<Mingjue Helen Chen / digital>
Hi, we’re the team who made Ralph Breaks the Internet. Ask us anything!
PRODUCER / DIRECTOR / CREW
Producer—Clark Spencer
Directors—Rich Moore and Phil Johnston
Production Designer—Cory Loftis
Art Director, Environments—Matthias Lechner
Art Director, Characters—Ami Thompson
Associate Production Designer—Mingjue Helen Chen
Visual Effects Supervisor—Scott Kersavage
Technical Supervisor—Ernest Petti
Visual Development Artist—Mehrdad Isvandi
Visual Development Artist—Jim Martin
Visual Development Artist—Kevin Nelson
Visual Development Artist—Nick Orsi
Visual Development Artist—Mike Yamada
Director of Cinematography, Layout—Nathan Warner
Head of Visual Effects—Cesar Velazquez
Head of Animation—Kira Lehtomaki
Head of Animation—Renato dos Anjos
Director of Story—Jim Reardon
Head of Story—Josie Trinidad
What inspired you to make a sequel to Wreck-It Ralph?
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[–] Rich Moore Director
I love the characters we created and wanted to do more with them. One of my favorite things is when you can keep building on characters and their relationships.
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[–] Phil Johnston Director
The first movie is about two outsiders who find a genuine friendship with each other. We wanted to put pressure on Ralph and Vanellope’s relationship, to push them somewhere new. And that meant expanding their world, which also presented an exciting artistic challenge.
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[–] Rich Moore Director
The first film was a love letter to 1980s video games. But a sequel had to be bigger, which allowed us to go beyond the arcade. The Internet seemed like the perfect place for us to go.
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[–] Phil Johnston Director
Once we landed on sending Ralph and Vanellope into the Internet, it opened up everything from an art and story perspective. Almost everyone alive today has some kind of relationship with the Internet, but it has never really been conceived of in this way, as a physical place one can go, with people who live there.
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[–] Jessica Julius Author
What were the biggest challenges in creating this film?
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[–] Scott Kersavage Visual Effects Supervisor
Just trying to define the Internet was the first challenge. We wanted to represent the perceptions of everyone who uses it, from those who remember when it was just a tiny network of universities to today’s audiences who have grown up on it.
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[–] Matthias Lechner Art Director, Environments
Translating the abstractness of the Internet into a real environment. We had to take something familiar and depict it in a way that would give the audience a whole new experience.
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[–] Cory Loftis Production Designer
Designing a Wreck-It Ralph movie is like designing ten movies at once. Every game, every website, every new location has a different look and style, and new characters to go with it. When you add in the randomness and chaos of the Internet, the biggest challenge is keeping everything cohesive. The variety is fun but it has to feel like the same movie when you leave eBay to go to Slaughter Race.
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