INDEX

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accountability issues, 227–31, 232–35

Active Citizen, 109–11

Adams, Douglas, 235–36

Advanced Research Projects Agency (ARPA), 14–15, 27

Affectiva, 119–20

Age of Industry, 2

Age of Information, 2

agriculture, 139–40, 172

airlines, driverless, 133

AI Winters, 22, 27, 42

algebra, 15

algorithms

and animation, 158

and the artisan economy, 149

and “back propagation,” 44

dangers to humanity, 212

and dating services, 145

definition and operation of, 11–12, 161

evolutionary, 172–73, 175–77

facial recognition, 6, 54–55

and the financial sector, 47

genetic, 173, 220, 225, 243

and law practice, 134

and MICrONS project, 203–4

and music composition, 158, 162–65

and music streaming services, 147

PageRank, 209

and parsing data, 71

and risks of thinking machines, 214, 220, 223, 225, 243

and smart devices, 59

and smart home technology, 76–79

speech recognition, 51–52

and web catalogue, 28

See also back-propagation

AliveCor, 77

AlphaGo (AI Go player), 241

Amazon, 142–43, 188, 223–24

Amy (AI assistant), 105

ANALOGY program, 15

Analytical Engine, 174

Android, 52, 103–4, 114

animation, 158–59

Antabi, Bandar, 69–70

antennae, 171, 172–73

Apple

and the Age of Information, 2

and AI assistants, 97, 100, 102–3, 103–4, 107–8, 115–16, 120–21

and Deep Learning, 49

and “flash crash” anomaly, 224

and generating novelty, 170

iMac computer, 57

and labor issues, 137, 146–47

origins of, 29

and risks of AI, 226, 228–29

and self-driving cars, 81

Apple iPhone, 97–98, 102–3, 170

Apple Music, 147

Apple Watch, 58, 189

architecture, 175

Artificial Artificial Intelligence (AAI), 142

Artificial General Intelligence (AGI), 213–14, 218, 220, 226–27, 240

Artificial Intelligence (AI), x

authentic, 35

development problems, 17–22, 26–27

Good Old-Fashioned (Symbolic), 17, 20, 22–23, 28, 30, 31, 33, 38, 42–43, 45, 53, 213

