Every experiment has strengths and weaknesses. Some are quick and cheap but produce less reliable evidence. Some produce more reliable evidence but require more time and money to execute.
Consider cost, data reliability, and time required when you design your mix of experiments. As a rule of thumb, start cheap when uncertainty is high and increase your spending on experiments with increasing certainty.
Select a series of tests by drawing from our experiment library or by using your imagination to invent new experiments. Keep two things in mind when you compose your mix:
Use experiments that provide verbal evidence from customers as a starting point. Get customers to perform actions and engage them (e.g., interact with a prototype) to produce stronger evidence based on what they do, not what they say.
During direct personal contact with customers, you can learn why they do or say something and get their input on how to improve your value proposition. However, your presence might lead them to behave differently than if you weren’t there.
In an indirect observation of customers (on the web, for example) you are closer to a real-life situation that isn’t biased by your interaction with customers. You can collect numerical data and track how many customers performed an action you induced.
Use experiments to test if customers are interested, what preferences they have, and if they are willing to pay for what you have to offer. Get them to perform a call to action (CTA) as much as possible in order to engage them and produce evidence of what works and what doesn’t.
The more a customer (test subject) has to invest to perform a CTA, the stronger the evidence that he or she is really interested. Clicking a button, answering a survey, providing a personal e-mail, or making a prepurchase are different levels of investments. Select your experiments accordingly.
CTAs with a low level of investment are appropriate at the beginning of value proposition design. Those requiring a high level of investment make more sense later in the process.
Use ad tracking to explore your potential customers’ jobs, pains, gains, and interest—or lack of it—for a new value proposition. Ad tracking is an established technique used by advertisers to measure the effectiveness of ad spending. You can use the same technique to explore customer interest even before a value proposition exists.
We use Google AdWords to illustrate this technique because it’s particularly well suited for testing based on its use of search terms for advertising (other services such as LinkedIn and Facebook also work well).
Test interest early in the process to learn about the existence of customer jobs, pains, gains, and interest for a particular value proposition.
Set up unique link tracking to verify potential customers’ or partners’ interest beyond what they might tell you in a meeting, interview, or call. It’s an extremely simple way to measure genuine interest.
Make a unique and trackable link to more detailed information about your ideas (e.g., a download, landing page) with a service such as goo.gl.
Explain your idea to a potential customer or partner. During or after the meeting (via e-mail), give the person the unique link and mention it points to more detailed information.
Track if the customer used the link or not. If the link wasn’t used, it may indicate lack of interest or more important jobs, pains, and gains than those that your idea addresses.
This works anywhere but is particularly interesting in industries where building MVPs is difficult, such as in industrial goods and medical devices.
MVP stands for minimum viable product, a concept popularized by the lean start-up movement to efficiently test the interest in a product before building it entirely. Rather than coining a new term we stick to this established one and adapt it to testing value propositions.
Use the following techniques to make your value propositions feel real and tangible before implementing anything when you test them with potential customers and partners.
A representation or prototype of a value proposition designed specifically to test the validity of one or more hypotheses/assumptions.
The goal is to do so as quickly, cheaply, and efficiently as possible. MVPs are mainly used to explore potential customer and partner interest.
Start cheaply, even in large companies with big budgets. For example, use your smartphone to make and test reactions to a video before you bring in a video crew to “professionalize” videos and expand testing.
Use prototypes designed specifically to learn from experiments with potential customers and partners.
Share illustrations, storyboards, and scenarios related to your value proposition ideas with your potential customers to learn what really matters to them. These types of Illustrations are quick and cheap to produce and make even the most complex value propositions tangible.
Process adapted from Christian Doll, bicdo.de.
Come up with several alternative prototypes for the same customer segment. Go for diversity (i.e., 8-12 radically different value propositions) and variations (i.e., slightly different alternatives).
Sketch out scenarios and storyboards that describe how a customer will experience each value proposition in a real-world setting.
