GAME: Bone Ace*
NUMBER OF PLAYERS: 2-8 players
MATERIALS: One 52-card deck and a flat surface.
OBJECTIVE: Two parts: Carry the Bone, and come the closest to 31 without going over.
GAME PLAY: The dealer deals three cards to each player: two cards face down, and one card face up.
The game is divided into two parts:
The “Bone,” is the first part of the game: The player who is dealt the highest ranked card face-up wins the “Bone” and he receives one coin from each of the other players. In the case of a tie, the player with the elder hand wins. Aces are high and worth eleven points each, and the Ace of Diamonds, or “Bone-Ace” beats all other cards. This is known as “Carrying the Bone.”
The downcards are turned over, and the player whose hand comes closest to 31 points, without going over, wins. Face cards are valued at 10 points each; other cards are worth their numerical value.
(*Disclaimer: We did not invent this game, but the rules vary from source to source, so we threw together our own version)
GAME: Catch and Release
NUMBER OF PLAYERS: 2 or more
MATERIALS: An open space to run, a place to go when captured, 20 sided dice
OBJECTIVE: When it’s your turn to be the “Fisherman,” catch and release as many of the “fish” as you can.
GAME PLAY: Players roll a 20 sided dice, and whoever rolls the lowest is the Fisherman first. It’s their job to catch as many of the other players, or “fish,” as he can within three minutes. When the time is up, the players are released and the first person that had been caught becomes the new Fisherman. Whoever catches the most in three minutes wins.
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GAME: Kenz’s Luck*
NUMBER OF PLAYERS: 2
MATERIALS: Six throwing knives and six cups, goblets, or shot glasses, rum, and belladonna poison.
OBJECTIVE: This game is used as a punishment. If “knives” are chosen, the objective is simply “Don’t flinch.” If the cups are chosen, the objective is to stay alive.
GAME PLAY: The player is given an option between “Knives” and “Cups.” If knives are chosen, they’re to stand still against the wall and refrain from flinching as Kenz throws a series of six throwing knives at them.
Only one of those knives will make contact with the player, but it’s never known which of the six it will be, or where it will hit. The braver the player proves themselves to be, the more mild the wound will be.
If the player chooses “Cups” instead, a series of six cups are laid out, all filled with rum. One of the six is laced with belladonna poison, and Kenz chooses how many cups the player must drink based on the severity of their crime. If the player chooses the cup(s) not laced with the poison, they walk away free. If they drink the cup filled with poison, they die.
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(*Disclaimer: Please, please don’t play this game at home. Just don’t. Play Bone Ace or Catch and Release. Don’t play this game at home, or anywhere else for that matter. Play responsibly... and not this game. Unless you’re taking out the poison and the knives, in which case... I’m not your parental figure, I suppose you can do what you want. Just don’t play with knives and poison, or anything that can hurt you.)