history of, 1–28

Logical Artificial Intelligence, 233

naming of, 14

Narrow/Weak, 213, 220

new, 29–56

strong, 219–20

See also risks of AI

artificial stupidity, 222–24

“artisan economy,” 148–50

Asimov, Isaac, 215, 232, 235

Athlone Industries, 229

Atteberry, Kevan J., 101

Automated Land Vehicle in a Neural Network (ALVINN), 47–48

automation, 130, 133–34, 139–40, 148

avatars, 106, 183–84, 186–87, 191–92

Babbage, Charles, 174

back-propagation, 44–46, 51, 55

Bainbridge, William Sims, 189–90, 192, 196–97

banking, 79

BeClose smart sensor system, 77

Bell Communications, 191

big business, 25, 85

biometrics, 69–72, 189

black boxes, 224–27

Bletchley Park, 10, 215

BMW, 116

body, machine analogy, 10

Bostrom, Nick, 222–23, 225

BP, 85

brain, 17, 32, 196–206, 208

brain-like algorithms, 214

brain-machine interfaces, 201

Brain Preservation Foundation, 207–8

Brain Research Through Advanced Innovative Neurotechnologies, 204–5

Breakout (video game), 29–30

Brin, Sergey, 2, 28, 209, 218

Bringsjord, Selmer, 233–34

Caenorhabditis elegans, 198–99, 220

calculus, 15

call centers, 116

Campbell, Joseph, 20

“capitalization effect,” 140

cars, self-driving, 47–49, 81, 132–33, 138–39, 234–35

catering, 55, 178–81

chatterbots, 92–96, 117–18

Chef Watson, 178–81

chemistry, 24

chess, ix, 20–21, 22, 29, 126–28, 141, 166–67, 213

Cheyer, Adam, 99

“Chinese Room, the,” 19–20

cities, 79–81, 87

“clever programming,” 25

Clippy (AI assistant), 101

clocks, self-regulating, 63–64

cognicity, 59–61

Cognitive Assistant that Learns and Organizes (CALO), 102

cognitive psychology, 8

Componium, 163–64, 165–66

Computer-Generated Imagery (CGI), 158, 166

computer logic, 4, 6

computers, history of, 7–12

Computer Science and Artificial Intelligence Laboratory (CSAIL), 87

connectionists, 46–49

connectomes, 196–99

consciousness, 208–9, 219–20, 235–37

contact lenses, smart, 83

Cook, Diane, 76–77

Cook, Tim, 82, 169

Cortana (AI assistant), 103, 108

creativity, 153–81, 215

crime, 87–88

curiosity, 175

Cyber-Human Systems, 189–90

cybernetics, 63–65

Dartmouth conference 1956, 13–14, 239

data, 49–50, 188

ownership, 145–46

unlabeled, 50

death, 183–87, 190, 195

Deep Blue, 126, 128, 166

Deep Knowledge Ventures, 134

Deep Learning, 7, 49–55, 87, 154, 212–13

DeepMind, 29–31, 211–12, 232, 241

Deep QA, 127–28

Defense Advanced Research Projects Agency (DARPA), 27, 102

Defense Department, 14, 22

DENDRAL (expert system), 24–25

Descartes, René, 236–37

Dextro, 54

DiGiorgio, Rocco, 222

Digital Equipment Corporation (DEC), 25

Digital Reasoning, 198

“Digital Sweatshops,” 143

Dipmeter Advisor (expert system), 26

“do engines,” 99, 105

Dungeons and Dragons Online (video game), 187

eDemocracy, 109

e-discovery firms, 134

education, 149–50

elderly people, 75–77, 78–79, 119, 148–49

electricity, 59–61

Electronic Numeric Integrator and Calculator (ENIAC), 7–8, 9, 82

ELIZA program, 118–19

Elmer and Elsie (robots), 66–67

e-mail filters, 79

employment, 129–38, 139–51, 213, 225–26, 243

eNeighbor, 77

engineering, 171–73

Enigma machine, 10

Eterni.me, 183–87

ethical issues, 235–37

Etsy, 149

Eurequa, 175

Eve (robot scientist), 176

event-driven programming, 71–72

executives, 134

expert systems, 24–27, 41, 187–88, 225

Facebook

and the Age of Information, 2

and current AI research, 54, 56, 240–41

and opacity of AI tools, 226

and technological unemployment, 142, 144–45

and virtual assistants, 96–97

facial recognition, 6, 54–55, 119

Federov, Nikolai Fedorovich, 193–94

feedback systems, 62–65

financial markets, 46–47, 212, 227

Fitbit, 85

Flickr, 50

Floridi, Luciano, 94

food industry, 130

Ford, 2, 218

Foxbots, 138

Foxconn, 137–38

fraud detection, 79

functional magnetic resonance imaging (fMRI), 200

Furbies, 112–13

games theory, 90

Gates, Bill, 26, 219

generalization, 213–14

genetic algorithms, 173, 220, 225, 243

geometry, 15

glial cells, 202

Go (game), 240–41

Good, Irving John, 215–16

Google

and the Age of Information, 2

and AI advances, 28

and AI assistants, 120–21

“Big Dog,” 241

and current AI research, 54

and Deep Learning, 51–52

and DeepMind, 29, 241

and Lohn, 171

and natural language processing, 114

and opacity of AI tools, 226

PageRank algorithm, 209

Platonic objects, 154–55

and political issues, 107

Project Wing initiative, 133

and reverse-engineering the brain, 202

and self-driving cars, 49, 81, 133

and smart devices, 59

and technological unemployment, 144–45

and “ubiquitous computing,” 82–83

Google Books, 169–70

Google Brain, 54, 55–56

Google Deep Dream, 153–55, 156–57, 173, 175, 242

Google Now, 104–5, 114, 120–21

Google Photos, 154

Google Translate, 6

Google X (lab), 54

Government Code and Cypher School, 10

Grain Marketing Adviser (expert system), 26

Grímsson, Gunnar, 109–11

Grothaus, Michael, 61, 84

guilds, 135

Halo (video game), 103

handwriting recognition, 3

Hank (AI assistant), 100–101

Hawking, Stephen, 212

Hayworth, Ken, 206–10

Healthsense, 77

health-tracking technology, 77–79, 83–85

Her (film, 2013), 111

Herd, Andy, 242

Herron, Ron, 80

High, Rob, 178–81

Hinton, Geoff, 42–46, 49–53, 53–55, 221

hive minds, 196

holograms, 206

HomeChat app, 120

homes, smart, 72–79, 120

Hopfield, John, 39–41, 190

Hopfield Nets, 39–41

Human Brain Project, 204–5

Human Intelligence Tasks (HITs), 142–43

hypotheses, 176

IBM, 3–4, 126–28, 151, 166, 178–80

“IF . . . THEN” rules, 24–25

“If-This-Then-That” rules, 71–72

image generation, 153–55, 157–58

image recognition, 154

imagination, 167–68

immortality, 193–96, 206, 209–10

virtual, 183–87, 191–93

inferences, 87

Infinium Robotics, 130

information processing, 199

“information theory,” 11

Instagram, 225–26

insurance, 85

Intellicorp, 27

intelligence

ambient, 65

“intelligence explosion,” 215

and reverse-engineering the brain, 197–98

top-down view, 17, 20, 233

See also Artificial Intelligence (AI)