Use an illustrator to consolidate your sketches into compelling visuals that make the customer experience clear and tangible. Use single illustrations for each value proposition or entire story boards.
Which value propositions really create value for you?
Which ones should we keep and move forward with, and which ones should we abandon?
Dig deeper for each value proposition; pay attention to jobs, pains, and gains; and inquire:
Meet customers and present the different illustrations, scenarios, and storyboards to start a conversation, provoke reactions, and learn what matters to them. Get customers to rank value propositions from most valuable to least helpful.
Use the insights from your meetings with customers. Decide which value propositions you will continue exploring, which ones you will abandon, and which ones you will adapt.
Get your customers to interact with life-size prototypes and real-world replicas of service experiences. Stick to the principles of rapid, quick, and low-cost prototyping to gather customer insights despite the more sophisticated set-up. Add a CTA to validate interest.
These are cars made to showcase new designs and technologies. Their purpose is get reactions from customers rather than to go into mass production directly.
Lit Motors used lean start-up principles to prototype and test a fully electric, gyroscopically stabilized two-wheel drive with customers. Because this type of vehicle represents a completely new concept, it was essential for Lit Motors to understand customer perception and acceptance from the very beginning.
In addition, Lit Motors added a CTA to validate customer interest beyond initial interactions with the prototype. Customers can prereserve a vehicle with a deposit ranging from $250 to $10,000. Deposits go into a holding account until vehicles are ready, with higher deposits moving customers to the front of the waiting list.
These are spaces to cocreate products and service experiences with customers and/or observe their behavior to gain new insights. Invite potential customers to create their own perfect experience. Include industry experts to help build and test new concepts and ideas.
Hotel chain Marriott built a prototyping space in its headquarters’ basement called the Underground. Guests and experts are invited to create the hotel experience of the future by cocreating hotel rooms and other spaces. Guests are invited to add furniture, electricity outlets, electronic gadgets, and more, to hotel room replicas that can easily be reconfigured.
The typical landing page MVP is a single web page or simple website that describes a value proposition or some aspects of it. The website visitor is invited to perform a CTA that allows the tester to validate one or more hypotheses. The main learning instrument of a landing page MVP is the conversion rate from the number of people visiting the site to visitors performing the CTA (e.g., e-mail sign-up, simulated purchase).
Test early to learn if the jobs, pains, and gains you intend to address and/or your value proposition are sufficiently important to your customer for them to perform an action.
Combine with split testing to investigate preferences or alternatives that work better than others. Measure click activity with so-called heat maps to learn where visitors click on your page.
Use your value map to craft the headline and text that describes your value proposition on the landing page.
Generate traffic to your landing page MVP with ads, social media, or your existing channels. Make sure you address the target customers you want to learn about, not just anybody.
Craft a headline that speaks to your potential customers and introduces the value proposition.
Use the previously described techniques to make your value proposition clear and tangible to potential customers.
Get website visitors to perform an action that you can learn from (e.g., e-mail sign-up, surveys, fake purchase, prepurchase). Limit your CTAs to optimize learning.
Reach out to people who performed your CTA and investigate why they were motivated enough to perform the action. Learn about their jobs, pains, and gains. Of course, this requires collecting contact information during the CTA.
What percentage of people were interested enough to visit your page?
What percentage of people were interested to perform the action?
What percentage of people were willing to invest time to talk to you?
Split testing, also known as A/B testing, is a technique to compare the performance of two or more options. In this book we apply the technique to compare the performance of alternative value propositions with customers or to learn more about jobs, pains, and gains.
The most common form of split test is to test two or more variations of a web page or a purpose-built landing page (e.g., the variations may have design tweaks or outline slightly or entirely different value propositions). This technique was popularized by companies such as Google and LinkedIn, as well as the 2008 Obama campaign. Split tests can also be conducted in the physical world. The main learning instrument is to compare if conversion rates regarding a specific call to action differ between competing alternatives.
Here are some elements that you can easily test with A/B testing
How many of the test subjects perform the CTA?
