CHAPTER TEN
Computer Graphics and Digital Photography

Although teaching computer skills is not a substitute for helping students enjoy the use of charcoal, paint, crayons, and clay, it introduces them to the lifelong use of a new medium. Most museums and artists make their collections available to viewers on the Internet. Familiarizing students with how to use the computer responsibly as a resource is now an integral part of teaching art. It is good to study other artists for knowledge and inspiration. But if students need to work directly from a photo to produce their artwork, they must work from free stock photos online and never from another artist's work.

The one thing we know for certain about technology is that it is constantly changing and improving. Rather than giving specifics about using particular graphics programs or cameras, this chapter is intended to give ideas for using these tools to produce art. The teaching of a digital art lesson follows lesson design as in any other medium, with motivation, input, resources, practice, and evaluation.

Photo depicts the Four Navajo Rug Designs.

Figure 10.1 Four Navajo Rug Designs, elementary students, Mason Ridge School, Town and Country, Missouri, Parkway School District, using a basic computer drawing program and copy/paste for symmetry.

Computer Graphics Art Lessons

Students are usually very excited to work with computer graphics. The computer is an essential part of their lives in every subject area, and therefore they learn quickly and instinctively with this media. Some art teachers use computer lessons as a reward for good behavior! Graphics components in most applications include line, shape, color, value, pattern, and space—the elements of design! The tool palette mimics the pencil, paintbrush, spray paint, etc.

Computer availability varies widely from one school district to the next. Some teachers arrange to take their classes to the school computer lab while others have rolling carts of computers to reserve and bring into the art room. Still other districts have issued individual computers to each student. These are usually stored in their classroom and can be brought to the art room. Know that whatever exposure you can offer your students will be well received.

Make sure your district has a license for use of the program you will be using—or use a free alternative. There are good-quality free programs available for both elementary and middle school art students. Spend some time investigating what is available with an Internet search of photo-editing websites, which allow the students to gain a basic understanding of the use of layers. This is knowledge they can build upon at the secondary level with more advanced programs such as Adobe Photoshop.

As of 2020, programs which are free to use include Sketchpad 4.0 as well as Sketchpad 5.1. Sketchpad is a great addition to any Google Classroom lesson. If you work with a school or nonprofit education center, you can acquire a free license to use Sketch Pad with your students. On both versions, Stroke/Fill is available on all brushes. Vector Fill replaces Flood fill for crisper edges. Also included is Linear gradient editor and Radial gradient editor. Sketchpad 5.1 allows the artist to import and sketch on PNG, JPEG, GIF, and PDFs.

If your class will be working with photographs, other programs available to use at this time are PIXLR EDITOR and PIXLR PRO. PIXLR allows students to work in layers, replace colors, and transform objects. It is similar to Photoshop in many ways, including effects and filters used to enhance photographs. As with Sketchpad, it is free to use.

Try your lesson ahead of time to familiarize yourself with how each tool works. At the elementary level, it may be impossible to teach students how to save their work into their personal school account. Directions can be given, and if they are able to follow, think of it as a bonus! Providing them with the experience of a computer graphics lesson is an important learning experience, even if it is not saved. For older students, demonstrate how to save work and file-share with the teacher. Also show the use of tools necessary for the assignment. Post or project simple instructions for the lesson, so that students can see directions easily when you are not immediately available. Also try to exhibit printed examples for motivation. If students are file-sharing with the teacher or saving projects in their personal student account, it will be possible to access the file for assessment purposes, without printing. Students who have a flash drive may choose to take the lesson home to continue work or print it.

Printing availability in schools also varies widely and can be cost prohibitive. Many art teachers choose a few to print from each class for art exhibits, rather than allowing students to print at will. If a quality printer is not available in your school, consider taking the file to a camera store for printing.

Consider posting directions (either on the computer's desktop or a poster) with information on How to save into their student account, How to save to desktop, How to send to teacher, and How to place on a personal flash drive, so that students can learn how to do this without repeated oral directions.

Photography

There is no doubt that photography, with its almost 200 years of history, is now accepted as an art form. Many older students now have almost instant access to a camera (cell phones), and some students have photography experience.

Check your school's policy on the use of cell phones for taking pictures. Most elementary and middle schools prefer students not to have cell phones out during the school day. And there will be students who do not have a cell phone. Therefore, most art teachers find themselves working with digital cameras.

Although it is increasingly rare, some schools continue to have traditional photography equipment, including cameras, black-and-white film, and developing supplies. Since usually neither cell phones nor film cameras tend to be good options, the lessons in this chapter will focus on digital cameras.

Digital Photography

Digital photography has almost replaced film photography, although real cameras continue to be used by photographers who prefer effects that can be obtained only with film. If you are lucky enough to have access to cameras for student use, it is likely they will be digital, and there may not be enough for a whole class to use them at once. Therefore, you may have to devise a system of sharing. This will require two lessons going on simultaneously for the number of class times it takes to have each group of students use the cameras and download their photos (from the memory card) onto a computer. Once everyone has a digital photo to work with, you can proceed with your lesson on the computers. Changes to the photos, or digital lessons using the photos, can be done on any photo-editing website/application. Files would be saved the same as a digital lesson, either saving into the student's account, sending to the teacher, or saving to the desktop. Photo printing at the elementary and middle school level is usually done at a drugstore or photo shop from a flash drive or external hard drive. Some teachers select the photos they want to print while others allow students to bring their own flash drive and take it for printing themselves.

Although it will limit the number of photos you can fit on a memory card, the better the quality and the larger the size (within reason) of the images, the finer the photos will be. If possible, look at the image size on the computer—300 dpi (dots per inch) gives publication-quality photos while 75 dpi is preferable for sending via e-mail. (A local newspaper suggests e-mail quality of 200 dpi, with the photos 5” or 6” wide/tall.) If you want the photo for display purposes, 150 dpi is suggested.

ADVANTAGES OF DIGITAL PHOTOGRAPHY

  • It is possible to take a large number of photos on one memory card.
  • A photo can be retaken immediately if it doesn't turn out well the first time.
  • You will have an opportunity to look at it later on a screen to see an enlargement. You can immediately delete a poor photo and take another, better shot.
  • While you may take many photos, you have the opportunity to select the best of the lot to print.
  • No need to purchase film. After the photos have been transferred to a computer or disk from the memory card, the memory card is erased and reformatted.
  • You can easily make a “slideshow” with selected photos, to be shown digitally.