internal combustion engine, 130, 139–40

Internet, 6, 49

disappearance, 82

“Internet of Things,” 60–62, 74, 236, 240

invention, 163, 167, 168, 171–73, 177

Jawbone, 69–71, 83, 240

Jennings, Ken, 123–26, 128–29, 151, 178

Jeopardy! (TV show), 125–28, 151, 178, 213, 240

Jobs, Steve, 2, 26, 29, 98, 102, 170, 183, 219

Jochem, Todd, 48–49

judges, 142

Kasparov, Garry, 126, 128, 166

Katz, Lawrence, 148

Keck, George Fred, 73

Keynes, John Maynard, 129

Kjellberg, Felix (PewDiePie), 140

“knowledge engineers,” 24, 31–32

Knowledge Navigator, 100

Kodak, 225

Kolibree, 59

Koza, John, 177

Ktesibios of Alexandria, 63–64

Kubrick, Stanley, x, 216

Kurzweil, Ray, 202–3, 219–21

Landauer, Thomas, 191

Lanier, Jaron, 144–46

Laorden, Carlos, 90–91

learning

and AI development, 31–33

and “connectionists,” 48

Deep, 7, 49–55, 87, 154, 212–13

and e-mail filters, 79

machine, xi, 63, 75–79, 90, 102, 142, 146, 186, 204, 220, 225, 226

and NETtalk, 46

and neural pathways, 35–37

reinforcement, 74, 220

and smart homes, 74, 75

supervised, 50

unsupervised, 50

legal profession, 134, 177, 180

LegalZoom, 134

LG, 120

Lickel, Charles, 126

“life logging” software, 189

Linden, David J., 202–3

Loebner, Hugh, 92, 94

Loebner Prize, 92–95

Lohn, Jason, 171–73, 175

long-term potentiation, 32

love, 111–13

Lovelace, Ada, 174, 177

Lovelace Test, 174–75

Lucas, George, 100

“M” (AI assistant), 142

M2M communication, 62

“machine-aided recognition,” 14

Machine Intelligence from Cortical Networks (MICrONS) project, 203–4

machine learners, 32

machine learning, xi

and AI assistants, 102

and digital immortality, 186

and history of cybernetics, 63

and opacity of AI tools, 225–26

and reverse-engineering the brain, 204

and smart homes, 75–79

and spam filters, 90

and technological unemployment, 142, 146

Machine Translator, 6–7

Manhattan Project, 9, 217

MARK 1 (computer), 37

Mattersight Corporation, 116

McCarthy, John, 13, 14–15, 21, 36, 47, 239

McCulloch, Warren, 34–35, 35–36, 53, 131–32

Mechanical Turk jobs, 141–46

medicine, 6, 24–25, 77–79, 83–85, 176–77, 180, 234, 240

memory, 8–9, 11–12, 32–33, 36, 42

Microsoft, 55, 95–96, 101, 103, 107, 117–18

“micro-worlds,” 20

mind

mapping the, 200–203, 206, 207

“mind clones,” 193

uploads, 208

mindfiles, 191–92, 196–97, 201

Minsky, Marvin

and advances in Artificial Intelligence, 13, 15, 18

death, 239–40

and expert systems, 26

on immortality, 195–96

and the Loebner Prize, 94–95

and neural networks research, 36, 38–39, 43, 198

and perceptrons, 37–39

and Rosenblatt, 36

MIT, 14–15, 21, 87, 118, 184

Mitsuku (chatterbot), 92–98

Modernizing Medicine, 6

Momentum Machines, Inc., 130–31

Moore’s Law, 198, 209, 219

Moravec’s paradox, 20–22

mortgage applications, 225

MTurk platform, 142–46

music, 158, 162–65, 168

Musk, Elon, 138–39, 211–13

MYCIN (expert system), 24–25

nanobots, 202–3

nanosensors, 83

Nara Logics, 107

NASA, 2, 171, 172, 173

natural selection, 171–72

navigational aids, 100–103, 114–16, 228

Nazis, 10, 12, 215

Negobot, 89–91

Nest Labs, 59, 86–87, 240

Netflix, 145, 188

NETtalk, 44–46, 53

neural networks

and “connectionists,” 46–49