For this book we performed several split tests. For example, we redirected traffic from businessmodelgeneration.com to test three different book titles. We tested the titles with more than 120,000 people over a period of 5 weeks.
There were several CTAs. The first one was to simply click on a button labeled “learn more.” Then people could sign up with their e-mail for the launch of the book. In the last CTA, we asked them to fill out a survey to learn more about their jobs, pains, and gains. As a small reward we showed people a video explaining the Value Proposition Canvas.
Innovation Games is a methodology popularized by Luke Hohmann to help you design better value propositions by using collaborative play with your (potential) customers. The games can be played online or in person. We present three of them.
All three Innovation Games we present can be used in various ways. We outline three specific tasks they can help us with when it comes to the Value Proposition Canvas and related hypotheses.
Hohmann, Innovation Games, 2006.
This is a simple but powerful game to help you verify your understanding of customer pains. Get your customers to explicitly state the problems, obstacles, and risks that are holding them back from successfully performing their jobs to be done by using the analogy of a speed boat held back by anchors.
Prepare a large poster with a speedboat floating at sea.
Invite customers to identify the problems, obstacles, and risks that are preventing them from successfully performing their jobs. Each issue should go on a large sticky note. Ask them to place each sticky as anchors to the boat—the lower the anchor, the more extreme the pain.
Compare the outcomes of this exercise with your previous understanding of what is holding customers back from performing their jobs to be done.
In this game, you ask customers to design a product box that represents the value proposition they’d want to buy from you. You’ll learn what matters to customers and which features they get excited about.
Invite customers to a workshop. Give them a cardboard box and ask them to literally design a product box that they would buy. The box should feature the key marketing messages, main features, and key benefits that they would expect from your value proposition.
Ask your customers to imagine they’re selling your product at a tradeshow. Pretend you’re a skeptical prospect and get your customer to pitch the box to you.
Observe and note which messages, features, and benefits customers mention on the box and which particular aspects they highlight during the pitch. Identify their jobs, pains, and gains.
This is a sophisticated game to get customers to prioritize among a list of predefined (but not yet existing) value proposition features. Customers get a limited budget of play money to buy their preferred features, which you price based on real-world factors.
Select the features for which you want to test customer preferences. Price each one based on development cost, market price, or other factors that are important to you.
Participants buy features as a group, but each participant gets a personal budget that he or she can allocate individually. Make sure the personal budget forces participants to pool resources, and the overall budget forces them to make hard choices among the features they want.
Invite participants to allocate their budget among the features they want. Instruct them to collaborate with others to get more features.
Analyze which features get most traction and are bought and which ones are not.
A great way to test sincere customer interest is to set up a mock sale before your value proposition even exists. The goal is make your customers believe they are completing a real purchase. This is easily done in an online context but can also be done in a physical one.
Test different levels of customer commitment with these three experiments:
Learn about customer interest by measuring how many people click on a simple “buy now” button.
Mock sales are not limited to online. Here’s what retailers do to test customer interest and pricing in the real world:
Don’t fear that mock sales might alienate customers and negatively affect your brand. Manage customer perception well, and mock sales can be turned into an advantage. Build on these best practices:
You will turn test subjects into advocates for your brand rather than alienate them if you manage customer perception well.
Remember that successful presales are only an indicator. Ouya, an Android-based video game console, raised millions on Kickstarter but later failed to attract a large base of customers or design a scalable business model.
The main objective of this type of presales is to explore customer interest; it is not to sell. Customers make a purchase commitment and are aware of the fact that your value proposition does not yet fully exist. In case of a lack of interest, the sale is canceled and the customer reimbursed.
Platforms such as Kickstarter made preselling popular. They allow you to advertise a project, and if customers like it, they can pledge money. Projects receive funds only if they reach their predefined funding goals. If you are up for building the required infrastructure you can also set up your own presales process.
Pledges, letters of intent, and signatures, even if not legally binding, are a powerful technique to test potential customers’ willingness to buy. This is also easier to apply in a B2B context.