Keep It Real

Luxury or not, the lifelike use of light, shadow, and texture creates a sense of realism in your interface that invites touch. As you saw in Chapter 3, designing a tapworthy touchscreen interface involves many of the same considerations as designing a physical device. When your design supports the illusion of an actual physical object, you create a sense of solidity, reliability, and even affection. The iPhone OS does half the work for you by providing the lifelike physics that makes your lists bounce, your screens flick, or your keyboards clatter. Your own carefully crafted graphics complete the experience. There's more at work here than simple aesthetics though: touch is a powerfully personal ingredient of how we experience the world. Interfaces that invite and respond to touch forge a direct connection that screens mediated by keyboard and mouse do not. Lifelike interface elements on a web page are simply pretty, but on the iPhone they say, "touch me." On a practical level, that realism provides guidance on how to use your app, but emotionally it creates an appealingly personal realism that draws people into your interface.

These nods to realistic light and physics reflect how digital devices are merging with the physical world though certainly not replacing it. At best, iPhone interfaces that strive for "realism" can provide only miniature replicas of real-world objects. You're not going to fool people into believing that they're playing a real piano, holding a hefty book, or scribbling on an actual legal pad. Those are tricks the iPad is better equipped to pull off, thanks to its expansive screen. Simulating a physical object can still be effective and endearing on the iPhone (page 197), but more modest interventions with standard controls can add similarly inviting realism without creating an entirely new interface. Subtle lighting effects on table views and buttons add tapworthy textures even for interfaces that don't directly crib the look of a physical object:

Two-dimensional graphics have their place in iPhone apps, too. Sit-up training app CrunchFu (left) adds a translucent background to each list item so that the overall background shows through with a glassy effect. The flat graphics of the Flickr app (middle) combines with lots of white space to create a sleek modern look. TouchOSC (right), a remote control for musicians, uses colorful graphics to create the look of a sci-fi soundboard.
Two-dimensional graphics have their place in iPhone apps, too. Sit-up training app CrunchFu (left) adds a translucent background to each list item so that the overall background shows through with a glassy effect. The flat graphics of the Flickr app (middle) combines with lots of white space to create a sleek modern look. TouchOSC (right), a remote control for musicians, uses colorful graphics to create the look of a sci-fi soundboard.
Two-dimensional graphics have their place in iPhone apps, too. Sit-up training app CrunchFu (left) adds a translucent background to each list item so that the overall background shows through with a glassy effect. The flat graphics of the Flickr app (middle) combines with lots of white space to create a sleek modern look. TouchOSC (right), a remote control for musicians, uses colorful graphics to create the look of a sci-fi soundboard.

Figure 6-7. Two-dimensional graphics have their place in iPhone apps, too. Sit-up training app CrunchFu (left) adds a translucent background to each list item so that the overall background shows through with a glassy effect. The flat graphics of the Flickr app (middle) combines with lots of white space to create a sleek modern look. TouchOSC (right), a remote control for musicians, uses colorful graphics to create the look of a sci-fi soundboard.

Pause for a quick unreality check: borrowing the look of physical objects and textures can yield a warmly intimate interface, as you've seen, but not every app is after something so cuddly. Unambiguously artificial visuals have a place, too, particularly when you're after a sleek, high-tech look. After all, Apple's own standard iPhone table views and buttons are simple flat sheets that don't resemble physical objects at all, but they're plenty serviceable as we spin through email messages or tap through our contacts. The stuff of science fiction rarely looks commonplace (that's how you know you're looking at the future), and clean, almost sterile screens of two-dimensional graphics and translucent overlays can lend technical luster to an interface design.