and consciousness uploads, 209

and creativity, 154–55, 157

and current AI research, 240–42

and Deep Learning, 7, 49–53

and future of thinking machines, 212–13

and Hinton’s research, 42–46

and Hopfield nets, 39–41

and learning process, 32–33

and Minsky’s legacy, 240

Nara Logics, 107

and narrow vs. wide AI, 221

and neural pathways, 35–36

and the new AI mainstream, 53–56

and opacity of AI tools, 224–25

and perceptrons, 38–39

and preservation of human memory, 190

and reverse-engineering the brain, 197–98, 200–201, 203–4

and rights for AIs, 235

and smart devices, 87

and space exploration, 207

neurons

and Hinton’s research, 42–43, 45

and Hopfield nets, 41

and learning, 32–33

and neural pathways, 33–36

and perceptrons, 39

and Profound Hypothermia and Circulatory Arrest, 208

and Ramon y Cajal’s research, 33–34

and reverse-engineering the brain, 197–99, 200–202, 204–5

neuroscience, 33–35, 161, 200, 204, 207, 209

Newell, Allen, 14, 214

Newman, Judith, 117

New York World’s Fair 1964, 1–6

Nuance Communications, 99

offices, smart, 80–81

OpenWorm, 199

“Optical Scanning and Information Retrieval,” 3, 6

Page, Larry, 2, 28, 209

“paperclip maximizer” scenario, 222–23

Papert, Seymour, 21, 38–39, 43

Paro (therapeutic robot), 119

patents, 177

pedophile detection, 89–90

Perceiving and Recognizing Automation (PARA), 36

perceptrons, 36–41

personality capture, 189–93

pharmaceuticals, 176–77

Pitts, Walter, 34–36, 53

politics, 107–11

Pomerlau, Dean, 47–49, 81

prediction, 77–78, 188

Profound Hypothermia and Circulatory Arrest, 208–9

punch-cards, 3–4

Qualcomm, 83

radio-frequency identification device (RFID), 57–58

Ramón y Cajal, Santiago, 33–34

Rapidly Adapting Lateral Position Handler (RALPH), 48

“recommender system,” 188

refuse collection, 131

“relational agents,” 119

remote working, 226

reverse engineering, 197, 205

rights for AIs, 235–37

risks of AI

accountability issues, 227–31

and artificial stupidity, 222–24

and ethics issues, 231–35

and the Frankenstein Complex, 214–16

and narrow vs. wide AI, 218–21

and opacity of AI tools, 224–27

rights for AIs, 235–37

and the Singularity, 216–18

technological unemployment, 129–38, 150, 213

See also unemployment, technological

robots

Asimov’s three ethical rules of, 231–34

and creativity, 156–58

and current AI research, 54–55, 241–42

and the Frankenstein Complex, 214–15

in kitchens, 180

and the Lovelace Test, 176

and reverse-engineering the brain, 206

robotic limbs, 200–201

and smart cities, 80

and technological unemployment, 129–31, 138, 144, 148–49, 150

therapeutic, 119

“tortoises,” 66–69

Roomba robot vacuum cleaner, 67–68, 222–23

Rosenblatt, Frank, 36–41, 54, 209

rules, 29–30, 71

Rumelhart, David, 41, 44, 55–56

Russell, Bertrand, 34–35

Rutter, Brad, 128

SAINT program, 15

sampling (music), 144–45

“Scheherazade” (AI storyteller), 158–59

scikit-learn, 226

Scripps Health, 83

Sculley, John, 100

search engines, 98–99

Searle, John, 19–20

Second Life (video game), 184

Second World War, 7–8, 9–10, 12, 64, 215

Sejnowski, Terry, 41, 44–46

self-awareness, 68, 233–34. See also consciousness

