Word of Power: Tro Eser

 

Classification:      [Primary] Temporal Magic.

[-Subsect] Entropy Magic.

 

Description: Acceleration of the natural healing properties of the human body to rapidly recover injuries. Any Witch can achieve the use of this magic on a basic level. The ability to heal complex wounds and regenerate entire limbs requires an extensive knowledge of human biology to knit back flesh with accuracy.

 

Caution: Attempts to heal complex injuries without the needed knowledge may result in, at best, blood colts, at worst, the development of cancer cells, and/or disfigurement.

 

Note: Magic of this sort cannot be cast on oneself due to the fact that the Essence used by the Arcane Body directly interferes with the energy used by the human body during the healing process.

 

 

Word of Power: Doblo

 

Classification:      [Primary] Temporal Magic.

[-Subsect] Entropy Magic.

[Primary] Material Magic.

[-Subsect] Water Magic.

 

Description: Infusion of blood into any type of magic that

enhances the strength of the spell.

 

Caution: Magic of this sort has a high likelihood to dampen the Arcane Body of the caster. Excessive use may result in the loss of one’s soul.

 

 

Word of Power: Tratesh

 

Classification: [Primary] Temporal Magic.

[-Subsect] Spatial Magic.

 

Description: Destroy whatever comes in contact with the caster for a short duration.

 

Note: Specific areas of the body such as hands, legs, torso, and/or etc. can be independently imbued with this spell, allowing the caster to direct the use of magic for a more or less offensive and/or defensive means.

 

 

Word of Power: Eldish

 

Classification:      [Primary] Temporal Magic.

[-Subsect] Spectrum Magic.

 

Description: The projection of a barrier with an immense amount of durability but degrades rapidly after being cast.

 

Note: Can repel and even inflict injury to Demons and Dark Fabled that are in close proximity.

 

 

 

 

Word of Power: Coyde

 

Classification:      [Primary] Temporal Magic.

[-Subsect] Spectrum Magic.

 

Description: By refracting even the slightest amount of light in an area, a copy of an object can be made. The higher the skill of the Witch, the more complex the object can be. The greatest of prodigies are even capable of having their creations perform actions.

 

 

Word of Power: Unreth

 

Classification:      [Primary] Temporal Magic.

[-Subsect] Force Magic.

 

Description: Apply information into a spell, enabling the magic to travel a guided path or track a specific target.

 

 

Word of Power: Cetted

 

Classification: [Primary] Temporal Magic.

[-Subsect] Force Magic.

 

Description: Enable the caster to pinpoint specific objects, people, concepts, and/or etc. within the area surrounding them.

 

Note: Requires an additional word or words of power to classify the specific object, people, concept, and/or etc.

 

 

Word of Power: Al Tes

 

Classification: [Primary] Temporal Magic.

[-Subsect] Force Magic.

 

Description: Pull an object or objects towards the caster. Though any Witch can achieve the use of this magic on a subconscious level, those with an understanding of the physics are more capable.

 

 

Word of Power: Rikest

 

Classification: [Primary] Energy Magic.

[-Subsect] Lightning Magic.

 

Description: The manifestation and manipulation of electricity by charging surrounding particles. Though any Witch can achieve the use of this magic on a subconscious level, those with an understanding of the science are more capable.

Caution: Failing to release the magic properly, either due to hesitation and/or distraction, can result in self injury similar to being electrocuted. This is among the most dangerous class of magic since electric charges passing through the heart can result in death.

 

 

 

 

Word of Power: Ina Tema

 

Classification:      [Primary] Energy Magic.

[-Subsect] Lightning Magic.

[Primary] Temporal Magic.

[-Subsect] Entropy Magic.

 

Description: Apply electric signals to inanimate objects to give them the appearance of life and/or functionality, not actual life.

 

Note: The primary spell most often used by Necromancers to reanimate bodies and bones.

 

Note: With the emergence of modern technology, machinery has become a prime target for this spell creating the emergence of Technomancers.

 

Word of Power: Inra Etema

 

Classification:      [Primary] Temporal Magic.

[-Subsect] Entropy Magic.

 

Description: Instill one’s own Essence into deceased individuals and/or inanimate objects to give them true life.

 

Note: A master class spell that less than ten individuals have ever been documented casting with success.

Note: People and/or creatures given life by this spell are not the same being who used to inhabit the body. Individuals and/or objects are an extension of the one that cast the spell because it is their Essence that now inhabits the target.

Caution: Beware chasing the goal of true resurrection. Due to the nature of death, the soul descending into the Dead Realms and the consciousness rising into the Dream Realm, obtaining one piece of a person is an impossible task. Finding the other is double that. Without both, the person you seek to return will not be fully complete, either a soulless version of themselves, or a reincarnated version that will hold an independent existence from their past life.

 

 

Word of Power: Lalqus

 

Classification: [Primary] Energy Magic.

[-Subsect] Wind Magic.

 

Description: The manifestation of heat to create uneven pressure causing the air to move. Though any Witch can achieve the use of this magic on a subconscious level, those with an understanding of the science are more capable.

 

 

Word of Power: Chrocs

 

Classification: [Primary] Energy Magic.

[-Subsect] Fire Magic.

 

Description: The manifestation of heat at a more intense level causing combustion followed by the manipulation of said combustion. Though any Witch can achieve the use of this magic on a subconscious level, those with an understanding of the science are more capable.

 

Caution: Failing to release the magic properly, either due to hesitation and/or distraction, can result in self-injury similar to being burned.

 

Word of Power: Ila Motem

 

Classification: [Primary] Energy Magic.

[-Subsect] Fire Magic.

 

Description: The use of one’s own body heat to create and maintain combustion that surrounds their body.

 

Caution: An extremely dangerous spell that if control is lost may result in severe burns and even death.

 

Caution: Due to surrounding oneself in flames, asphyxiation is a major risk.

 

 

Word of Power: Potrus

 

Classification: [Primary] Material Magic.

[-Subsect] Nature Magic.

 

Description: Acceleration of the natural development of a plant or plants to cause explosive growth. Any Witch can achieve the use of this magic on a basic level. Higher-skilled Witches with an understanding of botany can grow plants with far greater accuracy than their target development.

 

 

Word of Power: Nripso

 

Classification: Form

 

Description: Give shape to the casted spell: Surrounds a targeted area with magic.

 

 

 

Word of Power: Pesimas

 

Classification: Form

 

Description: Give shape to the casted spell: Creates a wall using magic.

 

 

Word of Power: Respa

 

Classification: Form

 

Description: Give shape to the casted spell: Create a long rod made of magic.

 

 

Word of Power: Ret Egra

 

Classification: Form

 

Description: Makes the casted spell more powerful.

 

 

 

Word of Power: Sep Reh

 

Classification: Form

 

Description: Give shape to the casted spell: Create a ball of magic.

 

 

Word of Power: Cigma

 

Classification: Magic Vocabulary

 

Description: The word of power for Arcane.