking: A Survey of Digital Resources for Nineteenth‐Century Literary Studies
Electronic Scholarship and the Digital Guild
The Nineteenth Century as the Final Frontier
7 Hypertext and Avant‐texte in Twentieth‐Century and Contemporary Literature
3. Toward Hyperfiction: Translation into a Digital Format
4. The Interaction between Hyperfiction and Print
5. Time and Space: the Hypertextual Structure of Literary Geneses
8 Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing
Introducing Digital Literature
Models for Reading Digital Literature
Locating Tale-Spin ’s Traversal Function
Observations on the Simulation
Tale-Spin ’s Traversal Function
9 Is There a Text on This Screen? Reading in an Era of Hypertextuality
Constraints on the Act of Reading
10 Reading on Screen: The New Media Sphere
The Disappearance of the Column
11 The Virtual Codex from Page Space to E‐space
12 Handholding, Remixing, and the Instant Replay: New Narratives in a Postnarrative World
13 Fictional Worlds in the Digital Age
1. The Pleasures of World-building
3. Expandable Worlds and Worlds out of Worlds
5. Online Worlds between Fiction and Reality
14 Riddle Machines: The History and Nature of Interactive Fiction
Contexts of Interactive Fiction
15 Too Dimensional: Literary and Technical Images of Potentiality in the History of Hypertext
Doug Engelbart and NLS/Augment
Ideas and their Interconnections: Xanadu
The Thin Blue Line: Images of Potentiality in Literary Hypertext
16 Private Public Reading: Readers in Digital Literature Installation
The Third (or Fourth) Dimension
Introductory Overview of Forms
18 Digital Literary Studies: Performance and Interaction
Hypermedia and Performance Pedagogy
Digital Simulations of Live Performance
19 Licensed to Play: Digital Games, Player Modifications, and Authorized Production
Post-Fordism, Ideal Commodities, and Knowledge Flow
Managing Modding: Communities and End-User License Agreements
20 Blogs and Blogging: Text and Practice
Constituent Technologies of Blogging
21 Knowing … : Modeling in Literary Studies
In Humanities Computing: an Example
Knowledge Representation and the Logicist Program
23 Cybertextuality and Philology
Computer Text Analysis and the Cybertextual Cycle
24 Electronic Scholarly Editions
Why Are People Making Electronic Editions?
Digital Libraries and Scholarly Editions
Unresolved Issues and Unrealized Potentials
25 The Text Encoding Initiative and the Study of Literature
Textual Criticism and the Electronic Edition
Customization: Fragmentation or Consolidation?
Topographies for Transmutation
28 Quantitative Analysis and Literary Studies
History, Goals, and Theoretical Foundation
A Small Demonstration: Zeta and Iota and Twentieth-Century Poetry
The Impact, Significance, and Future Prospects for Quantitative Analysis in Literary Studies
Mass: Virtual Library Collections
The Library as Repository and Publisher
30 Practice and Preservation – Format Issues
Portable Document Format (PDF)
Character Encoding and Writing Systems
Representing Characters in Digital Documents
Annotated Overview of Selected Electronic Resources
Digital Transcriptions and Images