self-driving, 47–49, 81, 132–33, 138–39

Semantic Information Retrieval (SIR), 15–16

sensors, 66–68, 70–71, 73, 75–79, 83

SHAKEY robot, 17–19, 22, 80

Shamir, Lior, 162–66, 168–69

Shannon, Claude, 9, 11–13, 22, 239

shipping systems, 188

Simon, Herbert, 5, 14, 18, 214

Sinclair Oil Corporation, 2

Singularity, the, 216–21, 237, 241

Siri (AI assistant)

and accountability issues, 227–28

capabilities of, 97–99, 102–3, 120–21

and current AI research, 241

and Knowledge Navigator, 100

and narrow vs. wide AI, 219

personalization, 114–15

and political issues, 107–8

and voice recognition, 103–5

SITU, 61, 84

Skynet, 218

smart devices, xi

and AI assistants, 105–6

and feedback, 64–65

and homes of the future, 72–79

and Minsky’s legacy, 240

and narrow vs. wide AI, 218–19

and organization of cities, 79–81

problems with, 84–88

and sensors, 67–69

and “ubiquitous computing,” 82–84

and unemployment, 131

variety of, 58–59

smartwatches, 58, 83–84, 189

Sony, 189

Sorto, Erik, 200–201

Space Invaders (video game), 30–31

spectrometers, 84

speech recognition, 51–52, 98–99, 100–101, 103, 109

SRI International, 22, 80, 102

StarCraft II (video game), 175

story generation, 158–59

strategy, 30

STUDENT program, 15

synapses, 198–99

Synthetic Interview, 192

Tamagotchis, 112–13

Tay (chatbot), 95–96

Taylorism, 85–86

Teknowledge, 26, 27

Terminator franchise, 218, 222

Tetris (video game), 23

Theme Park (video game), 23

thermostats, 65, 70–71, 73

“three wise men” puzzle, 233–34

“tortoises” (robots), 66–69

toys, 112–13

traffic congestion, 81

transhumanists, 195

transistors, 11–12

Transits-Into an abyss (musical composition), 158

translation, 4, 6–7, 55, 143, 213

Trojan Room, Cambridge University, 61–62

Turing, Alan, xi, 9–11, 22, 29, 91, 95, 215, 219

Turing Test, 10, 91–96, 217, 219

tutors, remote, 149

TV, smart, 71–72, 74

Twitter, 142

2001: A Space Odyssey (1968), x, 216, 229–31

2045 Initiative, 205–6

unemployment, technological, 129–38, 153, 213, 241

universal micropayment system, 145–46

Universal Turing Machine, 10–11

Ursache, Marius, 183–87, 192–93, 196–97

vacuum cleaners, robotic, 67–68, 222–23

video games, 22–23, 29–31, 140–41, 175, 184, 187

Vinge, Vernor, 216–17

virtual assistants

and accountability issues, 227–28

characteristics, 114–17

early attempts, 100–103

falling in love with, 111–13

and future of thinking machines, 213–14

and Google Now, 103–5

political, 107–11

proactive, 104–7

rise of, 96–99

therapeutic, 117–20

ubiquity of, 120–21

voices, 113–17

Viv Labs, 121

Vladeck, David, 229–31

“vloggers,” 140

von Neumann, John, 9, 12, 90, 217

Voxta (AI assistant), 108–9

waiter drones, 130–31

“Walking Cities,” 80

Walter, William Grey, 66–68

Warwick, Kevin, 57–58

Watson (Blue J), 128, 151, 178–81

Waze, 81, 114–15

weapons, 9, 12–13, 64, 212, 222, 234, 241–42

“wetware,” 197

Wevorce, 134

Wiener, Norbert, 64–65, 215

Winston, Patrick, 43

Wolfram Alpha tool, 98

Wozniak, Steve, 29, 103

X.ai, 105–6

Xbox 360, Kinect device, 103

XCoffee, 62

XCON (expert system), 25

Xiaoice, 117–19

YouTube, 140

Yudkowsky, Eliezer, 225

Zuckerberg, Mark, 2, 96–97, 218, 240–41